RPG Addicts | We Know You're Hooked

Full Version: Droskar's Crucible
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Lucian shrugged off the shock and did his best to help them pull Toryn back up. 

(Action - Aid other. Helping Kallista franticly pull Toryn back to safety so he can be healed.)
Dunndero seeing Toryn in desperate straights doubles Kalista's efferts to haul thier friend back to them.
It took a brief few seconds to pull Toryn back into the room out of the trap he had found himself in. As they pulled him into the room, they realized he had stopped bleeding at least.
Oriana was waiting with baited breath as the rest of the group hauled Toryn in. When he was back on solid ground, she reached out to let her salty ocean water clean and heal his wounds somewhat.

"That was unexpected." she remarked, looking out into the now slanted room.

Using Ocean's Balm on Toryn, healing 8 HP.
Larz was on the balls of his feet practically bouncing up and down when they finally pulled Toryn into the room the dwarf pounced on him, pushing all but Oriana out of his way, larz uses his medical training to heal the injured rogue.

Treat wounds & Assurance (2D8=9 hp back)
Toryns body pulled up. Immediately Oriana causes briny water to pour over the gnomes body rinsing his wounds and he sat up sputtering immediately and realized where he was and glanced over at the oddly tilted room. Everyone followed his gaze. They immediately noticed the tiles at the 15 mark were all pushed inward. making it easy to see where the triggers were. All had depressed when he had stepped on the one. 

Then Larz went to work bandaging the Rogue. about 30 seconds in. there was a loud click and the floor began to lower as well as the chains began to draw the hammer wielding statues back to the wall as the trap reset. Before Larz finished his first aid, the floor was back to normal. 





Toryn is at Wounded 1  
Kallista is Enfeebled 2



The Ceiling of this room is 12'


Summaries

Brilliant Breeze AC:20 HP:41/41 Saves: FO:+9 RE:+7 WL:+11 Perception:+11 CDC:18 SDC:18
3nd Druid (Untamed) Male Leshy  (Leaf) Resistances: n/a Immunities: Fall Damage
Archtype/Dedication: Rogue Hero Points: 2 Reactions: Shield Block

Dunndero AC:21 HP: 44/44 Saves: FO:+9 RE:+9 WL:+7 Perception:+7 +2 Initiative CDC:19 SDC: n/a
3rd Fighter Male Half-Orc Resistances: n/a Immunities: n/a
Archtype/Dedication: Wrestler Dedication Hero points: 1 Reactions: Reactive Strike, Shield Block, Bravery

Kallista AC:21 HP: 23/47 Saves: FO:+9 RE:+6 WL:+8 Perception:+6 CDC:19 SDC: 16
3rd Champion Female Human Resistances: n/a Immunities: n/a
Archtype/Dedication: Soulforger Hero Points: 2 Reactions: Shield Block, Retributive Strike

Larz  AC:18 HP:40/40 Saves: FO:+9 RE:+6 WL:+10 Perception:+8 CDC:18 SDC:18
3rd Cleric Male Dwarf  Resistances: fire-5 Immunities: n/a
Archtype/Dedication: Medic Hero Points: 2  Reactions: Shield Block

Lucien AC:17 HP:26/26 Saves: FO:+5 RE:+7 WL:+9 Perception:+7 CDC:19 SDC:19
3rd Wizard (Battle Wizard) Male Human Resistances: n/a Immunities: n/a
Archetype/Dedication: Psychic Hero (Infinite Eye) Hero Points: 2 Reactions: none

Oriana AC:18 HP: 47/47 Saves: FO:+11 RE:+9 WL:+8 Perception:+6 +2 Initiative CDC:19 SDC:19
3rd Kineticist {Dual Gate} Female Human Resistances: B/S weapon damage 3 Acid/Fire 6 Electricity 1 Immunities: n/a
Archtype/Dedication: Dragon Disciple Hero Points: 2 Reactions: Deflecting Wave

Toryn AC:19 (20 vs Traps) HP: 17/38 Saves: FO:+7 RE:+11 WL:+7 (+1 vs Traps) Perception:+7 (+1 vs Traps) CDC:19 SDC:17
3rd Rogue (Thief) Male Gnome (Fey Touched) Resistances: n/a Immunities: n/a
Archtype/Dedication: Bard (Enigma Muse) Hero Points: 2 Reactions: n/a
As Larz finished up on the rogue he looked over at Kallista. Young lady you'll be stepping over here for a little medicine to, we can take ten minutes from Glory and Fame to patch you up a little. Larz spoke in his it's my job to keep you all on your feet voice, just so she wouldn't argue with him.


Treat wounds on Kallista (2d8=12)
Toryn's eyes popped open to the now familiar sight of the Bearded One binding him up with herbs and bandages like a mummy. ...Mm yes, I do believe the room is trapped. He sat up with some difficulty and still managed to crack a grin at his comrades. What a devious contraption! Yet I can't help but marvel at its ingenuity. Imagine if it's builder put that talent to less murder-y purposes! After watching the room reset itself, the gnome scratched his chin. Hmm, it resets itself as well. Probably unwise to test that out again.
Breezy nodded, "Well now that we know where the triggers are... Perhaps I could go in and see if I could disable it." The leshy says to the gnome eyeing his wounded form as he spoke.