Tiburon Thran - DM Spiral - 07-18-2022
NAME: Tiburon Thran | ALIGNMENT: Suspect? | Rank: Private |
R.C.C.: Coalition Full Conversion BORG | LEVEL: 1st | EXPERIENCE: 0 |
MDC: 1850 | SDC N/A | HIT POINTS: 24 | HORROR FACTOR: 0 / 0 |
PPE: 12 | PPE/ISP RECOVERY: 1/hour of sleep, 1% /w Meditation | ISP: 8 |
ATTRIBUTE | RATING | ADJUSTMENTS |
I.Q. | 15 | Average No Bonuses |
M.E. | 15 | Average No Bonuses |
M.A. | 16 | 40% Trust/Intimidate |
P.S. | 40 | 1d4 MD Restrained Punch | 2d6 MD Full Punch | 4d6 MD Power Punch | 3d8 MD kick | 5d8 MD Flying Jump Kick |
P.P. | 30 | Dodge/Parry +6 | Strike +6 |
P.E. | 24 | Save vs Coma 68% | Save vs Death 68% | Save vs Magic/Poison +8 |. Immune to Physical Fatigue. |
P.B. | 10 | Average No Bonuses |
Speed | 106 | Run Speed 70 MPH | Melee Move 530 yrds per round. |
R.C.C. SKILLS | RATING | DESCRIPTION |
Languages and Literacy | 98% | Speak and Write American |
Language | 60% | (50%) (10%) (+3% per level) Speak Spanish |
Basic Mechanics: | 36% | (10%)(+%/level) Stay on Course while traveling over land. |
General Repair and Maintenance: | - | (+15%) |
Wilderness: Land Navigation | 36% | 36% (+4%/level) Stay on Course while traveling over land. |
Radio: Basic | 55% | 45% (+10%) (+5%/level) Operation of any Radio and Communications Equipment |
Pilot: Tanks and APC's | % | % (+5%) (+5%/level) Operate and control tanks and APC's |
Pilot: Hovercraft | % | % (+5%) (+5%/level) Operate and control Hovercrafts |
Sensory Equipment | 40% | 30% (+10%) (+5%/level) Operation of Radar, Sonar, Heat Scanners, or any other sort of Detection Equipment. |
Weapon Systems | 50% | 40% (+10%) (+5%/level) If successful, +1 to strike with any Mounted Weapon for Every 20% in the skill. |
W.P. Sword | - | Proficient with Swords. +1 to strike at levels 1,3,6,9,12, and 15. +1 to strike when thrown at levels 4,8, and 12. +1 to parry at 2,4,7,10 and 13. |
W.P. Energy Blasters | - | Proficient with Energy Rifles. (Arm Blasters) +1 to strike at 1,3,6, 10, and 14. |
W.P. Heavy | - | Proficient with Heavy Weapons. (Shoulder Mounted Weapons) +1 to strike at 1,3,6, 10, and 14. |
R.C.C. RELATED SKILLS | RATING | DESCRIPTION |
Military Etiquette | 55% | (35%) (+20%)(+5%/level) Navigating Military Structure, Rank and Life. Dealing with lower and higher Ranks. |
Military: Recognize Weapon Quality | 45% | 25% (+20%)(+5%/level)Determine fake, reputation, and rating. |
Computer Operation | 40% | (40%) (+5% per level)The ability to utilize Computer Systems |
Espionage: Detect Ambush | 40% | (30%)(5%/Level) (+10%)) |
Espionage: Perception | 33% | ( I.Q. + 20%) (+5%/level) Spot anything out of the ordinary or hidden. |
SECONDARY SKILLS | RATING | DESCRIPTION |
Rogue: Gambling and Find Contraband | % | Gambling skill and finding illegal shit. |
Electronic Countermeasures | 30% | (30%) (+5% per Level) Encryption, Encoding, Blocking Hacking Attempts, etc. |
Surveillance | 30% | (30%) (+5% per Level) Using various equipment and techniques to gather information. |
Cooking | 35% | (35%) (+5% per Level) The art of selecting, planning and preparing meals. |
Hand to Hand: Martial Arts | Bonuses | Attacks Per Melee |
1st level | +3 Pulled Punch. +3 Roll with impact, punch or fall. Body flip/throw, body block/tackle, deals additional 1d6 SD/MD, target loses initiative and one attack, | 4 |
CORE SYSTEMS | DESCRIPTION |
Full Conversion Penalties | Only 50% feeling simulation. Skills that require fine manipulation such as Art, Forgery, Locksmith, Palming, Pick Locks, Play musical instrument, and the like are at -40% |
Full Conversion Bonuses | +5 save vs possession, +3 save vs magic, Impervious to psionic Bio-manipulation and all forms of Telemechanics. Immune to see Aura and attacks that target Hit Points outside of blasting away all the subjects M.D.C. to get to the meaty bits. Gains +50% save vs Death and Coma. Immune to physical fatigue. May rest in Low Powered mode and be 100% aware of their surroundings. Only requires 2 hours a night in low Power mode for sleep requirements. Must eat and drink at a 10th of a normal human. Breaths at a 10th of the normal human rate. |
Heavy Armor Penalties | -20% to run speed, -25% to Acrobatics, Climbing, Pick Pocket, and Swimming. Prowl is impossible. -2 to strike, parry and dodge. |
Heavy Armor Bonuses | +360 M.D.C. (body), +50 M.D.C. (each arm), +100 M.D.C. (each leg), +40 M.D.C. (head). |
