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signature updated time to try my luck at HP rolls.. same rules as your 3.5 ed campaign? max at 1st then minimum 1 aove half each HD after?

HP rolls- 2nd [1d10] = 10;- 3rd [1d10] = 8; - 4th [1d10] = 7; - 5th [1d10] = 2;
HP roll 6th [1d10] = 8


so 10+3 at 1st; 10+3 at 2nd; 8+3 at 3rd; 7+3 at 4th; 6+3 at 5th; 8+3 at 6th == 67 hp
[ can only do 5 dice at a time on unseen servant so 6th level was seperate roll]
(06-03-2020, 10:51 PM)Sumayl al-Akhir Wrote: [ -> ]signature updated  time to try my luck at HP rolls.. same rules as your 3.5 ed campaign?  max at 1st then minimum 1 aove half each HD after?

HP rolls- 2nd [1d10] = 10;- 3rd [1d10] = 8; - 4th [1d10] = 7; - 5th [1d10] = 2;
HP roll 6th [1d10] = 8


so 10+3 at 1st; 10+3 at 2nd; 8+3 at 3rd; 7+3 at 4th; 6+3 at 5th; 8+3 at 6th == 67 hp
[ can only do 5 dice at a time on unseen servant so 6th level was seperate roll]

Yes same rules for hit points.  Unless I find evidence otherwise, I'm pretty sure that's what MiB did too.  If he did something different then the rolls will need to be upgraded.
(06-16-2020, 10:25 PM)GM Marvel Wrote: [ -> ]
(06-03-2020, 10:51 PM)Sumayl al-Akhir Wrote: [ -> ]signature updated  time to try my luck at HP rolls.. same rules as your 3.5 ed campaign?  max at 1st then minimum 1 aove half each HD after?

HP rolls- 2nd [1d10] = 10;- 3rd [1d10] = 8; - 4th [1d10] = 7; - 5th [1d10] = 2;
HP roll 6th [1d10] = 8


so 10+3 at 1st; 10+3 at 2nd; 8+3 at 3rd; 7+3 at 4th; 6+3 at 5th; 8+3 at 6th == 67 hp
[ can only do 5 dice at a time on unseen servant so 6th level was seperate roll]

Yes same rules for hit points.  Unless I find evidence otherwise, I'm pretty sure that's what MiB did too.  If he did something different then the rolls will need to be upgraded.

Looking at Aly, it appears MiB was using, "Half hit points," instead of, "Half +1" for the minimum hit points.  Like I said previously, bump it up to, Half +1.  I believe PC's should be at least a little above average.
Rolls for a Rogue
Pretty close but Going with the 2nd set.

Stats Rolls Wrote:1st Set
Stats: 15 [4d6r1=2, 3, 5, 5] = 13
Stats: 16 [4d6r1=4, 3, 5, 4] = 13
Stats: 16 [4d6r1=5, 3, 5, 3] = 13
Stats: 17 [4d6r1=5, 3, 6, 3] = 14
Stats: 19 [4d6r1=3, 5, 5, 6] = 16
Stats: 24 [4d6r1=6, 6, 6, 6] = 18
Stats: 13 [4d6r1=3, 2, 5, 3] = 11

2nd Set
Stats: 16 [4d6r1=3, 3, 4, 6] = 13
Stats: 15 [4d6r1=4, 2, 4, 5] = 13
Stats: 17 [4d6r1=6, 2, 3, 6] = 15
Stats: 18 [4d6r1=4, 6, 5, 3] = 15
Stats: 20 [4d6r1=5, 4, 5, 6] = 16
Stats: 20 [4d6r1=3, 6, 5, 6] = 17
Stats: 14 [4d6r1=2, 5, 4, 3] = 12

Stat Placement (Halfling)
Str - 15 [-1]
Con - 15
Dex - 18 [+1]
Int - 13
Wis - 13
Cha - 15

Stout Halfing Check Wrote:Stout Halfling Check: 1d100 = 2 - Below 15% = Pure Stout Halfling.
Gains 60 ft. Infravision
Gains 75% chance to determine if a passage is heading in an upgrade or downgrade.
Gains 50% chance to determine direction.

