[OoC: you also might trigger additional encounters in your escape. But it's up to you. ]
(02-05-2021, 06:52 PM)E.S.S.A.C.C.U.S-10 Wrote: [ -> ] (02-05-2021, 04:55 PM)Reawyn Wrote: [ -> ][OoC 2 for you maybe. Reawyn is in med encumbrance = 3 rounds at a run]
E.S.S.A.C.C.U.S-10 can carry an additional 28 lbs before worrying about encumbrance, and would offer to carry some of your gear if it will sufficiently lower your encumbrance and speed your movement.
OOC it would not help.. I am using an ant haul spell right now.. to get to light encumbrance would mean losing 59 lbs. of gear. And if taking an extra round to cross that distance is a problem, how does taking an extra 5 minutes to transfer gear make sense? Better to keep moving forward but prepared to stand our ground.
(02-06-2021, 04:17 AM)Reawyn Wrote: [ -> ]Better to keep moving forward but prepared to stand our ground.
Exactly. Let's hurry. - (ooc - We can move in hustle mode until we don't have a specific target. We can't ready an action until we are not in turn mode.)
Reawyn begins to hustle, moving 40' feet per round, which means everyone else will have no issue keeping pace.
Eva is following Reawyn and ready to shoot an enemy if it appears.
[OoC: Welp, I'm going to need some initiatives. ]
E.S.S.A.C.C.U.S-10 follows the party's lead keeping his Dang Bong ready to spring to his defence.
Init = [1d20+6]=16+6=22