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Tiburon Thran
#1
[Image: rhE16U9.png]

NAME: Tiburon ThranALIGNMENT: Suspect?Rank: Private
R.C.C.: Coalition Full Conversion BORGLEVEL:  1st  EXPERIENCE: 0
MDC: 1850 SDC N/A HIT POINTS:   24HORROR FACTOR: 0 / 0
PPE: 12  PPE/ISP RECOVERY:  1/hour of sleep, 1% /w Meditation ISP:   8 


ATTRIBUTERATING ADJUSTMENTS
I.Q.15Average No Bonuses
M.E.15Average No Bonuses
M.A.1640% Trust/Intimidate
P.S.401d4 MD Restrained Punch | 2d6 MD Full Punch | 4d6 MD Power Punch | 3d8 MD kick | 5d8 MD Flying Jump Kick
P.P.30Dodge/Parry +6 | Strike +6  
P.E.24Save vs Coma 68% | Save vs Death 68% | Save vs Magic/Poison +8 |. Immune to Physical Fatigue. 
P.B.10Average No Bonuses
Speed106Run Speed 70 MPH | Melee Move 530 yrds per round.

 
 
R.C.C. SKILLSRATINGDESCRIPTION
Languages and Literacy98%Speak and Write American
Language60%(50%) (10%) (+3% per level) Speak Spanish
Basic Mechanics:36%(10%)(+%/level) Stay on Course while traveling over land.
General Repair and Maintenance:- (+15%)
Wilderness: Land Navigation36%36% (+4%/level) Stay on Course while traveling over land.
Radio: Basic 55%45% (+10%) (+5%/level) Operation of any Radio and Communications Equipment
Pilot: Tanks and APC's%% (+5%) (+5%/level) Operate and control tanks and APC's
Pilot: Hovercraft%% (+5%) (+5%/level) Operate and control Hovercrafts
Sensory Equipment40%30% (+10%) (+5%/level) Operation of Radar, Sonar, Heat Scanners, or any other sort of Detection Equipment.
Weapon Systems 50%40% (+10%) (+5%/level) If successful, +1 to strike with any Mounted Weapon for Every 20% in the skill.
W.P. Sword- Proficient with Swords. +1 to strike at levels 1,3,6,9,12, and 15. +1 to strike when thrown at levels 4,8, and 12.  +1 to parry at 2,4,7,10 and 13.
W.P. Energy Blasters- Proficient with Energy Rifles. (Arm Blasters) +1 to strike at 1,3,6, 10, and 14.
W.P. Heavy-Proficient with Heavy Weapons. (Shoulder Mounted Weapons) +1 to strike at 1,3,6, 10, and 14.

 
R.C.C. RELATED SKILLSRATINGDESCRIPTION
Military Etiquette55%(35%) (+20%)(+5%/level) Navigating Military Structure, Rank and Life. Dealing with lower and higher Ranks.
Military: Recognize Weapon Quality45%25% (+20%)(+5%/level)Determine fake, reputation, and rating.
Computer Operation40%(40%) (+5% per level)The ability to utilize Computer Systems
Espionage: Detect Ambush40% (30%)(5%/Level) (+10%))
Espionage: Perception33%( I.Q. + 20%) (+5%/level) Spot anything out of the ordinary or hidden.

 
SECONDARY SKILLSRATINGDESCRIPTION
Rogue: Gambling and Find Contraband%Gambling skill and finding illegal shit.
Electronic Countermeasures30%(30%) (+5% per Level) Encryption, Encoding, Blocking Hacking Attempts, etc.
Surveillance30%(30%) (+5% per Level) Using various equipment and techniques to gather information.
Cooking35%(35%) (+5% per Level) The art of selecting, planning and preparing meals.

Hand to Hand: Martial ArtsBonusesAttacks Per Melee
1st level+3 Pulled Punch. +3 Roll with impact, punch or fall. Body flip/throw, body block/tackle, deals additional 1d6 SD/MD, target loses initiative and one attack,  4

