Nolan Randal - DM Spiral - 07-03-2021
NAME: Nolan Randal | ALIGNMENT: Unprincipled | RANK: 2nd Lieutenant |
O.C.C.: Ley Line Walker | Race: Elder Changeling | LEVEL: 1st | EXPERIENCE: 0 |
MDC: 0 | SDC 50 | HIT POINTS: 24 | HORROR FACTOR: 0 / 17 |
PPE: 164 | PPE/ISP RECOVERY: 5 /hour of sleep, 15 /w Meditation | ISP: 28 |
ATTRIBUTE | RATING | ADJUSTMENTS |
I.Q. | 33 | 16% One time Skill Bonus | Save vs Illusion +1| Insight +8 |
M.E. | 28 | Save vs Psionics +7 | Save vs Insanity +11 | Save vs Horror Factor +9 |
M.A. | 25 | Intimidate/Trust 84% | Deception +5 |
P.S. | 15 | Punch 1d4 SD, Kick 1d6 SD |
P.P. | 12 | Average, Parry and Dodge +1, Strike +1, Roll with Impact +2 |
P.E. | 24 | Save vs Coma 18% | Save vs Death 18% | Save vs Magic/Poison +5 |
P.B. | 24 | Charm or Impress 70% |
Speed | 19 | Run Speed - 15 MPH | Melee Move - 95 yrds per round. |
O.C.C. SKILLS | RATING | DESCRIPTION |
Languages and Literacy | 98% | Speak and Write American |
Languages and Literacy | 86%/46% | Speak and Write Elven/Draconic |
Languages | 86% | Speak French |
Climbing | 56% | Skilled at Climbing up and over various obstacle's and surfaces, natural or crafted |
Espionage: Disguise | 51% | (5%/Level) (GM - Trained by the Coalition. (+10%)) |
Espionage: Impersonation | 56%/26% | (4%/Level) (GM - Trained by the Coalition. (+10%)) |
Espionage: Intelligence | 58% | 32% (4%/Level) (GM - Trained by the Coalition. (+10%)) |
Espionage: Interrogation | 56% | (5%/Level) (GM - Trained by the Coalition. (+10%)) |
Espionage: Undercover OP's | 56% | (5%/Level) (GM - Trained by the Coalition. (+10%)) |
Espionage: Escape Artist | 56% | (5%/Level) (GM - Trained by the Coalition. (+10%)) |
Espionage: Detect Ambush | 56% | (5%/Level) (GM - Trained by the Coalition. (+10%)) |
Espionage: Perception | 66% | ( I.Q. + 20%) - 40% (+5%/level) Spot anything out of the ordinary or hidden. |
Mathematics: Basic | 71% | 45% (+5%/level) Addition, Subtraction, Division, Multiplication, Basic Geometry |
Pilot: Hovercraft (Ground) | 71% | The ability to drive, control and maneuver a Hovercraft. |
Lore: Demon and Monster | 58% | The Study of Demons and Monsters |
Lore: Magic | 53% | The Study of Magic |
Lore: Fairies and Magical Beings | 53% | The Study of Fairies and Magical Beings |
Lore: Dimensional Beings | 53% | The Study of Dimensional Beings |
Lore: Native American | 53% | The Study of Native American's |
O.C.C. RELATED SKILLS | RATING | DESCRIPTION |
Archaeology | 56%/46% | Study of Ancient Civilizations |
Mathematics: Advanced | 71% | Advanced Math using Algebra, Calculous, Trigonometry, etc. |
Military: Etiquette | 51% | 35% (+5%/level) Navigating Military Structure, Rank and Life. Dealing with lower and higher Ranks. (GM - Trained by the Coalition. |
History: Post Apocalyptic | 66%/61% | (N. America/Federation of Magic) |
Physical: Boxing | - | (+1 Attack, +2 Parry and Dodge, +1 Roll w/ Impact or Punch, +2 to P.S., +3d6 to S.D.C.) |
SECONDARY SKILLS | RATING | DESCRIPTION |
Physical: Athletics | - | (+1 to Parry and Dodge, +1 roll with Impact, +1 to P.S., +1d6 to Speed, +1d8 to M.D.C.) |
Physical: Physical Labor | - | (+2 to P.S., +1 to P.E., +2d8 to S.D.C) |
Physical: Running | - | (+1 to P.E., +4d4 to Speed, +1d6 to M.D.C.) |
W.P. Hand Gun | - | Proficient with Hand Guns |
W.P. Energy Pistol | - | Proficient with Energy Pistol's |
W.P. Energy Rifle | - | Proficient with Energy Rifles |
Hand to Hand: Expert | Bonuses | Attacks Per Melee |
1st level | Kick dmg to 1d8. W.P. +2 strike, +2 to roll with impact. | 5 |
DISADVANTAGES | DESCRIPTION |
Salt Allergy | Cannot eat Salt or becomes Nauseous for 1d4+2 hours |
Weak Constitution | Penalty of -6 to Speed and P.E. Speed 25 - 6 = ( 19 ), Physical Endurance 30 - 6 = ( 24 ) |
POWERS | DESCRIPTION |
Enhanced Mind | 4d6+2 for all Mental Abilities. (Instead of 3d6) = I.Q. (30), M.E. (28), M.A. (25) |
Unnaturally Attractive | Adds 2d6 to P.B. as Changelings and those with Changeling blood subconsciously shape their faces into pleasing forms. P.B. (+11) |
Minor Shape Change | Allows the individual to alter their facial structure to appear as another person. They can also alter their height, build and other surface features, but they cannot change sex, or add any extreme racial changes. |
