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Full Version: Escape from the Mines (Shunna Maza , Ubi Sunt & Callie)
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Initiatives: Ubi Sunt [1d20+4] = 18+4 = 22; Callista [1d20+9] = 15+9 = 24

Initiatives: Njon (the Talz) [1d20+9] = 8+9 = 17; 'the Zabrack' [1d20+9] = 5+9 = 14; aqualish tech [1d20+3] = 5+3 = 8

Initiatives: Station Security Fire Team A [1d20+4] = 15+4 = 19; Fire Team B [1d20+4] = 12+4 = 16

Initiatives: Imperials - Stormtroopers [1d20+4] = 19+4 = 23; KX-Series [1d20+7] = 16+7 = 23; Docking Gun [1d20-2] = 16-2 = 14

Initiatives

24.09 Callie
23.07 KX-Series Security Droids
23.04 imp. StormTroopers
22.04 Ubi
19.04 Station Security A (Guards A-F)
18.08 Zero
17.09 Njon
16.04 Station Security B (Guards G-L)
14.09 Shunna
14.09 Dez
14.09 'the Zabrak'
14.02 Lambda Shuttle Docking Gun
8.03 aqualish tech

Round One

Callie delays, unsure of what to do (since Zero, Dez or Shunna have not shared)

Then the security droids open fire, first the one manning the repeating blaster, followed by the two other droids with their blaster rifles. The droids are obviously in silent communication, as they all concentrate their fire in one direction, filling an area with an unbelieveable amount of blaster fire, all focussed on one guard at a time.  They force Guard 6.I to stay down behind cover, lest he be cut to pieces. 


Then the Stormtroopers open fire, less coordinated, but dangerous nonetheless, bur due to the cover provided by the height advantage, no guards are hit..


Then there is an explosion at the base of the stairs, where Zero and Dez cannot get line of sight, and the sound of the metal doors being blasted open.

Ubi pipes up over his comm to Dez and Zero. "Would someone tell me what the heck is going on up there?"

The station security guards react. Due to the line of sight and the cover provided by the low blast barrier the droids and troopers stand behind, the guards also miss.  Guard C stops short of taking a second move action to pull out what appears to be a grenade.

Guard A does not have line of sight.
Guard B attack Heavy Pistol [1d20+6] = 13+6 = 19; Damage [3d8] = 8  - misses due to cover
Guard C does not have line of sight.
Guard D attack Heavy Pistol [1d20+6] = 4+6 = 10; Damage [3d8] = 13 

Finally, it is Zero's turn

[Image: 0Ng0PiTm.jpg]
Assuming Zero stabilizes the guard, the droid will say to Dez, "Help me move this guard and tell the others to come.  But warn them to be careful.  They could be spotted if they enter the hallways, so don't."

Zero and Dez drags the guard back to the first room so he cannot be seen by the other guards.  If asked what they are doing, Zero will say, "It's too dangerous.  I'm moving him to safety so he can be resuscitated."

When they move him back to the first room, Zero says, "Can someone get into his armor?  It's less likely they'll shoot you if you look like one of them."
Dez drags one of the guards back and around the corner to the desk, then waves the rest of the party forward, but indicating that they should be careful passing the hallways line of sight, in case one of the guards looks back.

When the floating droid suggests that they dress as guards Dez scans the group with one eyebrow raised. A stout, four armed besalisk; a wookie sized white furred talz; a demonic looking zabrak... and finally her eyes settle on Shunna.

"Looks like that means yu sister."
While they drag the body, back blaster fire is again exchanged in the  control room and hangar.

Initiatives

24.09 Callie 
23.07 KX-Series Security Droids
23.04 imp. StormTroopers
22.04 Ubi
19.04 Station Security A (Guards A-F)
18.08 Zero
17.09 Njon
16.04 Station Security B (Guards G-L)
14.09 Shunna
14.09 Dez
14.09 'the Zabrak'
14.02 Lambda Shuttle Docking Gun
8.03 aqualish tech

Round One continued

[Image: 0Ng0PiTm.jpg]

Assuming Zero stabilizes the guard, the droid will say to Dez, "Help me move this guard and tell the others to come.  But warn them to be careful.  They could be spotted if they enter the hallways, so don't."
Zero then delays hua movement (his action is stabilizing the guard Take 10), until Dez us able to react.

Njon delays.

