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Nolan Randal
#2



SPELL CASTINGDESCRIPTION
Spell KnowledgeGains 3 spells from each Level, from lvls 1-4, Gains new spells at a level equal to their level of experience. Exp: At level 4, the Ley Line Walker could pick 1 lvl 4 spell, 2 lvl 2 spells, a level 1 and a level 3 spell, or 4 level 1 spells, etc.
Learning New SpellsNew spells when found or purchased can be learned at any time.
Potential Psychic EnergyGains 3d6x10+20 P.P.E. + 2d6 P.P.E. per Level.




SPELLS LEVELCOSTSAVERANGEDURATIONDESCRIPTION
Cloud of Smoke1st2None90ft.4 Melees/levelSummons a Black Cloud of Smoke, 30x30x30ft, drastically lowering Visibility for those caught in it. Inflicting -5 to strike, parry, dodge, disarm and entangle
Lantern Light1st1None10ft30 min/levelCreates a globe of light that hovers within 10ft of the caster with the illumination ranging between a 50 and 300 watt light bulb (enough to light up a room) depending on the casters wishes.
Sense Evil1st1Mind Block, Alter Aura or Protection from Magic90ft8 melees/level Sense Supernatural Evils with range of the spell, but cannot pin-point the source unless within line of sight.  Mortal evil is more difficult and only get the general presence or immediate intent.
Befuddle2nd6Standard100ft.8 melees/level Inflicts -2 to strike, parry and dodge, Cuts melee's/rnd in half, and inflicts -20% penalty to all skills. 
Manipulate Objects2nd2 per/5lbs.Works only on inanimate objects50ft +10ft/level8 melees/level Can pick up, move, carry, or hold small objects up to 10 lbs.
Throw Stones2nd3Dodge100ft8 melees/level Magically summon a charged piece of earth and mystically throw it at a target inflicting 1d6M.D. +1 per level of experience.
Armor of Ithan3rd10NoneSelf or Touch.4 melees/level Adds 10 M.D.C. /level to the Caster. This Bonus stacks with other sources of M.D.C.. Magic, Fire, Lighting and Cold do Half Damage. 
Telekinesis3rd4 per 60lbs.Dodge60ft4 melees/level Allows the Mage to Remotely Manipulate objects up to 60lbs. Normal attacks /rnd used when using telekinesis, +3 to strike, and +4 to parry when using only telekinesis. These bonuses do not stack with normal HtH bonuses. Hurled Object Damage, up to a 1lb. = 1d4, 1.5 to 2.5lbs = 1d6, 3 to 4.5lbs = 2d4, 5 to 10lbs = 3d4, 11 to 25lbs = 3d6, 26 to 60lbs = 4d6, +1d6 /20lbs after that.
Paralysis, Lesser3rd3Standard60ft4 melees/level Paralyze a body part. Arm or Hand effects are self-explanatory, Leg inflicts a 90% reduction to Speed and a -2 to parry and dodge. Only one body part can be paralyzed per casting. Internal organs or individuals not in direct line of sight cannot be targeted.
Electric Arc4th4Dodge60ft.1 attack /action Deals 2d6 MD, +2 to strike with this power 
Magic Net4th7Dodge of 16 or higher30ft.2 melees /level Magic Net that can snare 1-6 human sized targets within a 10ft radius. Anyone caught in the net is helpless, unable to attack or defend. Only M.D.C. weapons can cut through it, and it takes a full 2 rounds. Dispel Magic Barriers will instantly remove it.
Trance4th10StandardTouch of within 12ft.5 min(20 Melees) /level Puts a target in a zombie like state. They can only perform simple actions and complete simple commands. All the victims attributes function at half for the duration of the trance. 
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Messages In This Thread
Nolan Randal - by DM Spiral - 07-03-2021, 05:32 PM
RE: Nolan Randal - by DM Spiral - 07-03-2021, 06:05 PM
RE: Nolan Randal - by DM Spiral - 07-03-2021, 11:09 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.