RPG Addicts | We Know You're Hooked

Full Version: New Crobuzon & the World Beyond
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
[OoC: I want to make sure I'm understanding this correctly.  Iron Guard's Glare Stance works when you threaten something.  But you're currently not threatening anyone.  Am I missing something?  Did you forget to move?  Huh  ]
[[It is constantly active, from what I understand. If an enemy is within range of her, it passively ‘encourages’ that enemy to attack her rather than anyone else nearby.]]
(03-19-2019, 05:04 PM)Betimi Wrote: [ -> ][OoC popcorn       the mephits response should be entertaiming at least... hope your still tied to that rope..   watches as three gust of Wind spells suddenly puff up Selina's dangling chute]

[[Tongue  And that’s just one of the reasons Thicket of Blades is superior to Iron Guard’s Glare.  Not to say that it’s a bad stance, it’s really great for defender types.]]

That reminds me...Selina will use the other action she has to detach from her chute if she can.
[OoC: While I was sleeping I got something in my left eye. Now my vision is all blurry. Rolleyes Waiting on a reply to a message I sent but I figured I'd at least get the current damage added so everyone knows where you stand. ]

Initiatives and Damage:

25 Creatures [Imp1: 0; Imp2: 0; Imp3: 0; Imp4: 0; Imp5: 0; Imp6: 5; Imp7: 0; Imp8: 0 ]
23 Forge [3/ 37]
15 Kee [3/ 17]
14 Tomeal [0/ ??]
12 Betimi [3/42]
11 Ning [1/17] (Second breath weapon missed)
10 Captain, Guards and Sailors [0/??]
8 Selina [0/38]
7 Nang (Ning's twin) [3/10]
5 Nacesh [0/21]
4 Simon [3/??]
Moving to E7 is 10' not 5'.

Baal'urki With a 5' step to I7 you are still being threatened by the Mephit.  You will require a defensive casting check to avoid being interrupted.

Still waiting on your attack/damage and your next action.  I will DM-NPC the actions soon.

Parcellus So, to be clear, you are just yelling and hoping some Mephits will break off their attack.  Your stances don't somehow compel them to attack you, right?
[[No, but she can’t attack yet. Don’t worry, that will come.]]
Sorry, move to F7 and hope Tomreal or Selina can meet me halfway, lol.
I would need DC16 to avoid the AoO to cast defensively. If I fail I lose the spell. Instead Ningalu is just going to risk the AoO and hope the mephit misses.
During the 1st round:  The razor sharp ice dagger flies from Nacesh's fingertips and smashes into Imp3.  It howls in pain and turns its attention toward the Sorcerer.  Nacesh scurries away and attempts to spread out a little so it would be more difficult for the creatures to target them with breath weapons.

(03-22-2019, 02:39 AM)GM Marvel Wrote: [ -> ]Initiatives and Damage:

25 Creatures [Imp1: DEAD]; [Imp2: 2]; [Imp3: 20?]; [Imp4: 15?]; [Imp5: 4]; [Imp6: 16?]; [Imp7: 20?]; [Imp8: 11]
23 Forge [3/ 37]
15 Kee [3/ 17]
14 Tomeal [0/ 48]
12 Betimi  [3/42]
11 Ning [1/17] (Second breath weapon missed)
10 Captain [0/41]
9  Guards  [Guard1: 9/20]; [Guard2: 11/20]; [Guard3: 18/20]; [Guard4: 0/20]; [Guard5: 9/20]
8  Selina [0/38], Dog: [8 damage]
7 Nang (Ning's twin) [3/8]
5 Nacesh [0/21]
4 Simon [3/42]

Tomeal climbed up behind Selina [So they are sharing a square].  He then takes a 5' step, accepts the bow (move action) then fires a shot at Imp3 who was just injured by the ice dagger. [ 3 damage :rolleyes: ]  Despite grazing the creature it seems to be barely holding on. 

Betimi then follows it up with her own attack that smashes into Imp3's chest.  The creature howls in pain and begins to fall. Betimi did notice that following Nacesh's attack, the imp seemed to begin healing itself...  She wonders if she killed it or if it will it (fast) heal and return again? [Blur fails]

Ning takes a 5' step and begins to cast a spell.  The imp2 swings a claw for him but completely misses.  Ning casts his spell on Imp2, Imp1 and Imp8 [One creature per level that is within 30' of each other] but all three of them made their save.  :confused: [Resuts: 20; 17; 17]

The Captain readies to attack any imp that comes within reach.

Guards 1, 2 and 3 surround Imp1 and begin hacking at it with their longswords.  Blur fails an Guard1 hits (forgot to ad +2 for flank) for 10 damage.  The creature howls in agony.  Guard2 attacks Imp1 and blur fails again!  The Imp1 is hit and takes another 10 damage, cumbling onto to the deck of the ship.  Guard3 attack Imp1 and blur fails again... and finishes Imp1 off with a decapitation.  Guard1 yells, "Get to Selina!!!!"  

Guard4 attacks Imp4 [Blur fails again]  He yells, "Back, foul creature!"  And hacks deep into the creature's shoulder, [Critical Hit] [Confirmed!] causing massive damage.  [Damage 17]  The Imp begins to fall...

Guard5 hacks at Imp5. [Blur fails once again].  Guard slashes at the creature and hits for 6 damage! 

Selina calls out to the creatures but the Imps closest to her are either falling or engaged in combat.

Nang whispers a prayer and he casts Sanctuary on himself.  He then yells, "Hey guys, if you attack the creatures in just the right spot you'll have a better chance to hit them!!!"  [Dark Knowledge:  Everyone now gets +2 to hit the Mephits for 1 minute.]

Nacesh throws another Ice Dagger but [of course :rolleyes: ] blur allows the creature to avoid the attack.  

Simon pulls a small bundle out of his bag and tosses it at Imp7.  It explodes in fiery death.  Imp7 an Imp6 are blown out of the sky an falling while Imp 8 is seriously Effed up and hardly able to stay in flight!


Round 3!!

Imp2 flies around to the other side of the guards an breaths on them. [4 damage] [All failed and take 4 damage]

Imp5 moves 5' away and breaths on Guard5 and Dog.  [8 Damage!]  [OUCH! Both failed]  The guard yells when he's hit by the blast of wind.  The dog yipes and draws close to Selina as if begging her for help.

Imp8 does nothing except fall away out of view.

Forge is still waiting...

Kee directs Spiritual weapon to attack Imp2.  [Blur fails]  It hits for 2 damage.

Tomeal moves south then fires an arrow that ignores the blur.  Imp5 takes 4 damage.

Everyone else's turn.  Remember you get +1 to hit from Nang's Bless and +2 to hit from Nang's Dark Knowledge for a total of +3 to hit!!

The Mephits with "?" on them are falling.

[img][Image: 3lYQfSj.png][/img]
Betimi moves quickly past the captain and Forge, down the stairs to I10 and launches a scarab at Imp5, very nearly tripping on the stairs and scorching an acid burn into the deck of the ship

[Attack: Scarab+bless+Dk.Kn [1d20+11] = 1+11 = 12; Damage [1d6] = 4, + acid dmg [1d6] = 6]