Dunndero offers a rope so Toryn can attache himself to one end, and Dunndero can hold on to the other and back up the hallway a bit to a safe location.
Larz steps up to the door way along side Toryn watching and making suggestions concerning dwarven construction while the gnome attemps to disarm the trap.
(1d20+7=11 dwarven Lore) fail
! hero point
(1d20+7=24 Dwarven lore) +1
Toryn thanked Dunndero for the offer, but declined the rope as he was not wearing enough metal for the obelisk to pose a direct danger to him. Once the rest of the party was safely out of range, he pulled out his mechanic's toolkit and, with the dwarven architectural wisdom of Larz, started slowly and methodically disarming the magnetic trap.
Thievery:
1d20+11 16
Thievery:
1d20+11 24
It took a while to pull up the pressure plates and disable the trigger points, but for the better part of a half hour they watched Toryn work, moving through the room. He even wedged the North and west doors shut So when all was said and done, the Vargouille were trapped in their own cells, so to speak, and the room was safe to move through. As long as no one came behind him and reactivated it. It would remain so.
Larz eyes never leave Toryn until he gives the thumbs up that the room is safe at least for now, Larz responds to the thumbs up signal. Toryn give that crap on the floor a quick search I'm going to get everyone across and clear of this cursed room. Having said that Larz turns and calls to the front line troops. Leftenant Kalista if you could hold this side, Toryn is searching the stuff on the floor, I'm going to cross this corner of the room and open those doors to the east. I do not trust this room at all the sooner we are a crossed the better. Next the Dwarf runs across the room and pushes the big doors to the east open, Bracing his feet against the door yelling Lady Kalista send them.
Dunndero shouts, "Perhaps one could mark the pressure plates so us big bumble footed bemoths don't accidently step on them while trying to rush through!".
Toryn searches through the gear within the room, crunching bones as he does so. Its unnerving. He finds nothing of value. All are rusted or dented or too damaged to be of value. He and Larz mark where to avoid walking although its deactivated, more for reassurance than anything. Larz opens the doors exiting the room. as the party moves to cross the room rapidly to the hall exiting the room. the exit hall moves ten feet east and turns north. After the turn it looks like the hall runs 100 feet north with t intersections coming in from the east at the 60 foot and 100 foot area.
Breezy moves across the room with the others, the small leshy happy to be moving forward. It seemed like they were going very slowly and it was worried about the 'sacrifice'.
Like the little druid, her own thoughts reflecting on the slowness of this crawl, the paladin moved across the room to the door opened by Larz and entered into the long hallway. Okay Toryn, let's get this going. I know this exploration is necessary, but so is saving the other prisoner.
Toryn went back to his position, keeping out of sight and staying vigilant for more hazards that could pop up. It was satisfying work, tinkering with and dismantling traps; he appreciated the mechanical intricacies of such devices, even though they were usually designed for nefarious purposes.