01-23-2021, 02:49 AM
(01-22-2021, 08:55 PM)GM Anthraxus Wrote: [ -> ](01-22-2021, 08:42 PM)Bazzalan Horngrin Wrote: [ -> ][I'm kind of lost. Can we make a knowledge check to learn something about the creature? Can we see it? Is it in the same place as it was before?]
If he can see it Bass will cast Vicious mockery at it.
[Feel free to make any perception checks or knowledge checks for me. I work tonight so I'm going to bed an won't be able to post until after midnight or tomorrow morning.]
[[yes, feel free to make a Nature check to try to evaluate the nature of the thing from current observation, or history to try to recall hearing of anything like this previously. Rupert and Melville can make either of these rolls as well. Melville and Bazz can also make arcana checks to work out stuff about it's apparent magical nature.]]
It has moved to the left of Annabelle, so it is completely blocked from sight from the main deck, so you will have to go up the stairs, near Slick. From the top of the stairs you have a Perception roll chance to see it, which I will make for you shortly, as well as the results of your cast.
Bazz's rolls are: Nature: [1d20+2] = 1+2 = 3, History: [1d20+4] = 18+4 = 22, Arcana: [1d20+4] = 18+4 = 22
You get nothing off the Nature check, this thing could barely even be counted as something "natural" in your estimation. With the double 22 rolls on History and Arcana, you realize that this thing is something of which you have only heard distance rumors and conjectures: a Fractine. These bizarre spatial phenomena are exceptionally rare, although you have heard one story of a legendary diviner that used a captured fractine as a scrying mirror, bound by darkness and arcane rituals. According to your information the fractine can only be hurt by silver or magical weapons, or magical attacks. It is known to have a powerful resistance to most magics, and there is a chance that it might reflect any attack that actually lands. The reflection of some part of physical attacks that land onto their sources is also hinted at, and confirmed by your own observations. According to the story, the fractine attacks like a fun house mirror, causing damage and bizarre spatial or physical distortions. There are hints in the story that the fractine "feeds" on life, magic, light and dark and that if it "eats" enough it will leave. Finally, the story indicates that when damaged there is a chance that the fractine will shatter into multiple smaller versions with all the powers of the full size version, although smaller "stomachs".
Moving up to next to Slick, you know that it will be invisible to you from the side, so you hit throw your poisoned words at it before moving fulling to that position, but leaving the top of the stairs clear. Even though you feel odd throwing insults at your own reflection, your cutting tongue elicits a cracking sound from within the glass anatomy {got past it's resistance, it failed the Wis save, and dealt Vicious Mockery Damage: [1d4] = 2}
Slick has no way to hurt the thing if normal weapons do nothing, so she also disengages and moves over towards Ashheart as well. She takes the last of the three salves that Ashheart was offering, and then dashes down the stairs calling "I'll put it on the cannon and blast that thing to bits!"
Ashheart, having given away its salve supply, picks up one of the catapult stones takes a couple of steps to get an angle with which to see the thing. As it moves a set of straightedges and quills emerged from it's arm and , etching small ruins on the stone. The marks glow with magical power and the stone lifts from it's hand, hurtling with amazing speed at the glass thing. The mirror folds over the stone as it approaches and the catapulted missile launches out of a different angle of glass, straight into Threadvine. {Catapult spell, redirected to the captain for 14 points of damage}
Melville, what is your plan?