07-18-2022, 04:30 AM
CORE SYSTEMS | DESCRIPTION |
Full Conversion Penalties | Only 50% feeling simulation. Skills that require fine manipulation such as Art, Forgery, Locksmith, Palming, Pick Locks, Play musical instrument, and the like are at -40% |
Full Conversion Bonuses | +5 save vs possession, +3 save vs magic, Impervious to psionic Bio-manipulation and all forms of Telemechanics. Immune to see Aura and attacks that target Hit Points outside of blasting away all the subjects M.D.C. to get to the meaty bits. Gains +50% save vs Death and Coma. Immune to physical fatigue. May rest in Low Powered mode and be 100% aware of their surroundings. Only requires 2 hours a night in low Power mode for sleep requirements. Must eat and drink at a 10th of a normal human. Breaths at a 10th of the normal human rate. |
Heavy Armor Penalties | -20% to run speed, -25% to Acrobatics, Climbing, Pick Pocket, and Swimming. Prowl is impossible. -2 to strike, parry and dodge. |
Heavy Armor Bonuses | +360 M.D.C. (body), +50 M.D.C. (each arm), +100 M.D.C. (each leg), +40 M.D.C. (head). |
Full Conversion Borg Armor | 280 M.D.C. Cost: 20,000 credits (body, base 180), 170 M.D.C. Cost: 24,000 credits (each arm, base 110), 200 M.D.C. Cost: 28,000 credits (each leg, base 130), 90 M.D.C Cost: 6,000 credits (head, base 60); 2,000 credits per 10 M.D.C. |
Enhanced Strength upgrades | Gains P.S. of 40. Costs: 32,000 Credits. 2000 credits above 24 base. |
Enhanced Prowess upgrades | Gains a P.P. of 30. Costs: 24,000 Credits. 2000 credits above 18 base. |
Enhanced Speed upgrades | Gains a Speed of 106 (132 Base) (-20% Heavy Armor Penalty -26 to speed) 1500 credits above 132 (106) base. |