Alter Aura | Due to his bloodline, Changelings are able to hide or alter their auras at will, which only increases some peoples fear of changelings, as they are one of the very few things that even Psi-stalkers have difficulty detecting. Allows the changeling to change the information gleaned from reading and individuals Basic Aura. Alter Alignment, Psychic or Magical Energies, Health, Mental State, Conceal or Alter Attributes. |
Horror Factor | If Changeling nature is revealed, (Horror Factor = 0/17) |
Sense Ley Line | 46% (5%/Level) |
Sense Ley Line Nexus | 56% (5%/Level) |
Sense Rift | 50 Miles, Automatic |
Sense Magic in Use | 100ft. |
Sense Magic Energy | Line of Sight |
Read Ley Line | Able to know details about the Ley Line: direction, weather patterns around the ley line, Length, Etc. |
Ley Line Transmission | Ability to Send and Receive visual and audio messages up and down a ley line as long as the recipient is on a connecting ley line. |
Ley Line Phasing | Flawlessly teleport up and down a Ley Line. Personal Only |
Ley Line Walking/Drifting | Drift or walk along the Ley Line with no effort or energy expenditure. |
Ley Line Rejuvenation | Double Healing while in the Ley Line: 1/day Full Rejuvenation, 10 min: 20 hit points +1d6, 20 S.D.C. +2d6 |
Ley Line Observation Ball | Magical Drone that can move up and down the Ley Line, Has 1 M.D.C. per character level, 500ft. range/level, spd 44, +3 to dodge |
Affinity for Rift and Ley Line Magic | Pays 5 less (Minimum of 1) P.P.E. for spells associated with Rifts and Ley Lines, Can Learn these such spells by communing with a Ley Line. |
Ley Line Force Field | Create a Magical Force Field while in a Ley Line. Force Field gives 50 M.D.C. +10 M.D.C. per level at a costs of 10 P.P.E. and draws half of what the Mage can draw per round. Takes 1 Melee round to regenerate after it has been destroyed. |
Draw Energy from Ley Line | This allows the Mage to draw 20 P.P.E. from a Ley Line as long as they are inside or within 10ft of the Ley Line. Or 40 P.P.E. per melee Round if they are in a Nexus. |
Improved Meditation | Gains 15 P.P.E. from Meditation instead of 10. |
Magician's Mind | Has the Ability to Cast Spells. 1d4 to I.Q. or M.E. (+3 to I.Q.), +4 vs Horror Factor, +2 vs Possession and Mind Control, +3 vs Curses, +1 vs Magic per 3 levels, +1 to Overcome spell resistance at levels 3, 7, and 10. +5% to Perception Checks and +1 to Insight Checks at levels 2, 5, 7, 10, and 13, double this bonus while in a ley line. |
RE: Nolan Randal - DM Spiral - 07-03-2021
SPELL CASTING | DESCRIPTION |
Spell Knowledge | Gains 3 spells from each Level, from lvls 1-4, Gains new spells at a level equal to their level of experience. Exp: At level 4, the Ley Line Walker could pick 1 lvl 4 spell, 2 lvl 2 spells, a level 1 and a level 3 spell, or 4 level 1 spells, etc. |
Learning New Spells | New spells when found or purchased can be learned at any time. |
Potential Psychic Energy | Gains 3d6x10+20 P.P.E. + 2d6 P.P.E. per Level. |
SPELLS | LEVEL | COST | SAVE | RANGE | DURATION | DESCRIPTION |
Cloud of Smoke | 1st | 2 | None | 90ft. | 4 Melees/level | Summons a Black Cloud of Smoke, 30x30x30ft, drastically lowering Visibility for those caught in it. Inflicting -5 to strike, parry, dodge, disarm and entangle |
Lantern Light | 1st | 1 | None | 10ft | 30 min/level | Creates a globe of light that hovers within 10ft of the caster with the illumination ranging between a 50 and 300 watt light bulb (enough to light up a room) depending on the casters wishes. |
Sense Evil | 1st | 1 | Mind Block, Alter Aura or Protection from Magic | 90ft | 8 melees/level | Sense Supernatural Evils with range of the spell, but cannot pin-point the source unless within line of sight. Mortal evil is more difficult and only get the general presence or immediate intent. |
Befuddle | 2nd | 6 | Standard | 100ft. | 8 melees/level | Inflicts -2 to strike, parry and dodge, Cuts melee's/rnd in half, and inflicts -20% penalty to all skills. |
Manipulate Objects | 2nd | 2 per/5lbs. | Works only on inanimate objects | 50ft +10ft/level | 8 melees/level | Can pick up, move, carry, or hold small objects up to 10 lbs. |
