04-28-2016, 07:34 PM
Ok, so how do I know how many cp I start off with?
Marvel Super Hero's OoC Thread
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04-28-2016, 07:41 PM
You get 190. You can find this information under Information and the Character Concepts.
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04-28-2016, 07:48 PM
Ah right. I did see that. So, since I'm going with a Random Mutant, that means he gets +10CP, so 200CP total
04-29-2016, 12:48 AM
ok, what's the deal with red, yellow and green FEATS? how do I determine the percentiles? a bit confused about that.
04-29-2016, 02:19 AM
(04-29-2016, 12:48 AM)Johnny Blair Wrote: ok, what's the deal with red, yellow and green FEATS? how do I determine the percentiles? a bit confused about that. The colors correspond to a chart called "The Universal Table" which you can find on classicmarvelforever.com , a great site with a huge list of Marvel and DC characters broken down into FASERIP stats, powers, and talents. It's a must read.
04-29-2016, 02:23 AM
https://www.google.com/url?sa=i&rct=j&q=...2809277805
Universal Table. Across the top gives an explanation on colors and rolls. Anything in the Red is either a kill, bullseye, stun, slam, etc. Blue and White are failures. You can spend Karma (based off your Reason, Intuition, and Psyche) to add to your roll.
05-25-2016, 06:50 AM
I will check your calculations hopefully in the morning. I will at least get something started for you to roleplay so you aren't sitting around waiting.
As for Malcolm and Gedeon, I'm sorry for the slow posting for your origin threads. I haven't forgotten about you and I will be getting to posting to them too. (06-05-2016, 12:59 AM)Malcontent Wrote:(06-04-2016, 04:11 PM)GM Marvel Wrote: [OoC: Pretty much all the powers that use Range Column E have crazy Ranges. I plan to look up some house rules or perhaps create a new range table for such powers. Also, I believe you did say your Clairvoyance was linked with your TK. If you don't want them linked then you will run into problems with having to activate 2 powers at once which would be difficult to do in combat situations. For example, normally you are allowed 3 non-combat actions a round. Or one Combat and one non-combat actions in a round. If you are using your Clairvoyance to look and your TK to attack then you can't move. If they were combined then you could use your Clairvoyance/TK at all at once and still be able to move or do some other action. Makes sense?]{OoC If they are linked wouldn't I get a +? CS on Clairvoyance (which has almost no game effect except when someone tries to negate it, since the linking it to TK would limit the range to TK range anyway which is Column A rather than E)] @Malcontent - Off the top of my head, usually combining powers requires the Gestalt power but in some cases TK allows you to combine them for free. As stated before the range of Clairvoyance is crazy and I personally don't agree with the ranges stated for Range Column E. This goes for all powers that use Range E. Which is why when creating Blink whose Teleport also goes off Range E, I lowered her range down to Good but raised her control up to Amazing. Which was done by starting her rank in Teleport at Remarkable then lowering the range by -2cs and the boosting her control by the same amount, +2cs. Because really no one needs that kind of range unless you're playing a galaxy spanning campaign. Which we're not. I just looked at your character and he doesn't have Clairvoyance. He has Remote Sensing. If I remember correctly you wanted to be able to 'Feel' through your telekinesis. When it talks about Remote Sensing in TK it states, 'She can develop a sense of touch through her TK grasp.' Which sounds to me they are suggesting that it can be developed through a power stunt. With the knowledge you don't have Clairvoyance, how would you like to proceed? |
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