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Nolan Randal
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[Image: ef6DRIY.png?1]


NAME: Nolan Randal ALIGNMENT: UnprincipledRANK: 2nd Lieutenant
O.C.C.: Ley Line WalkerRace: Elder Changeling LEVEL:  1st  EXPERIENCE: 0
MDC: 0 SDC 50 HIT POINTS:  24HORROR FACTOR: 0 / 17
PPE: 164  PPE/ISP RECOVERY: 5 /hour of sleep, 15 /w Meditation ISP:  28

ATTRIBUTERATING ADJUSTMENTS
I.Q. 33 16% One time Skill Bonus | Save vs Illusion +1| Insight +8
M.E. 28 Save vs Psionics +7 | Save vs Insanity +11 | Save vs Horror Factor +9
M.A. 25 Intimidate/Trust 84% | Deception +5
P.S. 15 Punch 1d4 SD, Kick 1d6 SD
P.P. 12Average, Parry and Dodge +1, Strike +1, Roll with Impact +2 
P.E. 24 Save vs Coma 18% | Save vs Death 18% | Save vs Magic/Poison +5
P.B. 24 Charm or Impress 70%
Speed 19 Run Speed - 15 MPH | Melee Move - 95 yrds per round.


 
O.C.C. SKILLSRATINGDESCRIPTION
Languages and Literacy98%Speak and Write American
Languages and Literacy86%/46%Speak and Write Elven/Draconic
Languages86%Speak French
Climbing56%Skilled at Climbing up and over various obstacle's and surfaces, natural or crafted
Espionage: Disguise51%(5%/Level) (GM - Trained by the Coalition. (+10%))
Espionage: Impersonation56%/26%(4%/Level) (GM - Trained by the Coalition. (+10%))
Espionage: Intelligence58%32% (4%/Level) (GM - Trained by the Coalition. (+10%))
Espionage: Interrogation56% (5%/Level) (GM - Trained by the Coalition. (+10%))
Espionage: Undercover OP's56% (5%/Level) (GM - Trained by the Coalition. (+10%))
Espionage: Escape Artist56% (5%/Level) (GM - Trained by the Coalition. (+10%))
Espionage: Detect Ambush56% (5%/Level) (GM - Trained by the Coalition. (+10%))
Espionage: Perception66%( I.Q. + 20%) - 40% (+5%/level) Spot anything out of the ordinary or hidden.
Mathematics: Basic71%45% (+5%/level) Addition, Subtraction, Division, Multiplication, Basic Geometry
Pilot: Hovercraft (Ground)71% The ability to drive, control and maneuver a Hovercraft.
Lore: Demon and Monster58% The Study of Demons and Monsters
Lore: Magic53% The Study of Magic
Lore: Fairies and Magical Beings53%The Study of Fairies and Magical Beings
Lore: Dimensional Beings53%The Study of Dimensional Beings
Lore: Native American53%The Study of Native American's


 
O.C.C. RELATED SKILLSRATINGDESCRIPTION
Archaeology56%/46%Study of Ancient Civilizations
Mathematics: Advanced71%Advanced Math using Algebra, Calculous, Trigonometry, etc.
Military: Etiquette51%35% (+5%/level) Navigating Military Structure, Rank and Life. Dealing with lower and higher Ranks. (GM - Trained by the Coalition.
History: Post Apocalyptic66%/61% (N. America/Federation of Magic)
Physical: Boxing-(+1 Attack, +2 Parry and Dodge, +1 Roll w/ Impact or Punch, +2 to P.S., +3d6 to S.D.C.)


