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[[Sorry about the delay. Was away on holiday and had a small problem to take care of immediately after. Better Idea about what she can do...though I do wish Tomeal was a little bit closer to her on the map. Oh well.]]

[Gained Maneuver: Maneuver: [1d2]=2 Crusader's Strike. I'll just...use that right now...]]

Selina blinks away the brief stars as both Ningalu/Nangalu and Simon unleash a torrent of magical prowess against the vermin, then sees just one critter left in front of her and grins grimly. Not for much longer. Hefting her weapon, she gives it a little wink and lunges with the pointy end.

[[Attacku Lice 1, Hai!]]

Swing: [1d20+9]=19+9=28; And a Drive!: [2d6+3]=5+3=8; Something: [1d6]=2 Critical Threat!
Swing: [1d20+9]=9+9=18; And a Drive!: [2d6+3]=8+3=11; Something Big: [1d8]=5 ...I think that might be a very gooey Lice right there. Yeuch!

[[If that confirms the crit, that's 24 damage in one go for Selina, who is, at this point, hardly a melee monster. Not yet, anyway. But as per Crusader's Strike text:
As part of initiating this strike, you must make a successful melee attack against an enemy whose alignment has at least one component different from yours. This foe must pose a threat to you or your allies in some direct, immediate way. If your attack hits, you or an ally within 10 feet of you heals 1d6 points of damage + 1 point per initiator level (maximum +5).]]

Crusade: [1d6+4]=4+4=8 ...Overkill. 8 points of healing to Kubo.
[[BTW Marvel, you can roll for the Elemental, if you don't mind, please.]]
[OMG I lost my post!   Angry  ]
[[That's fine, Crozar.  I just wanted to make sure in case you really wanted to make the rolls to give you something more to do.]]


Initiative NameDamage HealedDamage InflictedCurrent Hit PointsConditionsNotes!
20.6KuboCure 8(Selina)5pts (Med Lice) 5/31 (Was 39)---+2 saves; -3 Con (13)
20.4Small Crab 1---16pts (Selina); 13pts (Betimi)29/??DEAD!---
20.4Small Crab 2---24pts(Simon);19pts(Ning) 43/??DEAD!---
20.4Small Crab 3---5pts (simon), 10pts (Simon) 15/??Bloodied!---
19.5Simon------00/49---+2 saves; Flying up 10'
16.1Selina------00/58---+2 Saves
10.2Tegab---2pts(sm.Crab) 2/??---+2 Saves; -1 Con
14.4Betimi------00/58---+2 Saves
14.4Ning/Nang------00/27---Flying up 5' | Breath weapon returns in 4 rounds
11.4Medium Lice 1--- 7pts (Betimi);+24pts (Selina) 31/??Bloddies!---
20.4Medium Lice 2---6pts (Kubo)+2pts (Kubo);19pts(Ning) 27/??------
20.4Medium Lice 3------??/??------
20.4Medium Lice 4------??/??------
9.4 Large Swarm 1--- 24pts(Simon);9pts(Ning) 33/??Bloodied---
9.4 Large Swarm 2---19pts (Simon)19/??------
8.2Tomeal---2pts(sm.crab);7pts (Med Lice);13pts (Swarm2) 22/54 (Was 66)---+2 Saves; -3 Con (13)
8.1Crozar---2pts(sm.crab);5pts(med Lice)7/13---+2 Saves; +2 AC
4.1Elphaba------??/??---+2 Saves

Quote:Notes:
Everyone except Ning/Nang has Conviction:  +2 Morale bonus on all save throws for 50 minutes.
Ning/Nang emanating Circle vs Chaos. Gain +5 to CL roles for Torque checks. (Everyone except Tomeal gets this bonus)
Goldilocks zone: Everyone gets +2 bonus on Torque checks.

[Elemental Stats: AC: 17+2 = 19; Attack: +7; Damage: 2d6+1 (Slam) ] 

Movement: Speed reduced by half and you can't charge or run.  5' steps are still allowed.


From the dual blasts, both of the small crabs on Kubo are blown to bits.  

Selina raises her blade and before the (med) Lice can react, the priest drives her Great Sword into the beast.  As divine energy surrounds her weapon Selina redirects the energy into Kubo, completely healing him. Expecting the creature to be dead from such a mighty blow, Selina is surprised to see it squirming to push itself off her blade and leap at her face!  Meanwhile, Tegab stays as close to his master as possible, growling menacingly at the Lice.

#1: Med Lice Bite: [1d20+7]=11+7=18, Damage: [1d6+1]=5+1=6, Grapple: [1d20+15]=1+15=16; MISS!

