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(07-28-2020, 07:56 PM)GM Marvel Wrote: [ -> ]
(07-28-2020, 07:36 PM)danaoverland Wrote: [ -> ]Also what are the starting level, or xp? and starting wealth and equipment options?

Using material from Player's Handbook, Unearthed Arcana, Dungeoneer's/Wilderness Survival Guides.

Roll 4d6, re-roll 1's, 7 times and keep the best 6.  You can roll a set of stats a second time and choose which group of stats you want for your character.   If you can't meet the minimum for the class you want, put the best stats in those spots and raise them to the minimum.  Everyone starts with 35,001 xp.  Remember to divide that if you are multiclass.  No evil.  No monster/evil races.  Starting realm is Greyhawk. 

Remember the 10% bonus to experience points for a prime stat of 16+.

We have a magic item list.  A lot of items have been taken already but look to see what you want.  If there is an item on the list that you think really fits your character and someone else already has it, let me know and we can work out a duplicate or an alternative.  And no picking all the most powerful items and then saying, "This really fits my character."  Tongue  We've all had to share.  Like Aly, the Fighter/Cleric let Sumayl al-Akhir have the best Scimitar of Speed +4 and the best armor because it makes more sense that he have them as the tank, than her.  

If there's a magic item that says Sword +2 and you use a Spear, change it to a Spear +2.

I suggest you start by knowing the new Wizard.  He has not yet been introduced so you can be either his friend or just a companion you met in your travels. 

List of Magic Items Wrote:Spell Scroll (Cleric: Animate Dead Monsters, Silence, 15' Radius, Commune, Quest) --Aly
Spell Scroll (Cleric: Forbiddance, Dispel Magic, Aerial Servant, Commune, Forbiddance, Control Weather)  --Aly
Spell Scroll (Cleric: Remove Paralysis, Neutralize Poison) --Aly
Spell Scroll (Cleric: Aid)  --Aly
Spell Scroll (Cleric: Abjure, Resist Cold) --Aly

Spell Scroll (Mage: Mordenkainen's Lucubration, Vocalize, Power Word, Blind, Jump, Mass Charm, Repulsion) - Eloric
Spell Scroll (Mage: Sleep, Levitate, Sequester, Wall of Fire, Suggestion) - Eloric
Spell Scroll (Mage: Leomund's Tiny Hut, Haste, Otiluke's Freezing Sphere, Disintegrate, Extension II, Message) - Eloric
Spell Scroll (Mage: Glassteel, Enchant An Item, Legend Lore, Read Magic) - Eloric
Spell Scroll (Mage: Magic Mirror) - Eloric
Spell Scroll (Mage: Dig, Massmorph, Clairvoyance) - Eloric
Spell Scroll (Mage: Continual Light, Enchanted Weapon, Dolor, Project Image, Guards and Wards) - Eloric
Spell Scroll (Mage: Succor) - Eloric

Scroll of Protection - Magic -- Aly ???

Scroll of Protection - Weapons, Magical Blunt
Scroll of Protection - Lycanthropes - All Lycanthropes - Eloric
Scroll of Protection - Lycanthropes - All Lycanthropes 
Scroll of Protection - Weapons, Non-magic Missile - Sumayl
Scroll of Protection - Weapons, Magical Missile
Scroll of Protection - Possession -Aly???
Scroll of Protection - Cold 
Scroll of Protection - Undead - Skeletons - Eloric
Scroll of Protection - Petrification 
Scroll of Protection - Traps
Scroll of Protection - Water

Elixir of Health -- Aly

Philter of Persuasiveness  
Philter of Love 
Philter of Love

Potion of Invisibility 
Potion of Water Breathing -- Aly
Potion of Human Control - Humanoids
Potion of Vitality
Potion of Plant Control
Potion of Rainbow Hues 
Potion of Sweet Water -- Aly
Potion of Levitation- Sumayl
Potion of Delusion > Cursed
Potion of Fire Breath 
Potion of Animal Control - Avian
Potion of Polymorph (Self) 
Potion of Polymorph (Self) 
Potion of Polymorph (Self)
Potion of Polymorph (Self) -- Aly
Potion of Healing - Eloric
Potion of Speed -- Aly
Potion of Delusion
Potion of Invisibility
Potion of Healing - Eloric
Potion of Undead Control - Zombies
Potion of Fire Resistance - Sumayl

Oil of Disenchantment - Eloric
Oil of Disenchantment
Oil of Disenchantment
Oil of Slipperiness
Oil of Fiery Burning 
Oil of Elemental Invulnerability -- Aly ????