 
SECONDARY SKILLSRATINGDESCRIPTION
Physical: Athletics -(+1 to Parry and Dodge, +1 roll with Impact, +1 to P.S., +1d6 to Speed, +1d8 to M.D.C.)
Physical: Physical Labor -(+2 to P.S., +1 to P.E., +2d8 to S.D.C)
Physical: Running-(+1 to P.E., +4d4 to Speed, +1d6 to M.D.C.)
W.P. Hand Gun- Proficient with Hand Guns
W.P. Energy Pistol- Proficient with Energy Pistol's
W.P. Energy Rifle- Proficient with Energy Rifles

Hand to Hand: ExpertBonusesAttacks Per Melee
1st levelKick dmg to 1d8. W.P. +2 strike, +2 to roll with impact. 5

DISADVANTAGESDESCRIPTION
Salt Allergy Cannot eat Salt or becomes Nauseous for 1d4+2 hours
Weak ConstitutionPenalty of -6 to Speed and P.E. Speed 25 - 6 = ( 19 ), Physical Endurance 30 - 6 = ( 24 ) 


POWERSDESCRIPTION
Enhanced Mind 4d6+2 for all Mental Abilities. (Instead of 3d6) = I.Q. (30), M.E. (28), M.A. (25)
Unnaturally AttractiveAdds 2d6 to P.B. as Changelings and those with Changeling blood subconsciously shape their faces into pleasing forms. P.B. (+11)
Minor Shape Change Allows the individual to alter their facial structure to appear as another person.  They can also alter their height, build and other surface features, but they cannot change sex, or add any extreme racial changes.
Alter AuraDue to his bloodline, Changelings are able to hide or alter their auras at will, which only increases some peoples fear of changelings, as they are one of the very few things that even Psi-stalkers have difficulty detecting. Allows the changeling to change the information gleaned from reading and individuals Basic Aura. Alter Alignment, Psychic or Magical Energies, Health, Mental State, Conceal or Alter Attributes.
Horror FactorIf Changeling nature is revealed, (Horror Factor = 0/17)
Sense Ley Line 46% (5%/Level)
Sense Ley Line Nexus 56% (5%/Level)
Sense Rift 50 Miles, Automatic
Sense Magic in Use 100ft. 
Sense Magic Energy Line of Sight
Read Ley Line Able to know details about the Ley Line: direction, weather patterns around the ley line, Length, Etc.
Ley Line Transmission Ability to Send and Receive visual and audio messages up and down a ley line as long as the recipient is on a connecting ley line.
Ley Line PhasingFlawlessly teleport up and down a Ley Line. Personal Only
Ley Line Walking/DriftingDrift or walk along the Ley Line with no effort or energy expenditure.
Ley Line RejuvenationDouble Healing while in the Ley Line: 1/day Full Rejuvenation, 10 min: 20 hit points +1d6, 20 S.D.C. +2d6
Ley Line Observation BallMagical Drone that can move up and down the Ley Line, Has 1 M.D.C. per character level, 500ft. range/level, spd 44, +3 to dodge
Affinity for Rift and Ley Line MagicPays 5 less (Minimum of 1) P.P.E. for spells associated with Rifts and Ley Lines, Can Learn these such spells by communing with a Ley Line.
Ley Line Force FieldCreate a Magical Force Field while in a Ley Line. Force Field gives 50 M.D.C. +10 M.D.C. per level at a costs of 10 P.P.E. and draws half of what the Mage can draw per round. Takes 1 Melee round to regenerate after it has been destroyed. 
Draw Energy from Ley LineThis allows the Mage to draw 20 P.P.E. from a Ley Line as long as they are inside or within 10ft of the Ley Line. Or 40 P.P.E. per melee Round if they are in a Nexus.
Improved MeditationGains 15 P.P.E. from Meditation instead of 10.
Magician's MindHas the Ability to Cast Spells. 1d4 to I.Q. or M.E. (+3 to I.Q.), +4 vs Horror Factor, +2 vs Possession and Mind Control, +3 vs Curses, +1 vs Magic per 3 levels, +1 to Overcome spell resistance at levels 3, 7, and 10. +5% to Perception Checks and +1 to Insight Checks at levels 2, 5, 7, 10, and 13, double this bonus while in a ley line. 
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Messages In This Thread
Nolan Randal - by DM Spiral - 07-03-2021, 05:32 PM
RE: Nolan Randal - by DM Spiral - 07-03-2021, 06:05 PM
RE: Nolan Randal - by DM Spiral - 07-03-2021, 11:09 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.