 
CORE SYSTEMSDESCRIPTION
Full Conversion PenaltiesOnly 50% feeling simulation. Skills that require fine manipulation such as Art, Forgery, Locksmith, Palming, Pick Locks, Play musical instrument, and the like are at -40%
Full Conversion Bonuses+5 save vs possession, +3 save vs magic, Impervious to psionic Bio-manipulation and all forms of Telemechanics. Immune to see Aura and attacks that target Hit Points outside of blasting away all the subjects M.D.C. to get to the meaty bits. Gains +50% save vs Death and Coma. Immune to physical fatigue. May rest in Low Powered mode and be 100% aware of their surroundings. Only requires 2 hours a night in low Power mode for sleep requirements. Must eat and drink at a 10th of a normal human. Breaths at a 10th of the normal human rate.
Heavy Armor Penalties -20% to run speed, -25% to Acrobatics, Climbing, Pick Pocket, and Swimming. Prowl is impossible. -2 to strike, parry and dodge.
Heavy Armor Bonuses+360 M.D.C. (body), +50 M.D.C. (each arm), +100 M.D.C. (each leg), +40 M.D.C. (head).
Full Conversion Borg Armor280 M.D.C. Cost: 20,000 credits (body, base 180), 170 M.D.C. Cost: 24,000 credits (each arm, base 110), 200 M.D.C. Cost: 28,000 credits (each leg, base 130), 90 M.D.C Cost: 6,000 credits (head, base 60); 2,000 credits per 10 M.D.C.
Enhanced Strength upgradesGains P.S. of 40. Costs: 32,000 Credits. 2000 credits above 24 base.
Enhanced Prowess upgradesGains a P.P. of 30. Costs: 24,000 Credits. 2000 credits above 18 base.
Enhanced Speed upgradesGains a Speed of 106 (132 Base) (-20% Heavy Armor Penalty -26 to speed) 1500 credits above 132 (106) base.
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#2
UPGRADES



Built-In ComponentsDescription
Unknown Power SystemMost Cyborg and Full Conversion Borgs have nuclear systems that power them. The system that powers Tiburon is of an unknown energy type. Possible a type of limitless Fusion or even magic. This tech is considered unknown and/or super tech.
Cybernetic Right EyeHeads-Up-Display with Multi-Options; telescopic (x8 to x30 magnification, 6000ft.), macro lens (x2 to x20 magnification, 3ft. ), passive nightvision (2000ft), thermal-imaging (2000ft.), light filters (reduces glare), targeting display (+1 to strike with ranged weapons. Link to Left Eye through neural wire, though if right eye is destroyed, the Borg looses all  benefits of the component.)
Cybernetic Left EyeHeads-up-display with Optic Video Camera Implant; Allows for video transmissions to be view and interacted with on a Heads-Up-Display.  This also allows for full 4k recording and play back.
Built-in-Radio Receiver/Transmitter10g RF transmitter and receiver. Allows for wireless interface and radio reception. Basically WiFi in your head.
Built-in-Loud SpeakerAmply the Cyborgs voice like a bullhorn by 80 decibels.
Language TranslatorCan potentially Translate nearly all commonly spoken languages on Rifts Earth. 50% chance the language is stored (Holds up to 10 on basic level). This can be upgraded to 98% for 10,000 credits ( Upgrade Will hold a 100)
Built in Computer System Full functional computer, with calendar, clock, and a basic load of applications. The system utilizes the Heads-Up-Display and interacts with the Cyborgs mental commands. This gives them a +20% bonus to computer use. This bonus carries over to external systems connected with a patch cord.
Gyro CompassThis allows the Cyborg to always know up and down as well as North and the other directions.
Bionic LungGas Filtration, (Will filter out most toxins, dust, or air borne poisons by 98%), Oxygen storage, (Will last about a day without a normal source of oxygen) Takes 24 hours to recharge.
Universal Head Jack; Connector Plug Female date jack Located on the back of the neck. This Allows for internal and external interface with computer systems. Needs patch cord unless the system has WiFi which most machines do.
Finger JackUniversal Male Data jack with active nano interface transformation. Connects to any known port. This system is considered unknown and/or super tech
Nanite Repair SystemAutomatically repairs 2d6+ 10/level MDC per minute (4 melees). This system has unlimited uses and is considered unknown and/or super tech
E-Clip PortSimilar to the connector unit found in most energy weapons. While this will power an energy weapon, it can also power independent modular systems as well as recharge vehicles and other devices.

Built-In Weapon SystemsDescription
Heavy Forearm Laser BlastersOne on each Arm. Deals 4d6 MD. Each blast counts as 1 melee. 1,600 ft range, with 12 per E-clip (Unlimited if tied to the Cyborgs power supply.)
Shoulder Mounted Mini-Machine Gun Right Shoulder. 2d4x10 MD per 10 round burst. Each burst counts as 1 melee and costs 10 rounds. 2000 ft range. 300 rounds. Clip is fed from a back module.
Shoulder Mounted Particle Beam Cannon Left Shoulder. 6d6x10 MD. Each blast counts as 1 melee. 10 Blasts per E-clip. If connected to cyborg power supply ammo is unlimited. But When E-Clip is empty, it takes 1 full round to recharge from the Cyborgs Power supply.
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#3
Personal Equipment, Weapons, Artifacts and Wealth

Credits: | 0 (+1000 /Month from Salary once reinstated.)


WEAPONS

No Weapons in his possession.

EQUIPMENT

No other Gear other than what is literally connected to his body and couldn't be removed by anyone other than a Cyber-Doc or Technician.
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ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.