Throw Stones | 2nd | 3 | Dodge | 100ft | 8 melees/level | Magically summon a charged piece of earth and mystically throw it at a target inflicting 1d6M.D. +1 per level of experience. |
Armor of Ithan | 3rd | 10 | None | Self or Touch. | 4 melees/level | Adds 10 M.D.C. /level to the Caster. This Bonus stacks with other sources of M.D.C.. Magic, Fire, Lighting and Cold do Half Damage. |
Telekinesis | 3rd | 4 per 60lbs. | Dodge | 60ft | 4 melees/level | Allows the Mage to Remotely Manipulate objects up to 60lbs. Normal attacks /rnd used when using telekinesis, +3 to strike, and +4 to parry when using only telekinesis. These bonuses do not stack with normal HtH bonuses. Hurled Object Damage, up to a 1lb. = 1d4, 1.5 to 2.5lbs = 1d6, 3 to 4.5lbs = 2d4, 5 to 10lbs = 3d4, 11 to 25lbs = 3d6, 26 to 60lbs = 4d6, +1d6 /20lbs after that. |
Paralysis, Lesser | 3rd | 3 | Standard | 60ft | 4 melees/level | Paralyze a body part. Arm or Hand effects are self-explanatory, Leg inflicts a 90% reduction to Speed and a -2 to parry and dodge. Only one body part can be paralyzed per casting. Internal organs or individuals not in direct line of sight cannot be targeted. |
Electric Arc | 4th | 4 | Dodge | 60ft. | 1 attack /action | Deals 2d6 MD, +2 to strike with this power |
Magic Net | 4th | 7 | Dodge of 16 or higher | 30ft. | 2 melees /level | Magic Net that can snare 1-6 human sized targets within a 10ft radius. Anyone caught in the net is helpless, unable to attack or defend. Only M.D.C. weapons can cut through it, and it takes a full 2 rounds. Dispel Magic Barriers will instantly remove it. |
Trance | 4th | 10 | Standard | Touch of within 12ft. | 5 min(20 Melees) /level | Puts a target in a zombie like state. They can only perform simple actions and complete simple commands. All the victims attributes function at half for the duration of the trance. |
RE: Nolan Randal - DM Spiral - 07-03-2021
Personal Equipment, Weapons, Artifacts and Wealth
Credits: | 4000 (+2500 /Month from Salary)
WEAPONS
C-18 Laser Pistol
Black Market Price: 12,000 credits, fair availability
Damage: 2d4 MD
Range: 800ft.
Payload: 10 shots
JA-12 Laser Rifle
Black Market Price: 50,000 credits
Weight: 13lbs.
Damage: Single Shot 4d6 M.D. | Triple-Pulse Shot 1d6x10+10 M.D.
Rate of Fire: Standard.
Effective Range: 4000 ft. Grenade 2000ft.
Bonuses: +1 to Called Shots, cumulative with other bonuses. No bonus for Auto-pulse or Grenades
Payload: Long E-Clip 30 shots. Energy Canister (Cannot be Removed but is rechargeable) holds an additional 30 shots. Grenade Launcher 4 shots/reloadable
Vibro-Knife
Cost: 7000 credits
- Deals 1d6 MD | Range: Melee
Large Silver Plated Knife
Cost: 200 credits
- Deals 1d6 SD | Range: Melee
ARMOR
Deadboy Light Armor
Black Market Price: 35,000 to 45,000 credits
- MDC by location; | Helmet: 35 | Arms: 35 each | Legs: 50 each | Main Body: 50 |
- Complete environmental suit, cable of surviving in all hostile environments including space
- Computer controlled Life Support
- Internal Cooling and Temperature Control
- Artificial air circulation systems, Gas filtration, humidifier
- Independent Oxygen supply. Contains Five hours of Oxygen which auto engages in low oxygen or contaminated environments.
- Insulated: Immune to Normal fire damage. Nuclear, Plasma and Magic Fires do normal damage.
- Radiation Shielded
- Polarized and Light Sensitive self adjusting visor.
- Built in loudspeaker, 80 decibels.
- Directional, short range radio in the Helmet, 5 miles
- Removable Helmet Faceplate
- Wrist Mini-Computer; Indicates multiple bits of information on default, such as armor damage, oxygen supply, compass, time, date, etc.
- Ammo and Supply waist belt; Choice of shoulder or hip holster
- Boot Holster for survival knife or Vibro-blade.
BASIC EQUIPMENT
Basic Military Package: Bedroll, Heavy Blanket, 2 M.D.C. Canteen, Knapsack, Fishing Line (50ft.), Flashlight Large, Grappling Hook and Line (100ft.), Machete with Canvas Sheath, and Sleeping Bag.
VEHICLES
Austin Martin's - Ghost
Black Market Price: 450,000 credits
- Vehicle Type: Hovercraft (car)
- Crew: 1 pilot with 3 others seated comfortably.
- Speed: 220 mph
- Engine: Electric
- Maximum Range: 400 miles
- M.D.C. by location: Main Body 100 | Jets 35 each |
- Weapons: None
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