[OoC: sorry]
With an untrained nature check, the bones seem to be from a humanoid creature which is likely human. They seem fresher than the bones your clubs are made from.
As for why your arrow didn't seem to damage the creature... after you do some tests with a club, Dagger and arrow, you find that their fibrous skin is fairly resistant to piercing weapons but slashing and bludgeon do not appear to have the same problem. In other words the creature has damage reduction!
I have no idea what are these fibrous odd creatures I have never heard about such a creature before. Let's go ahead in hurry and leave this open area. I won't be surprised if here live more of them.
Reawyn looks at the creatures and immediately recognizes them as a Vegepygmy. They are created by a dangerous fungus known as russet mold—creatures slain by russet mold serve as incubators for the mold’s spores, and a day later, the dead body bursts to release 1d6 fully grown vegepygmys. A vegepygmy has no real relation to the body from which it emerges, but the creature may yet retain a strange sort of reverence for its “birth corpse” and carry with it a grisly memento from the body, typically a few bones or teeth. Often, a vegepygmy uses such bones to craft a crude spear or some other weapon.
Vegepygmy's have DR 5/Slashing or Bludgeoning and immunity to lightning. They are also very stealthy when hiding in vegetation. Not surprisingly in a desert environment they weren't able to take advantage of this trait and gave themselves away.
(02-16-2021, 05:13 AM)GM Marvel Wrote: [ -> ]Reawyn looks at the creatures and immediately recognizes them as a Vegepygmy. They are created by a dangerous fungus known as russet mold—creatures slain by russet mold serve as incubators for the mold’s spores, and a day later, the dead body bursts to release 1d6 fully grown vegepygmys. A vegepygmy has no real relation to the body from which it emerges, but the creature may yet retain a strange sort of reverence for its “birth corpse” and carry with it a grisly memento from the body, typically a few bones or teeth. Often, a vegepygmy uses such bones to craft a crude spear or some other weapon.
Vegepygmy's have DR 5/Slashing or Bludgeoning and immunity to lightning. They are also very stealthy when hiding in vegetation. Not surprisingly in a desert environment they weren't able to take advantage of this trait and gave themselves away.
Mold again. - She nods appreciatively -
You are well informed about these creatures, Reawyn.
These bones are fresh. Do you have any idea who was the birth corpse?
[ooc - Who are the people we are looking for? What does we know about the group members? ]
Eva examines the masterwork armor and weapon. Perhaps we can identify 'the source body' finding some clues as she has recognized Gerrol.
"We go now?"
It is obvious that Gurkagh does not like this domed room, they are too exposed here.
(02-16-2021, 09:44 AM)Eva Morningtide Wrote: [ -> ][ooc - Who are the people we are looking for? What does we know about the group members? ]
Eva examines the masterwork armor and weapon. Perhaps we can identify 'the source body' finding some clues as she has recognized Gerrol.
[OoC: You are looking for a Wizard named, Khonnir Baine. The physical remains that were made into spears would probably need to be returned to Torch to be examined or have a divination cast upon them to identify them. You could try to make a knowledge local check to see who the armor belongs to.]
Gurkagh will collect the bone longspears (small) and strap them to his pack so they do not get left behind.
(02-20-2021, 09:14 AM)Eva Morningtide Wrote: [ -> ] (02-19-2021, 01:44 AM)GM Marvel Wrote: [ -> ] (02-16-2021, 09:44 AM)Eva Morningtide Wrote: [ -> ][ooc - Who are the people we are looking for? What does we know about the group members? ]
Eva examines the masterwork armor and weapon. Perhaps we can identify 'the source body' finding some clues as she has recognized Gerrol.
[OoC: You are looking for a Wizard named, Khonnir Baine. The physical remains that were made into spears would probably need to be returned to Torch to be examined or have a divination cast upon them to identify them. You could try to make a knowledge local check to see who the armor belongs to.]
Eva's knowledge local: [1d20+5]=16+5=21
You believe the armor probably belonged to one of the local thugs that were part of the 2nd expedition. You believe his name was Zebur Khola.
Assuming you continue, you trudge eastward through the sand with only your Ioun lantern to light your way. After about 40' the path turns to the South-east for another 40' before it turns toward the east again for another 30'. The path then turns abruptly to the south for about 20' before it turns to the South-west to follow a stone wall for about another 60'. You get the feeling that if the entire habitat dome was lit, you'd locate your destination much quicker. Eventually the path, while still hugging the wall, does a U-turn to the east and then northward and soon you find yourself at a familiar dead end.
A crisp glow of light shines from the northern wall of this cavern, although no obvious source of the light is apparent.
[
>> Deja vu << ]
[You figure out that the hologram projectors that disguise the doors in the cave’s end as part of the rock wall still function—yet the door into the room beyond has been damaged by previous expeditions to the point it doesn’t close all the way, allowing light from the next area to spill out into this cavern. ]
Anyone peeking their heads past the hologram can see a metal room that's brightly lit by glowing panels in the ceiling above. To the left and right, complex machines consisting of spiral tubes and nozzles twitch and hum.
[ >> Deja vu << ]
[This is where you went into the room and got electricuted. You then decided to return to the surface to refresh your water breathing and buy some cure potions.]
[So what do you do?]