06-21-2016, 10:04 AM
Thanks for the update on XP.
1) HP here: HD level 2 sorcerer [1d4] = 3 +2 Con so max/current increased from 6 to 11
2) Skill points added to: Bluff (+1 = 1 rank), Decipher script (+2=2), Concentration (+1=5), Arcana (+1=5), Spellcraft (+1=5). Also added +3 climb bonus from Familiar (Mil, the desert lizard)
3) +1 Cha
4) Pass on this
5) It's silver (cold) bloodline as written on my sheet, hence my bonus on Ray of Frost My fire heritage is from the salamander lineage, hence my bonus on Burning Hands
6) Will save and BAB increased by 1
7) He'll wake up next morning knowing one more cantrip. Suggestions are welcome; if there's no party preference I'll go for Mage Hand. (alternatives include Disrupt Undead but no IC reason to pick that one...)
1) HP here: HD level 2 sorcerer [1d4] = 3 +2 Con so max/current increased from 6 to 11
2) Skill points added to: Bluff (+1 = 1 rank), Decipher script (+2=2), Concentration (+1=5), Arcana (+1=5), Spellcraft (+1=5). Also added +3 climb bonus from Familiar (Mil, the desert lizard)
3) +1 Cha
4) Pass on this
5) It's silver (cold) bloodline as written on my sheet, hence my bonus on Ray of Frost My fire heritage is from the salamander lineage, hence my bonus on Burning Hands
6) Will save and BAB increased by 1
7) He'll wake up next morning knowing one more cantrip. Suggestions are welcome; if there's no party preference I'll go for Mage Hand. (alternatives include Disrupt Undead but no IC reason to pick that one...)