Hit Point Rolls Wrote:Max at 1st Level.
I heard you may be in need of of an rogue character, Do you have room for one more character I can play any class needed, including rogue. Let me know if I should start making a character please.
(07-28-2020, 05:07 PM)danaoverland Wrote: [ -> ]I heard you may be in need of of an rogue character, Do you have room for one more character I can play any class needed, including rogue. Let me know if I should start making a character please.

You are aware this is a 2e game?  If so then of course you're welcome.  But I'm not sure if we still need a Thief because another player just made one as a second character.  But he did say if someone want to play a Thief then his second character could be just an extra blade.  I posed the question to him in the OoC forum and I will let you know if it's a Thief we need or you could play some other martial type character.
Just to check normal 2nd ed, or skilss and powers for stat generation?
Also what are the starting level, or xp? and starting wealth and equipment options?
(07-28-2020, 07:23 PM)danaoverland Wrote: [ -> ]Just to check normal 2nd ed, or skilss and powers for stat generation?

Though I'm very fond of Skills and Powers, we decided against using it because some players might not be familiar with it and it's easily abused.  So this game is just normal 2e.  The books are pretty easy to find online.
(07-28-2020, 07:36 PM)danaoverland Wrote: [ -> ]Also what are the starting level, or xp? and starting wealth and equipment options?

Using material from Player's Handbook, Unearthed Arcana, Dungeoneer's/Wilderness Survival Guides.

Roll 4d6, re-roll 1's, 7 times and keep the best 6.  You can roll a set of stats a second time and choose which group of stats you want for your character.   If you can't meet the minimum for the class you want, put the best stats in those spots and raise them to the minimum.  Everyone starts with 35,001 xp.  Remember to divide that if you are multiclass.  No evil.  No monster/evil races.  Starting realm is Greyhawk. 

Remember the 10% bonus to experience points for a prime stat of 16+.

We have a magic item list.  A lot of items have been taken already but look to see what you want.  If there is an item on the list that you think really fits your character and someone else already has it, let me know and we can work out a duplicate or an alternative.  And no picking all the most powerful items and then saying, "This really fits my character."  Tongue  We've all had to share.  Like Aly, the Fighter/Cleric let Sumayl al-Akhir have the best Scimitar of Speed +4 and the best armor because it makes more sense that he have them as the tank, than her.  

If there's a magic item that says Sword +2 and you use a Spear, change it to a Spear +2.

I suggest you start by knowing the new Wizard.  He has not yet been introduced so you can be either his friend or just a companion you met in your travels. 

List of Magic Items Wrote:Spell Scroll (Cleric: Animate Dead Monsters, Silence, 15' Radius, Commune, Quest) --Aly
Spell Scroll (Cleric: Forbiddance, Dispel Magic, Aerial Servant, Commune, Forbiddance, Control Weather)  --Aly
Spell Scroll (Cleric: Remove Paralysis, Neutralize Poison) --Aly
Spell Scroll (Cleric: Aid)  --Aly
Spell Scroll (Cleric: Abjure, Resist Cold) --Aly

Spell Scroll (Mage: Mordenkainen's Lucubration, Vocalize, Power Word, Blind, Jump, Mass Charm, Repulsion) - Eloric
Spell Scroll (Mage: Sleep, Levitate, Sequester, Wall of Fire, Suggestion) - Eloric
Spell Scroll (Mage: Leomund's Tiny Hut, Haste, Otiluke's Freezing Sphere, Disintegrate, Extension II, Message) - Eloric
Spell Scroll (Mage: Glassteel, Enchant An Item, Legend Lore, Read Magic) - Eloric
Spell Scroll (Mage: Magic Mirror) - Eloric
Spell Scroll (Mage: Dig, Massmorph, Clairvoyance) - Eloric
Spell Scroll (Mage: Continual Light, Enchanted Weapon, Dolor, Project Image, Guards and Wards) - Eloric
Spell Scroll (Mage: Succor) - Eloric

Scroll of Protection - Magic -- Aly ???