Guard G does not fire, instead he crouches down and waits, looking down the stairs.
Guard H does the same.
The remaining station security guards return fire
Guard I attack Heavy Pistol [1d20+6] = 16+6 = 22; Damage [3d8] = 17 Fires at the closest Stormtrooper  (2.C) landing a deep hit on the  Stormtroopers shoulder that obviously staggers him.
Guard J attack Heavy Pistol [1d20+6] = 5+6 = 11; Damage [3d8] = 9 misses Stormtrooper C
Guard K attack Heavy Pistol [1d20+6] = 12+6 = 18; Damage [3d8] = 12 misses the droid  firing the repeating blaster due to the low barrier.
Guard L attack Heavy Pistol [1d20+6] = 20+6 = 26; Damage [3d8] = 10 critical = 20 damage - scores a direct hit on the head of the droid firing the repeating blaster, staggering it but it straightens back up to resume firing

Shunna's turnm before Dez and Zero can even drag the fallen guard back, Shunna can act.
Shunna tells the Zabrak to stay here and watch the Aqualish.  We don't want him to suddenly do something stupid, like calling for help.  She tells Callie to run over to O-15 and keep watch down the other hallway.  Shunna then asks, Ubi and the Talz to follow her.  Shunna then scurries to H-15.
Initiatives

23.07 KX-Series Security Droids
23.04 imp. StormTroopers
19.04 Station Security A (Guards A-F)
18.08 Zero
16.04 Station Security B (Guards G-L)
14.099 Shunna
14.098 Callie
14.097 Ubi
14.096 Njon
14.091 Dez
14.090 'the Zabrak'
14.02 Lambda Shuttle Docking Gun
8.03 aqualish tech

Round One continued

Shunna tells the Zabrak to stay here and watch the Aqualish.  We don't want him to suddenly do something stupid, like calling for help.  She tells Callie to run over to O-15 and keep watch down the other hallway.  Shunna then asks, Ubi and the Talz to follow her.  Shunna then scurries to H-15.

Callie nods at Shunna's orders, seeing the sense in them, and resumes just after Shunna, she manages to reach as fO15 only by running flat out.

Ubi draws his two blasters and follows Shunna, reaching I14.

Njon follows the woman that broke him out of the mines with his blaster rifle ready, reaching H13.


Leaving the other guard unconscious in the mouth of the corridor,  Zero helps Dez drag the guard back to the first room so he cannot be seen by the other guards.  None of the guards engaged in the firefight so much as look back to question the medical droid and their fellow guardswoman. 

Dez and Zero drag the guard back to H14, and when Dez turns to wave the rest of the party forward, they are already surrounding her.

When they move him back to the first room, Zero says, "Can someone get into his armor?  It's less likely they'll shoot you if you look like one of them."

When the floating droid suggests that they dress as guards Dez scans the group with one eyebrow raised. A stout, four armed besalisk; a wookie sized white furred talz; a demonic looking zabrak... and finally her eyes settle on Shunna.

"Looks like that means yu sister."

As she says this the Zabrak orders the aqualish to lie facedown on teh hallway floor "Don't you so much as look at me you sadistic scum!"

The docking gun hanging from below the cockpit module, above the end of the boarding ramp on the shuttle swivels and fires at Guard 6.B.  Obliterating him instantly.
Shuttle docking gun (Heavy blaster rifle) [1d20+6] = 13+6 = 19; Damage [3d10] = 25

The aqualish does as the zabrak commands and lays face-down, making blubbering noises.

[Image: 9Ufv4ddm.jpg]


Round Two will commence next post
Initiatives

23.07 KX-Series Security Droids
23.041 Station Security C (Guards G+HL)
23.04 imp. StormTroopers
19.04 Station Security A (Guards A-F)
18.08 Zero
16.04 Station Security B (Guards I-L)
14.099 Shunna
14.098 Callie
14.097 Ubi
14.096 Njon
14.091 Dez
14.090 'the Zabrak'
14.02 Lambda Shuttle Docking Gun
8.03 aqualish tech

Round Two

[Image: 9Ufv4ddm.jpg]

The droids open fire again. With the exception of the light repeating blaster they focus their fire more directly rather than using autofire, realizing  perhaps that the autofire  was not having as devastating an effect as usual due to their targets cover.

Guards G&H abruptly unleash their readied fire down the stairs as new targets come into view for them, still out of sight of the party.

Then Guards G & H attempt to jump aside as a frag grenade goes off at their feet, tossed up the stairs by whomever they had just fired at. They are wounded but fared surprisingly well.

The remaining two stormtroopers on the landing platform focus their fire on the same target, Guard J, further wounding but not incapacitating her
Stormtrooper 2.C Attack [1d20+6] = 12+6 = 18; Damage [3d8] = 14 forgot the -1 step, but even without that it is a miss thanks to cover.
Stormtrooper 2.D Attack [1d20+6] = 17+6 = 23; Damage [3d8] =  another shoulder hit, dissipated by the combat jumpsuit but leaving the guard weak.

Guard A moves up to check on his fallen comrade (Guard B) and realizing his friend is well and truly dead opens fire at the droid  manning the repeating blaster, missing.

Guard C tosses his readied grenade down the stairs.

Guard D opens fire at the wounded stormtrooper, missing.

[Image: sWIYeR0m.jpg]

Zero's turn.
[OoC: Is Shunna able to deflect or block blaster fire from a Docking Gun? Or does the rules say it's too powerful? Or is it only auto-fire and cannons that Shunna can't deflect?]