Lucian raised an eyebrow at the others as the gnome didn't need to be told to look over the room. He already was. "Just be careful Toryn. You too Breezy." The wizard let out a deep sigh, moves forward to where he can see most of the room and scanned the area for anything magical.
(Action - Casting Detect Magic and Looks over the room for anything that was even remotely magical that wasn't being held by the party.)
Toryn Moved forward and paused to look around the room. This was no mere Forge, but he had a sense that it had religious significance. The Tubes above were maybe 3' around. Ventilation shafts...though large, were Toryns first thought; but that would mean they would vent to the surface....
Larz joined Toryn in the entrance to the room and paused to look around too and then asked about the possibility of it being trapped.
Kallista had stepped to the side to allow both Toryn and Larz to look around. From the hall she looked around seeing nothing other than what was evident.
Dunndero also looked around from the hallway, the wariness evident in his every fiber.
Breezy slipped past everyone to step into the room next to Toryn and looked around. The heat causing his leaves to slightly wilt. He too gazed up at the 3' wide tubes thinking they were rather large , but with this amount of molten metal...maybe there was a reason. He could feel a very slight draft coming from the tubes as his leaves reacted to it.
Lucian stepped forward a few feet as he let his eyes move to looking for magical auras and could see that there was divine magic's at work to sustain the heat in the pit and keep the metal liquid.
Larz studies this strange room trying to figure out what it could be used for.
(religion check 1d20+8=14)
Lucian gestured toward the Forge, "There is divine magic coursing through the forge keeping the metal in a molten state." His blue eyes were still glowing slightly with magic as he shook his head, "That's the only magic I can detect from here."
Oozes are fascinating creatures! Toryn replied to Kallista's quip as he searched the room. They're like the custodians of whatever area they inhabit, sucking up all manner of debris and corpses in their wake. Of course, as we learned first-hand, they're more than happy to snack on living tissue as well, so care must always be exercised in ruins like these...
Once the gnome was satisfied he didn't miss anything important he spoke up again. Hmm, I don't believe there are any hidden mechanisms in here. It seems to be just a forge to me, though quite an impressive one at that. Toryn pointed to the chutes in the ceiling. Thankfully there seem to be some rather large air vents up above, or we'd all be baked potatoes right now!
Breezy muttered something about the heat still causing wilting. "Maybe opening the vents more would help cool the room?" it suggested.
Looking at it Larz determines this is an offering pool for worshippers of Droskar offering blood and steel to their diety,
Try as he might the young cleric cant' figure out how to shut off the furnace that's keeps the metal molten. Hey Toryn you want to see if you can figure away to shut off the furnace. Then turning to Kalista and Dundero he adds. Well I don't see a reason to hang out here one of you want to open those doors. As he points to the northern double doors.
(Religion check 1d20+8=16) turn off furnace
Dunndero will move to the Northern doors, but looks for a signal from the group before trying to open them.
As Larz went and looked at the pool and considered how to stop the divine magic that kept it in a molten state, and Dunndero moved to the door in response to Larz, two worms the size of ponies moved out of the vent holes crawling across the cieling and down the wall. One moving toward Larz 1 moving towards Breezy. Upon reaching the gfloor they opened their tentacled mouth revealing a sharp bird-like beak, surrounded by long strong tentacles perfect for grabbing an opponent.
((Note these creatures have Attacks of Opportunity. I put their combat stats in their stat block. if you are or move through an adjacent square, roll their attack and damage on your character If you crit, it stops your movement and you are grabbed by them. Remember a Crit is a nat 20 or 10 above your ac))
Initiative Order
26 Grick (x2)
26 Larz
25 Breezy
25 Lucian
24 Dunndero
22 Kallista
17 Oriana
15 Toryn
Summaries
Brilliant Breeze AC:20 HP:41/41 Saves: FO:+9 RE:+7 WL:+11 Perception:+11 CDC:18 SDC:18
3nd Druid (Untamed) Male Leshy (Leaf) Resistances: n/a Immunities: Fall Damage
Archtype/Dedication: Rogue Hero Points: 1 Reactions: Shield Block
Dunndero AC:21 HP: 44/44 Saves: FO:+9 RE:+9 WL:+7 Perception:+7 +2 Initiative CDC:19 SDC: n/a
3rd Fighter Male Half-Orc Resistances: n/a Immunities: n/a
Archtype/Dedication: Wrestler Dedication Hero points: 1 Reactions: Reactive Strike, Shield Block, Bravery
Kallista AC:21 HP:47/47 Saves: FO:+9 RE:+6 WL:+8 Perception:+6 CDC:19 SDC: 16
3rd Champion Female Human Resistances: n/a Immunities: n/a
Archtype/Dedication: Soulforger Hero Points: 2 Reactions: Shield Block, Retributive Strike
Larz AC:18 HP:40/40 Saves: FO:+9 RE:+6 WL:+10 Perception:+8 CDC:18 SDC:18
3rd Cleric Male Dwarf Resistances: fire-5 Immunities: n/a
Archtype/Dedication: Medic Hero Points: 3 Reactions: Shield Block
Lucien AC:17 HP:26/26 Saves: FO:+5 RE:+7 WL:+9 Perception:+7 CDC:19 SDC:19
3rd Wizard (Battle Wizard) Male Human Resistances: n/a Immunities: n/a
Archetype/Dedication: Psychic Hero (Infinite Eye) Hero Points: 2 Reactions: none
Oriana AC:18 HP:47/47 Saves: FO:+11 RE:+9 WL:+8 Perception:+6 +2 Initiative CDC:19 SDC:19
3rd Kineticist {Dual Gate} Female Human Resistances: B/S weapon damage 3 Acid/Fire 6 Electricity 1 Immunities: n/a
Archtype/Dedication: Dragon Disciple Hero Points: 3 Reactions: Deflecting Wave
Toryn AC:19 (20 vs Traps) HP: 38/38 Saves: FO:+7 RE:+11 WL:+7 (+1 vs Traps) Perception:+7 (+1 vs Traps) CDC:19 SDC:17
3rd Rogue (Thief) Male Gnome (Fey Touched) Resistances: n/a Immunities: n/a
Archtype/Dedication: Bard (Enigma Muse) Hero Points: 3 Reactions: n/a
vs
Grick (x2) AC:20 HP: 35/35, 35/35 Saves: FO:+7 RE:+10 WL:+10 Perception:+8 CDC:17 SDC: n/a
Aberration 3 Resistances: Physical Attacks 5 (except magic) Immunities: n/a
Reactions: AOO- "Gripping Tentacles" If Adjacent and perform a move action get attack. +11 1d8+6. If Crit cannot move