Touching the panel causes the room to suddenly whir and hum. A series of muffled clicking and buzzing sounds echo through the walls, and a moment later, the circular table in this room flares to light, providing a holographic projection of the habitat module on its surface. Numerous panels on the wall fill with static, and the pillar of purple metal flashes and begins to pulsate.
Quote:Story Award: If any PC has the Numerian Archaeologist campaign trait, reactivating the habitat module here earns the party 600 XP.
Hologram of Habitat Module:
(04-14-2021, 11:32 PM)GM Marvel Wrote: [ -> ]Touching the panel causes the room to suddenly whir and hum. A series of muffled clicking and buzzing sounds echo through the walls, and a moment later, the circular table in this room flares to light, providing a holographic projection of the habitat module on its surface. Numerous panels on the wall fill with static, and the pillar of purple metal flashes and begins to pulsate.
Quote:Story Award: If any PC has the Numerian Archaeologist campaign trait, reactivating the habitat module here earns the party 600 XP.
[OOC - So the Numerian Archaeologist trait is useful for something not only the Technologist feat
What would have happened if a party reactive without trait they earn xp?
]
Fine, probably we have opened the stuck door. I hope we haven't released something dangerous.
[ooc -
http://forums.rpgaddicts.com/showthread....5#pid48425 ]
Eva examines the holomap. Does she see any creatures or moving dots on it?
Eva's perception: [1d20+7]=9+7=16
What about screens?
[OoC1: It might be shocking to hear (insert sarcastic eye roll here
) but the adventure doesn't effectively answer many questions you PC's might ask which means I have to fly by the seat of my pants. And some information, like for example information about the access cards are covered in later chapters despite the PC's needing to use them in the current chapter. I assume they do this because they want to squeeze as much as they can in as few pages as possible. So while the they might not have enough room to fit a sidebar neatly in the current chapter, they find room for the sidebar one or two chapters later.
]
[OoC2: If the party reactivated the room without the feat then you wouldn't have gotten the bonus experience.
]
Eva studies the holomap closely and near the bottom of the holomap she spots a single dot moving to a spot west of the thin passage between two hills. It blinks for a few moments and then disappears.
The screens along the wall are just full of static. You believe these screens once connected to hidden cameras in the habitat module that have long since failed.
"If we decide to search more of the habitat dome we might want to take a look in the caves to the North-East. It looks like one of the only places something could hide unless they can borrow under the sand."
And Reawyn doesn't find any traps in the hallways
(04-15-2021, 11:23 PM)Cin-Ezra Oovalli Wrote: [ -> ]"If we decide to search more of the habitat dome we might want to take a look in the caves to the North-East. It looks like one of the only places something could hide unless they can borrow under the sand."
Maybe they can or there is a hideout between these two hills. I have seen something moving there but it has disappeared now.
You are right, that caves also can be inhabited. Let's follow Reawyn first we can take care of the habitat dome later.
She leaves the room and prepares her card to open the next door from distance. She is waiting for Reawyn's sign.
Reawyn, may I open the door on the right? Have you searched for traps?
[OoC I don't K OW, because GM Marvel has not told us if Reawyn has even reached the door yet]
"I will search it once I get there "
[To reiterate...]
Reawyn searches the hallway. He doesn't find any traps. Which door does he want to check first?