The (med) lice stabs at her but its proboscis can't penetrate her armor and bounces off her chest!

The second (med) lice missed Kubo last round but it leaps at him again...

#2: Med Lice Bite: [1d20+7]=11+7=18, Damage: [1d6+1]=4+1=5, Grapple: [1d20+15]=14+15=29; HIT!!; Grapple automatically succeeds. Kubo can't roll high enough to beat its grapple roll.

It buries its beak into his chest and completely catches him off guard.  It (moves into Kubo's square) latches on and starts to sip the blood out of the dwarf. [-1 con and loses another 4 points from his max hit points.]

The 3rd (med) Lice turns its attention to Cozar.  It scurries at the large man and tries to bite him in the leg...

#3: Med Lice Bite: [1d20+7]=8+7=15, Damage: [1d6+1]=4+1=5, Grapple: [1d20+15]=2+15=17; HIT!; 5 damage!  

The Lice buries it's proboscis into Crozar, biting deep to sip his blood but then suddenly drops off and regurgitates the Cactus-man's 'blood' which is an oily sap. [No Grapple check needed.  Crozar is not its flavor.]

The last (med) Lice turns on Tomeal almost as soon as he materialized.  It makes a dive for his hip...

#4: Med Lice Bite: [1d20+7]=18+7=25, Damage: [1d6+1]=6+1=7, Grapple: [1d20+15]=20+15=35Rolleyes ; HIT!; Grapple automatic

The Lice spears him through the leg and immediately starts sipping his blood.  [-1 con]  Moves into Tomeal's square.

"For Selune's Sake!" Tomeal hollers.  "These creatures are relentless!"

Finally the swarm creeps South West, engulfing Kubo with thousands of fine crabs.  All the little critters crawling and searching for any flesh to bury their little proboscises into...  

[Kubo can make an Attack of Opportunity but unless he has something that can damage a swarm in his hand it won't do anything to them.]

#1: Swarm Attack: [1d20+13]=1+13=14, Damage: [4d6]=9; MISS!!; OMG it rolled a 1!  [Distraction: Any living creature that begins its turn with a swarm in its space must succeed on a DC 13 Fortitude save or be nauseated for 1 round. ]

The Swarm can't seem to get past whatever the dwarf uses for deoderant!

The second swarm moves toward the greatest number of party members and first encounters Tomeal...

#2: Swarm Attack: [1d20+13]=17+13=30, Damage: [4d6]=13, Grapple: [1d20+21]=4+21=25; HIT! (OF COURSE!); 13 Damage!
Tomeal's Grapple check:  Grapple Check: [1d20+10]=1+10=11; Rolled a 1 (OF COURSE!)  I'm about to lose my mind.  Tongue 

The paladin is engulfed by the small crabs and unlike Kubo, they managed to get into his armor and every nook and cranny they can find!  [-1 Con]  His dreams of ever making love to Selina suddenly quickly slip away in a sea of tiny crabs.  (He's going to fall on his sword...  Angry  Tongue )
[They aren't able to actually grapple him because individually they are too small but his move will be cut in half round down while in the swarm.]

[OoC: Poor Tomeal!  He's going to need a restoration just to get rid of the infestation!] 

It's now Tomeal, Crozar and Elphaba's turns.  Kubo can go too unless he wants to wait to see what happens.

Map!

[Image: b1giRhD.png]

[OoC: I know you said Selina Healed Kubo to full, but did that heal his Con damage, otherwise his new max HP is 35]
Oh He will hold his action to see what happens and see if he can do anything.
(09-09-2021, 05:07 PM)Kubo Wrote: [ -> ][OoC: I know you said Selina Healed Kubo to full, but did that heal his Con damage, otherwise his new max HP is 35]

You're 4th level so every point of Constitution bonus you lose you lose 4 health off your maximum.  You started with a Con 16 (+3).  You now have a Con 13 (+1).  That's 2pts of Con bonus lost.  2 x 4 = 8 hit points.  Your Max hit points were 39 - 8 = 31.

I hope that clears it up.
Oh shit that is even worse!
Crozar hesitates for a moment as it quickly scans the battle looking for an opening, but not seeing one it directs the Elemental to move around the swarm to assist Tomeal while taking a step back into the circle.  Raising it's greatcleaver over its head, Crozar drops the massive blade towards the wounded crab to the south. The plant-man calls out to the group, "I can blast them, but need at least ten feet of clearance and a piece of metal or fire at the center."

[[OOC: Directing Elemental to I-12 to help Tomeal with the louse.  5' step to H-8. Attacking the crab at I-9. Greatcleaver: [1d20+6]=5+6=11; Damage: [3d8+4]=13+4=17]]