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Full Version: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
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Rupert is able to easily wrench the hatch door open, the pitted hinges squealing and almost completely ripping loose of the worn deck.  A room, slightly smaller in dimension than the deck the away party currently stood on, is revealed as well as a roiling nearly visible cloud of stench.  A filmy sheen of a mostly clear but viscous-looking fluid ripples underneath it.  The fluid reeks like stagnant swamp water. You can tell from peering down that the room is not flooded, but it is beneath the gravity plane and whatever this liquid is has settled on the inverted floor of the room below.  A wooden ladder is bolted to the wall to allow easy access and turning opportunities to enter the room, or one could simply jump into the room and attempt to flip and land when the gravity shifted. 

[[OOC: It is an Acrobatics check to jump into the room through the pool, or you can crawl into the hatch and up the ladder to enter the room without a check, but being contact with the fluid longer.  If anyone has Alchemists tools, you can identify the stuff without a roll. Otherwise you can give me a Nature check to identify it.]]
Nature Skill Check = [1d20]=1Rupert's brain hurts
Despite being a Fey creature, Bazz really has never had much interest in studying nature.  He'd rather just experience the world around him than read about it in a book.  Nevertheless he did seem to have some small amount of knowledge on the subject.

Knowledge Nature: [1d20+2]=11+2=13
Nature [1d20+3]=8+3=11
It looks wet, and smelly. Slippery as well.
Rupert is pretty sure it is simply some scummy stinky water.  Both Bazz and Melville recognize that it is actually a translucent watery slime, akin to what a groudside snail or slug would produce, but in copious quantity.  You are also fairly sure that it is only an inch or two thick.
Through the mental link Melville asks if a bucket can be passed overe along one of the ropes. The reason he explains is that with the slime covering the gravity plane, the room oppositecannot vent it's probably noxious air, as the sludge seals the air on the opposite side. If they can 'bail' the sludge out and over the side of the wasp, then the air in the helm room can vent.
[[OOC:  That is a clever work around I hadn't considered.  +30 XP to Melville]]

A bucket is sent over.  Melville carefully scoops out as much of the slime into the bucket as he can and sure enough as soon as a hole is made in the slimy covering a gust of horrifically toxic air plumes out, reeking of death and decay.  Melville notices that when exposed to fresh air the slime begins to dry and stiffen.
Rupert will take up a watch position, while Melville takes steps to purify the air.
He will also check to see if we have a non flame source of light.
(03-24-2021, 05:37 PM)Rupert Gladestone Wrote: [ -> ]He will also check to see if we have a non flame source of light.

[[OOC: being in the flow effectively creates dim light everywhere.  I do think Melville or Bazz had a Light cantrip.  I'll post a map update later this evening.]]