Ring of Regeneration -- Aly
Ring of Protection +1 - Eloric
Ring of Shooting Stars 
Ring of Feather Falling - Sumayl
Ring of Sustenance -- Aly ????
Ring of Jumping 
Ring of Animal Friendship
Ring of Shooting Stars
Ring of Water Walking - Sumayl
Ring of Invisibility 

Wand of Metal and Mineral Detection - Eloric
Wand of Metal and Mineral Detection -- Aly
Wand of Metal and Mineral Detection
Wand of Magic Missiles - Eloric
Wand of Lightning Bolts - Eloric
Wand of Illusion 
Wand of Size Alteration - Eloric

Rod of Cancellation -- Aly

Staff-Mace
Staff of the Serpent > Cleric Only ----- Aly

Deck of Illusions, Potion of Climbing, Potion of Vitality, Oil of Impact 
Deck of Many Things - Eloric
Manual of Golems - Flesh -----------------Magic Users only! - Eloric
Instrument of the Bards - Ollamh Harp 
Iron Flask -- Aly
Boat, Folding - Eloric
Scarab of Enraging Enemies > Cursed
Scarab of Death > Cursed
Sovereign Glue
Robe of Useful Items (Wizard Only)  [10 100gp Gems, 2 x Dagger, Ladder, 2 x Lantern, 2 x Mirror, Pit, 2 x Pole, 2 x Rope, 2 x Sack, Silver Coffer] - Eloric

Shield +1 - Sumayl
Shield +2 --Aly

Bracers of Defense [AC 5] Eloric

Leather Armor +1
Leather Armor +2 
Studded Leather +1
Splint Mail +2
Elfin Chain Mail +1
Plate Mail +1
Plate Mail +1 -- Aly
Plate Armor, Full +2 - Sumayl


Dart +2, 2-8
Knife +2 
Dagger +1, +2 vs. creatures smaller than man-sized 
Scimitar of Speed +4 - Sumayl
Spear +2
Bolt +2, 2-20
Flail +2 -- Aly
Flail +2  - Sumayl
Spear, Cursed Backbiter
Battle Axe +2
Sword +1, Cursed
Sword +1
Sword +1
Sword +1
Sword +1, +4 vs. reptiles
Sword -2, Cursed
Sword +2, Giant Slayer-- Aly
Sword +2, Short, Quickness
Sword +4 - Aly
ok thanks, what will my starting level be, I'm trying to decide between straight thief or multiclass fighter/thief
As stated, you're starting experience points are 35,001.  In 2e the classes all have different experience point tables. If you're multi classed you divide the xp by two (17500xp each).  If you're triple classed then you would have 11,6667 xp's each class.  Remember the 10% bonus if you have stats 16+ in your prime stat.

You may not need to make a Thief unless you really want to play one.  Another player created a second character because he saw we needed a thief.  But if you really want to make a thief then he might change the concept for his character.
can we use class kits from the rogues handbook
(07-28-2020, 09:01 PM)danaoverland Wrote: [ -> ]Stat #1:[1d6r2] = 4,[1d6r2] = 5,[1d6r2] = 5,[1d6r2] = 2 (4,5,5) = 14
Stat #2:[1d6r2] = 3, [1d6r2] = 3, [1d6r2] = 2, [1d6r2] = 6 (3,3,6) = 12
Stat #3:[1d6r2] = 3, [1d6r2] = 2, [1d6r2] = 3, [1d6r2] = 3 (3,3,3) = 9
Stat #4:[1d6r2] = 4, [1d6r2] = 5, [1d6r2] = 3, [1d6r2] = 4 (4,5,,4) = 13
Stat #5:[1d6r2] = 6, [1d6r2] = 3, [1d6r2] = 3, [1d6r2] = 2 (6,3,3) = 12
Stat #6: [1d6r2] = 5, [1d6r2] = 6, [1d6r2] = 5, [1d6r2] = 6 (5.6.6) =17
Stat #7:[1d6r2] = 2[1d6r2] = 2[1d6r2] = 4[1d5r2] = 4 (2,4,4) = 10

Therefore my stats will be
STR[12], CON[14], DEX[17], INT[10], WIS[[12], CHA[13]
Not a bad set of stats

Remember you can roll for stats twice.

Yes you may use kits.
(07-28-2020, 10:08 PM)DM Spiral Wrote: [ -> ]Giant Vampires,  Omg,  /shudders. 

But yea, I'm good with playing a second character and going straight halfling rogue with him.  That way it opens up for the new guy to play what he wants.

See this ?  You don't have to play a Thief.
Hey al-Akhir , you're a Faris.  Is that a Fighter Kit from the fighter's handbook?  Or is this from Al-Qadim?
If I get the 10% Xp bonus to I apply that to the 35,001xp? or is it already included?
(07-28-2020, 10:23 PM)danaoverland Wrote: [ -> ]If I get the 10% Xp bonus to I apply that to the 35,001xp? or is it already included?

You add it only if you have a score of 16+ in your prime requisite.
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