Full Conversion Borg Armor | 280 M.D.C. Cost: 20,000 credits (body, base 180), 170 M.D.C. Cost: 24,000 credits (each arm, base 110), 200 M.D.C. Cost: 28,000 credits (each leg, base 130), 90 M.D.C Cost: 6,000 credits (head, base 60); 2,000 credits per 10 M.D.C. |
Enhanced Strength upgrades | Gains P.S. of 40. Costs: 32,000 Credits. 2000 credits above 24 base. |
Enhanced Prowess upgrades | Gains a P.P. of 30. Costs: 24,000 Credits. 2000 credits above 18 base. |
Enhanced Speed upgrades | Gains a Speed of 106 (132 Base) (-20% Heavy Armor Penalty -26 to speed) 1500 credits above 132 (106) base. |
RE: Tiburon Thran - DM Spiral - 07-19-2022
UPGRADES
Built-In Components | Description |
Unknown Power System | Most Cyborg and Full Conversion Borgs have nuclear systems that power them. The system that powers Tiburon is of an unknown energy type. Possible a type of limitless Fusion or even magic. This tech is considered unknown and/or super tech. |
Cybernetic Right Eye | Heads-Up-Display with Multi-Options; telescopic (x8 to x30 magnification, 6000ft.), macro lens (x2 to x20 magnification, 3ft. ), passive nightvision (2000ft), thermal-imaging (2000ft.), light filters (reduces glare), targeting display (+1 to strike with ranged weapons. Link to Left Eye through neural wire, though if right eye is destroyed, the Borg looses all benefits of the component.) |
Cybernetic Left Eye | Heads-up-display with Optic Video Camera Implant; Allows for video transmissions to be view and interacted with on a Heads-Up-Display. This also allows for full 4k recording and play back. |
Built-in-Radio Receiver/Transmitter | 10g RF transmitter and receiver. Allows for wireless interface and radio reception. Basically WiFi in your head. |
Built-in-Loud Speaker | Amply the Cyborgs voice like a bullhorn by 80 decibels. |
Language Translator | Can potentially Translate nearly all commonly spoken languages on Rifts Earth. 50% chance the language is stored (Holds up to 10 on basic level). This can be upgraded to 98% for 10,000 credits ( Upgrade Will hold a 100) |
Built in Computer System | Full functional computer, with calendar, clock, and a basic load of applications. The system utilizes the Heads-Up-Display and interacts with the Cyborgs mental commands. This gives them a +20% bonus to computer use. This bonus carries over to external systems connected with a patch cord. |
Gyro Compass | This allows the Cyborg to always know up and down as well as North and the other directions. |
Bionic Lung | Gas Filtration, (Will filter out most toxins, dust, or air borne poisons by 98%), Oxygen storage, (Will last about a day without a normal source of oxygen) Takes 24 hours to recharge. |
Universal Head Jack; Connector Plug | Female date jack Located on the back of the neck. This Allows for internal and external interface with computer systems. Needs patch cord unless the system has WiFi which most machines do. |
Finger Jack | Universal Male Data jack with active nano interface transformation. Connects to any known port. This system is considered unknown and/or super tech |
Nanite Repair System | Automatically repairs 2d6+ 10/level MDC per minute (4 melees). This system has unlimited uses and is considered unknown and/or super tech |
E-Clip Port | Similar to the connector unit found in most energy weapons. While this will power an energy weapon, it can also power independent modular systems as well as recharge vehicles and other devices. |
Built-In Weapon Systems | Description |
Heavy Forearm Laser Blasters | One on each Arm. Deals 4d6 MD. Each blast counts as 1 melee. 1,600 ft range, with 12 per E-clip (Unlimited if tied to the Cyborgs power supply.) |
Shoulder Mounted Mini-Machine Gun | Right Shoulder. 2d4x10 MD per 10 round burst. Each burst counts as 1 melee and costs 10 rounds. 2000 ft range. 300 rounds. Clip is fed from a back module. |
Shoulder Mounted Particle Beam Cannon | Left Shoulder. 6d6x10 MD. Each blast counts as 1 melee. 10 Blasts per E-clip. If connected to cyborg power supply ammo is unlimited. But When E-Clip is empty, it takes 1 full round to recharge from the Cyborgs Power supply. |
RE: Tiburon Thran - DM Spiral - 07-21-2022
Personal Equipment, Weapons, Artifacts and Wealth
Credits: | 0 (+1000 /Month from Salary once reinstated.)
WEAPONS
No Weapons in his possession.
EQUIPMENT
No other Gear other than what is literally connected to his body and couldn't be removed by anyone other than a Cyber-Doc or Technician.
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