SPELL CASTING | DESCRIPTION |
Spell Knowledge | Gains 3 spells from each Level, from lvls 1-4, Gains new spells at a level equal to their level of experience. Exp: At level 4, the Ley Line Walker could pick 1 lvl 4 spell, 2 lvl 2 spells, a level 1 and a level 3 spell, or 4 level 1 spells, etc. |
Learning New Spells | New spells when found or purchased can be learned at any time. |
Potential Psychic Energy | Gains 3d6x10+20 P.P.E. + 2d6 P.P.E. per Level. |
SPELLS | LEVEL | COST | SAVE | RANGE | DURATION | DESCRIPTION |
Cloud of Smoke | 1st | 2 | None | 90ft. | 4 Melees/level | Summons a Black Cloud of Smoke, 30x30x30ft, drastically lowering Visibility for those caught in it. Inflicting -5 to strike, parry, dodge, disarm and entangle |
Lantern Light | 1st | 1 | None | 10ft | 30 min/level | Creates a globe of light that hovers within 10ft of the caster with the illumination ranging between a 50 and 300 watt light bulb (enough to light up a room) depending on the casters wishes. |
Sense Evil | 1st | 1 | Mind Block, Alter Aura or Protection from Magic | 90ft | 8 melees/level | Sense Supernatural Evils with range of the spell, but cannot pin-point the source unless within line of sight. Mortal evil is more difficult and only get the general presence or immediate intent. |
Befuddle | 2nd | 6 | Standard | 100ft. | 8 melees/level | Inflicts -2 to strike, parry and dodge, Cuts melee's/rnd in half, and inflicts -20% penalty to all skills. |
Manipulate Objects | 2nd | 2 per/5lbs. | Works only on inanimate objects | 50ft +10ft/level | 8 melees/level | Can pick up, move, carry, or hold small objects up to 10 lbs. |
Throw Stones | 2nd | 3 | Dodge | 100ft | 8 melees/level | Magically summon a charged piece of earth and mystically throw it at a target inflicting 1d6M.D. +1 per level of experience. |
Armor of Ithan | 3rd | 10 | None | Self or Touch. | 4 melees/level | Adds 10 M.D.C. /level to the Caster. This Bonus stacks with other sources of M.D.C.. Magic, Fire, Lighting and Cold do Half Damage. |
Telekinesis | 3rd | 4 per 60lbs. | Dodge | 60ft | 4 melees/level | Allows the Mage to Remotely Manipulate objects up to 60lbs. Normal attacks /rnd used when using telekinesis, +3 to strike, and +4 to parry when using only telekinesis. These bonuses do not stack with normal HtH bonuses. Hurled Object Damage, up to a 1lb. = 1d4, 1.5 to 2.5lbs = 1d6, 3 to 4.5lbs = 2d4, 5 to 10lbs = 3d4, 11 to 25lbs = 3d6, 26 to 60lbs = 4d6, +1d6 /20lbs after that. |
Paralysis, Lesser | 3rd | 3 | Standard | 60ft | 4 melees/level | Paralyze a body part. Arm or Hand effects are self-explanatory, Leg inflicts a 90% reduction to Speed and a -2 to parry and dodge. Only one body part can be paralyzed per casting. Internal organs or individuals not in direct line of sight cannot be targeted. |
Electric Arc | 4th | 4 | Dodge | 60ft. | 1 attack /action | Deals 2d6 MD, +2 to strike with this power |
Magic Net | 4th | 7 | Dodge of 16 or higher | 30ft. | 2 melees /level | Magic Net that can snare 1-6 human sized targets within a 10ft radius. Anyone caught in the net is helpless, unable to attack or defend. Only M.D.C. weapons can cut through it, and it takes a full 2 rounds. Dispel Magic Barriers will instantly remove it. |
Trance | 4th | 10 | Standard | Touch of within 12ft. | 5 min(20 Melees) /level | Puts a target in a zombie like state. They can only perform simple actions and complete simple commands. All the victims attributes function at half for the duration of the trance. |