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Tiburon Thran
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[Image: rhE16U9.png]

NAME: Tiburon ThranALIGNMENT: Suspect?Rank: Private
R.C.C.: Coalition Full Conversion BORGLEVEL:  1st  EXPERIENCE: 0
MDC: 1850 SDC N/A HIT POINTS:   24HORROR FACTOR: 0 / 0
PPE: 12  PPE/ISP RECOVERY:  1/hour of sleep, 1% /w Meditation ISP:   8 


ATTRIBUTERATING ADJUSTMENTS
I.Q.15Average No Bonuses
M.E.15Average No Bonuses
M.A.1640% Trust/Intimidate
P.S.401d4 MD Restrained Punch | 2d6 MD Full Punch | 4d6 MD Power Punch | 3d8 MD kick | 5d8 MD Flying Jump Kick
P.P.30Dodge/Parry +6 | Strike +6  
P.E.24Save vs Coma 68% | Save vs Death 68% | Save vs Magic/Poison +8 |. Immune to Physical Fatigue. 
P.B.10Average No Bonuses
Speed106Run Speed 70 MPH | Melee Move 530 yrds per round.

 
 
R.C.C. SKILLSRATINGDESCRIPTION
Languages and Literacy98%Speak and Write American
Language60%(50%) (10%) (+3% per level) Speak Spanish
Basic Mechanics:36%(10%)(+%/level) Stay on Course while traveling over land.
General Repair and Maintenance:- (+15%)
Wilderness: Land Navigation36%36% (+4%/level) Stay on Course while traveling over land.
Radio: Basic 55%45% (+10%) (+5%/level) Operation of any Radio and Communications Equipment
Pilot: Tanks and APC's%% (+5%) (+5%/level) Operate and control tanks and APC's
Pilot: Hovercraft%% (+5%) (+5%/level) Operate and control Hovercrafts
Sensory Equipment40%30% (+10%) (+5%/level) Operation of Radar, Sonar, Heat Scanners, or any other sort of Detection Equipment.
Weapon Systems 50%40% (+10%) (+5%/level) If successful, +1 to strike with any Mounted Weapon for Every 20% in the skill.
W.P. Sword- Proficient with Swords. +1 to strike at levels 1,3,6,9,12, and 15. +1 to strike when thrown at levels 4,8, and 12.  +1 to parry at 2,4,7,10 and 13.
W.P. Energy Blasters- Proficient with Energy Rifles. (Arm Blasters) +1 to strike at 1,3,6, 10, and 14.
W.P. Heavy-Proficient with Heavy Weapons. (Shoulder Mounted Weapons) +1 to strike at 1,3,6, 10, and 14.

 
R.C.C. RELATED SKILLSRATINGDESCRIPTION
Military Etiquette55%(35%) (+20%)(+5%/level) Navigating Military Structure, Rank and Life. Dealing with lower and higher Ranks.
Military: Recognize Weapon Quality45%25% (+20%)(+5%/level)Determine fake, reputation, and rating.
Computer Operation40%(40%) (+5% per level)The ability to utilize Computer Systems
Espionage: Detect Ambush40% (30%)(5%/Level) (+10%))
Espionage: Perception33%( I.Q. + 20%) (+5%/level) Spot anything out of the ordinary or hidden.

 
SECONDARY SKILLSRATINGDESCRIPTION
Rogue: Gambling and Find Contraband%Gambling skill and finding illegal shit.
Electronic Countermeasures30%(30%) (+5% per Level) Encryption, Encoding, Blocking Hacking Attempts, etc.
Surveillance30%(30%) (+5% per Level) Using various equipment and techniques to gather information.
Cooking35%(35%) (+5% per Level) The art of selecting, planning and preparing meals.

Hand to Hand: Martial ArtsBonusesAttacks Per Melee
1st level+3 Pulled Punch. +3 Roll with impact, punch or fall. Body flip/throw, body block/tackle, deals additional 1d6 SD/MD, target loses initiative and one attack,  4

 
CORE SYSTEMSDESCRIPTION
Full Conversion PenaltiesOnly 50% feeling simulation. Skills that require fine manipulation such as Art, Forgery, Locksmith, Palming, Pick Locks, Play musical instrument, and the like are at -40%
Full Conversion Bonuses+5 save vs possession, +3 save vs magic, Impervious to psionic Bio-manipulation and all forms of Telemechanics. Immune to see Aura and attacks that target Hit Points outside of blasting away all the subjects M.D.C. to get to the meaty bits. Gains +50% save vs Death and Coma. Immune to physical fatigue. May rest in Low Powered mode and be 100% aware of their surroundings. Only requires 2 hours a night in low Power mode for sleep requirements. Must eat and drink at a 10th of a normal human. Breaths at a 10th of the normal human rate.
Heavy Armor Penalties -20% to run speed, -25% to Acrobatics, Climbing, Pick Pocket, and Swimming. Prowl is impossible. -2 to strike, parry and dodge.
Heavy Armor Bonuses+360 M.D.C. (body), +50 M.D.C. (each arm), +100 M.D.C. (each leg), +40 M.D.C. (head).
Full Conversion Borg Armor280 M.D.C. Cost: 20,000 credits (body, base 180), 170 M.D.C. Cost: 24,000 credits (each arm, base 110), 200 M.D.C. Cost: 28,000 credits (each leg, base 130), 90 M.D.C Cost: 6,000 credits (head, base 60); 2,000 credits per 10 M.D.C.
Enhanced Strength upgradesGains P.S. of 40. Costs: 32,000 Credits. 2000 credits above 24 base.
Enhanced Prowess upgradesGains a P.P. of 30. Costs: 24,000 Credits. 2000 credits above 18 base.
Enhanced Speed upgradesGains a Speed of 106 (132 Base) (-20% Heavy Armor Penalty -26 to speed) 1500 credits above 132 (106) base.
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Messages In This Thread
Tiburon Thran - by DM Spiral - 07-18-2022, 04:30 AM
RE: Tiburon Thran - by DM Spiral - 07-19-2022, 02:08 AM
RE: Tiburon Thran - by DM Spiral - 07-21-2022, 04:01 AM



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ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.