[[I don't claim to know how WotC handles hyperspace jumps, but we have full control of initiative over those droids. Since the calculations are done, can't we just make the jump now?]]
Basically you guys will have the opportunity too attack before Ubi jumps, everyone but Njon, and Dez that is. So if you want to Aid Tak in an attack, he can take it before the jump. Other than that yes, you are certain to be able to jump on Ubis turn withgout them being able to stop you. Also zZero can do things like rthree switft actions to recharge the shields by 5 SR.
[[I think those are for an assumed "average crew".]]
(01-05-2021, 07:32 AM)IT-O (Zero) Wrote: [ -> ][OOC: Why does the Lambda shuttle have Attack modifiers for their weapons if we're using our own attack mods? ]
Recharging shields: Use Computer (Will take 10 if Possible): [1d20+12] = 13+12 = 25; DC 20; Success
[OoC the attack mods in the write up assume a 'typical' crew which is quality 'skilled'. You'll notice that your group is using attack mods that are higher than those listed Njon's is a +8, Dez' is +6.vs the listed +4]
Recharge shields is a Mechanics check rather than Use Computer you will notice (+10 vs +12, still a success)
[OoC: I'm starting to understand why Skill focus grants a +5 bonus. These DC's are crazy and failing a single skill check could mean TPK. And unlike D&D, there really isn't much that can boost those skills. ]
[OoC2: I don't think there's anything I can do as a mechanic so I guess I will delay.]
[OoC3: Is there a reason why the Imperial Pilot keeps delaying?]
[OoC3 same reason as you.. he has no role to fulfill besides engineer, tak beat him to the gunner seat and is better at that anyway.. his mechanics skill is crap and Zero is better at use computer..]
(01-05-2021, 06:26 PM)DM Vitkyng Wrote: [ -> ][OoC3 same reason as you.. he has no role to fulfill besides engineer, tak beat him to the gunner seat and is better at that anyway.. his mechanics skill is crap and Zero is better at use computer..]
[OoC: Sorry, my mistake. I thought he was one of the gunners. ]
Round 4
Initiatives
Imperial Pilot - 26.08
Zero - 23.05
Shunna - 17.06
Woryn- 14.009
Korstyn - 13.07
Tak - 10.04
Ubi - 7.06
Vulture 2 - 7.05
Vulture 3 - 7.05
Vulture 4 - 7.05
Njon - 6.05
Dez - 6.05
Zero finishes the calculations and sends them to the pilots, then recharges the shields.
Shunna and Woryn delay. Korstyn can go, then Tak and Ubi.