Thanks. The left foot, 4th metatarsal, broke at work on Nov 3rd, 2019 (my 3rd broken foot). Since WSIB insists you get back to work asap, the doctors kept sending me back before it was healed. The last doctor even removed all work restrictions. According to a February X-ray, there hasn't been much, if any, change. And now the right one has a hairline fracture in the 5th metatarsal. I unfortunately saw the SAME DOCTOR who sent me back to work without restriction the last time said she now says my right foot should be healed in 10 days.
She is completely clueless! So this coming week I'm going to get another xray and see my own doctor.
I'm suppose to talk to a surgeon about the left foot but he hasn't contacted me. I hope he gives me an Ultrasound Bone Healing System! When I broke my foot the 2nd time, the bone was having trouble healing and it worked wonders. Within a month the bone had completely healed! I do not know why they keep breaking. I've had 2 bone scans and they both came back as normal.
Anyways, thank you for your concern.
with all elective procedures being on hgold in Ontario, you will be lucky if that surgeon ever calls.
You are going to have to become the squeaky wheel to get anything done. complain lots and loudly..
I was just going to say ask for a second opinion. Then a third, a fourth, and keep asking until they stop being arseholes.
I snapped my right fourth metatarsal once. Hurt like absolute hell and didn’t heal correctly so it’s still a bit twisted.
(04-20-2021, 03:17 PM)GM Marvel Wrote: [ -> ]Some possible options:
- Undead maybe should use CR instead of HD for power level.
- For the complete Divine variant, perhaps turn resistance should lower the d6 damage for point of turn resistance. So a vampire who has 4 turn resistance would lower a 12th level cleric's damage from 12d6 to 8d6. This would help against Clerics being undead Nukes! OR maybe Turn Resistance would give them like an evasion ability. So they take half damage or no damage if they succeed their save throw, which might be too powerful.
- For the Pathfinder variant, perhaps we could include the idea that if the cleric has twice as many levels (or more) as the undead have Hit Dice, you destroy any that you would normally turn, just like with standard turning. Maybe turn resistance could be added to their hit dice so powerful undead are harder to destroy or use CR instead of HD.
- For the Pathfinder variant, perhaps we could include our maximization rule. If the Cleric prays for 1 minute, healing is maximized. I think this would take care of the scaling issues.
If you used CR instead of HD, would it limit the "ranges" of undead that are likely to be impacted at any particular level? As multiple HDs worth of undead will be in the same CR based on other powers, it seems like this change would increase the span of undead that a given cleric would be able to impact. Not saying it is better or worse, just going over my understanding of it.
The turn resistance makes sense, although how common is that ability?
The pathfinder variant reminds me of how I remember turn/destroy working in 2e.
I'm fine with any one of them. The PF version is probably the best because it's more versatile, but it also makes Clerics even more unbalanced.
As both player and DM I like the PF version best as overall it is the simplest to use in play
I'm curious about something I just re-read in the main IC line:
[*]18.4 Undead A: Damage 4 + 12 = 16 + 16 damage = 32 damage!
Is that including the 15 damage Selina just recently hit it with?
(04-28-2021, 03:11 PM)Selina Parcellus Wrote: [ -> ]I'm curious about something I just re-read in the main IC line:
[*]18.4 Undead A: Damage 4 + 12 = 16 + 16 damage = 32 damage!
Is that including the 15 damage Selina just recently hit it with?
[*]
You are correct. Sorry about that. I edited the posts. The creature is still alive.
I've been kind of surprised - especially since you caught that mistake - that you didn't notice the other damage number slowing going down by one point every round.