Scroll of Protection - Weapons, Magical Blunt
Scroll of Protection - Lycanthropes - All Lycanthropes - Eloric
Scroll of Protection - Lycanthropes - All Lycanthropes 
Scroll of Protection - Weapons, Non-magic Missile - Sumayl
Scroll of Protection - Weapons, Magical Missile
Scroll of Protection - Possession -Aly???
Scroll of Protection - Cold 
Scroll of Protection - Undead - Skeletons - Eloric
Scroll of Protection - Petrification 
Scroll of Protection - Traps
Scroll of Protection - Water

Elixir of Health -- Aly

Philter of Persuasiveness  
Philter of Love 
Philter of Love

Potion of Invisibility 
Potion of Water Breathing -- Aly
Potion of Human Control - Humanoids
Potion of Vitality
Potion of Plant Control
Potion of Rainbow Hues 
Potion of Sweet Water -- Aly
Potion of Levitation- Sumayl
Potion of Delusion > Cursed
Potion of Fire Breath 
Potion of Animal Control - Avian
Potion of Polymorph (Self) 
Potion of Polymorph (Self) 
Potion of Polymorph (Self)
Potion of Polymorph (Self) -- Aly
Potion of Healing - Eloric
Potion of Speed -- Aly
Potion of Delusion
Potion of Invisibility
Potion of Healing - Eloric
Potion of Undead Control - Zombies
Potion of Fire Resistance - Sumayl

Oil of Disenchantment - Eloric
Oil of Disenchantment
Oil of Disenchantment
Oil of Slipperiness
Oil of Fiery Burning 
Oil of Elemental Invulnerability -- Aly ????

Ring of Regeneration -- Aly
Ring of Protection +1 - Eloric
Ring of Shooting Stars 
Ring of Feather Falling - Sumayl
Ring of Sustenance -- Aly ????
Ring of Jumping 
Ring of Animal Friendship
Ring of Shooting Stars
Ring of Water Walking - Sumayl
Ring of Invisibility 

Wand of Metal and Mineral Detection - Eloric
Wand of Metal and Mineral Detection -- Aly
Wand of Metal and Mineral Detection
Wand of Magic Missiles - Eloric
Wand of Lightning Bolts - Eloric
Wand of Illusion 
Wand of Size Alteration - Eloric

Rod of Cancellation -- Aly

Staff-Mace
Staff of the Serpent > Cleric Only ----- Aly

Deck of Illusions, Potion of Climbing, Potion of Vitality, Oil of Impact 
Deck of Many Things - Eloric
Manual of Golems - Flesh -----------------Magic Users only! - Eloric
Instrument of the Bards - Ollamh Harp 
Iron Flask -- Aly
Boat, Folding - Eloric
Scarab of Enraging Enemies > Cursed
Scarab of Death > Cursed
Sovereign Glue
Robe of Useful Items (Wizard Only)  [10 100gp Gems, 2 x Dagger, Ladder, 2 x Lantern, 2 x Mirror, Pit, 2 x Pole, 2 x Rope, 2 x Sack, Silver Coffer] - Eloric

Shield +1 - Sumayl
Shield +2 --Aly

Bracers of Defense [AC 5] Eloric

Leather Armor +1
Leather Armor +2 
Studded Leather +1
Splint Mail +2
Elfin Chain Mail +1
Plate Mail +1
Plate Mail +1 -- Aly
Plate Armor, Full +2 - Sumayl


Dart +2, 2-8
Knife +2 
Dagger +1, +2 vs. creatures smaller than man-sized 
Scimitar of Speed +4 - Sumayl
Spear +2
Bolt +2, 2-20
Flail +2 -- Aly
Flail +2  - Sumayl
Spear, Cursed Backbiter
Battle Axe +2
Sword +1, Cursed
Sword +1
Sword +1
Sword +1
Sword +1, +4 vs. reptiles
Sword -2, Cursed
Sword +2, Giant Slayer-- Aly
Sword +2, Short, Quickness
Sword +4 - Aly
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