NAME: Tiburon Thran | ALIGNMENT: Suspect? | Rank: Private |
R.C.C.: Coalition Full Conversion BORG | LEVEL: 1st | EXPERIENCE: 0 |
MDC: 1850 | SDC N/A | HIT POINTS: 24 | HORROR FACTOR: 0 / 0 |
PPE: 12 | PPE/ISP RECOVERY: 1/hour of sleep, 1% /w Meditation | ISP: 8 |
ATTRIBUTE | RATING | ADJUSTMENTS |
I.Q. | 15 | Average No Bonuses |
M.E. | 15 | Average No Bonuses |
M.A. | 16 | 40% Trust/Intimidate |
P.S. | 40 | 1d4 MD Restrained Punch | 2d6 MD Full Punch | 4d6 MD Power Punch | 3d8 MD kick | 5d8 MD Flying Jump Kick |
P.P. | 30 | Dodge/Parry +6 | Strike +6 |
P.E. | 24 | Save vs Coma 68% | Save vs Death 68% | Save vs Magic/Poison +8 |. Immune to Physical Fatigue. |
P.B. | 10 | Average No Bonuses |
Speed | 106 | Run Speed 70 MPH | Melee Move 530 yrds per round. |
R.C.C. SKILLS | RATING | DESCRIPTION |
Languages and Literacy | 98% | Speak and Write American |
Language | 60% | (50%) (10%) (+3% per level) Speak Spanish |
Basic Mechanics: | 36% | (10%)(+%/level) Stay on Course while traveling over land. |
General Repair and Maintenance: | - | (+15%) |
Wilderness: Land Navigation | 36% | 36% (+4%/level) Stay on Course while traveling over land. |
Radio: Basic | 55% | 45% (+10%) (+5%/level) Operation of any Radio and Communications Equipment |
Pilot: Tanks and APC's | % | % (+5%) (+5%/level) Operate and control tanks and APC's |
Pilot: Hovercraft | % | % (+5%) (+5%/level) Operate and control Hovercrafts |
Sensory Equipment | 40% | 30% (+10%) (+5%/level) Operation of Radar, Sonar, Heat Scanners, or any other sort of Detection Equipment. |
Weapon Systems | 50% | 40% (+10%) (+5%/level) If successful, +1 to strike with any Mounted Weapon for Every 20% in the skill. |
W.P. Sword | - | Proficient with Swords. +1 to strike at levels 1,3,6,9,12, and 15. +1 to strike when thrown at levels 4,8, and 12. +1 to parry at 2,4,7,10 and 13. |
W.P. Energy Blasters | - | Proficient with Energy Rifles. (Arm Blasters) +1 to strike at 1,3,6, 10, and 14. |
W.P. Heavy | - | Proficient with Heavy Weapons. (Shoulder Mounted Weapons) +1 to strike at 1,3,6, 10, and 14. |
R.C.C. RELATED SKILLS | RATING | DESCRIPTION |
Military Etiquette | 55% | (35%) (+20%)(+5%/level) Navigating Military Structure, Rank and Life. Dealing with lower and higher Ranks. |
Military: Recognize Weapon Quality | 45% | 25% (+20%)(+5%/level)Determine fake, reputation, and rating. |
Computer Operation | 40% | (40%) (+5% per level)The ability to utilize Computer Systems |
Espionage: Detect Ambush | 40% | (30%)(5%/Level) (+10%)) |
Espionage: Perception | 33% | ( I.Q. + 20%) (+5%/level) Spot anything out of the ordinary or hidden. |
SECONDARY SKILLS | RATING | DESCRIPTION |
Rogue: Gambling and Find Contraband | % | Gambling skill and finding illegal shit. |
Electronic Countermeasures | 30% | (30%) (+5% per Level) Encryption, Encoding, Blocking Hacking Attempts, etc. |
Surveillance | 30% | (30%) (+5% per Level) Using various equipment and techniques to gather information. |
Cooking | 35% | (35%) (+5% per Level) The art of selecting, planning and preparing meals. |
Hand to Hand: Martial Arts | Bonuses | Attacks Per Melee |
1st level | +3 Pulled Punch. +3 Roll with impact, punch or fall. Body flip/throw, body block/tackle, deals additional 1d6 SD/MD, target loses initiative and one attack, | 4 |
CORE SYSTEMS | DESCRIPTION |
Full Conversion Penalties | Only 50% feeling simulation. Skills that require fine manipulation such as Art, Forgery, Locksmith, Palming, Pick Locks, Play musical instrument, and the like are at -40% |
Full Conversion Bonuses | +5 save vs possession, +3 save vs magic, Impervious to psionic Bio-manipulation and all forms of Telemechanics. Immune to see Aura and attacks that target Hit Points outside of blasting away all the subjects M.D.C. to get to the meaty bits. Gains +50% save vs Death and Coma. Immune to physical fatigue. May rest in Low Powered mode and be 100% aware of their surroundings. Only requires 2 hours a night in low Power mode for sleep requirements. Must eat and drink at a 10th of a normal human. Breaths at a 10th of the normal human rate. |
Heavy Armor Penalties | -20% to run speed, -25% to Acrobatics, Climbing, Pick Pocket, and Swimming. Prowl is impossible. -2 to strike, parry and dodge. |
Heavy Armor Bonuses | +360 M.D.C. (body), +50 M.D.C. (each arm), +100 M.D.C. (each leg), +40 M.D.C. (head). |
Full Conversion Borg Armor | 280 M.D.C. Cost: 20,000 credits (body, base 180), 170 M.D.C. Cost: 24,000 credits (each arm, base 110), 200 M.D.C. Cost: 28,000 credits (each leg, base 130), 90 M.D.C Cost: 6,000 credits (head, base 60); 2,000 credits per 10 M.D.C. |
Enhanced Strength upgrades | Gains P.S. of 40. Costs: 32,000 Credits. 2000 credits above 24 base. |
Enhanced Prowess upgrades | Gains a P.P. of 30. Costs: 24,000 Credits. 2000 credits above 18 base. |
Enhanced Speed upgrades | Gains a Speed of 106 (132 Base) (-20% Heavy Armor Penalty -26 to speed) 1500 credits above 132 (106) base. |