The Master
NAME: Gideon Marvos | SUPERHUMAN TYPE: Titan Seradrim | ORIGIN PATH: - Foreigner. Refugee from the Fallen Galactic Federation. |
CONCEPT: Former military general turned healer. | ARCHETYPE: Elementalist | ROLE PATH: - Battlefield Healer, fought countless battles in the eternal galactic war. |
BASE DEFENCE: 1 | EXPERIENCE TOTAL: 310 | COLLEGE PATH: - Circle of Heroes, found kinship with Heroes from Earth. |
SOFT ARMOR: 1 | APPROACH: Force | TIER 2 POWER: Base Target Number = 8 |
INSPIRATION: ***** *** | MOMENTUM CAPACITY: 4 | INSPIRATION POOL: 18 / 18 (Regens 1 per scene. Flux zone 1 per 10 min. Gain 1 Inspiration per Momentum) |
HEALTH: (Armor): 0 / 0 | (Bruised -1): 1 / 1 | (Injured -2): 2 / 2 | (Maimed-4): 1 / 1 | Taken Out | DEAD | |
Destructive: 5
|
Intuitive: 3
|
Reflective: 3
|
ATTRIBUTES |
Intellect: **** | Expert in Multiple Fields | Might: **** | Professional Bodybuilder | Presence: **** | High Priced Lawyer or Speaker |
Cunning: **** | Head on a Swivel | Dexterity: *** | You might know how to Juggle. | Manipulation: ** | You usually manage not to embarrass yourself |
Resolve: *** | You Meditate once a week | Stamina: **** | Competitive Runner or Hiker | Composure: *** | You can usually tell when someone is lying. |
Durability Scale: 1 | Leadership Scale: 1 | Mental Scale: 1 | Might Scale: 1 | Power Scale: 1 | Speed Scale: 1 |
SKILLS |
Aim: | |
Athletics: **** | (Specialty: Dodging) |
Close Combat: ***** | (Specialty: Elemental Fighting) |
Command: ***** | (Specialty: Elements) |
Motivational Speaker | (Skill Tricks: Spend 1 Momentum before making a Persuasion roll to convince a friendly or neutral target to add your Command dice to the roll) |
Culture: | - |
Empathy: *** | (Specialty: Sense Motive) |
Enigmas: *** | (Specialty: Battlefield Tactics) |
Humanities: | - |
Integrity: *** | (Specialty: Resisting Fear) |
Strength of Conviction | (Skill Tricks: Spend 1 Momentum to add your Integrity dice to the next Command roll) |
Larceny: | - |
Medicine: ***** | (Specialty: First Aid) |
Persuasion: *** | (Specialty: Projecting Honesty) |
Pilot: | - |
Science: | - |
Survival: *** | (Specialty: Cooking) |
Technology: | - |
EDGES |
Always Prepared: * | Unaffected by losing ambush rolls |
PATH-EDGES |
Hardy: ** | Edge dots as Enhancement to resist indirect Damage. Healing time halved. |
Keen Sense: ** | +1 Enhancement for rolls using sight and hearing |
Iron Will: *** | +3 Enhancement to resist fear, torture, interrogation, mind-altering drugs, and even supernatural powers of cohesion, control and manipulation. |
Indomitable: * | Prerequisites: Iron Will: ***. Your mind is your own, nothing can make you change it. While you can be presented with two or more bad options, they are yours to choose. |
Tough Cookie: ** | +1 Soft Armor that stacks with other sources |
Danger Sense: * | Reflexive Survival + Cunning roll to detect immediate harmful threats. |
Artifact: ***** | Rank 5 Artifact from the ship. Multifunction Survival Unit. +2 daily enhancement to all checks due to being well fed and rested. +3 enhancement to create any multi-tool. |
PATH STYLE-EDGES |
STORY POINTS |
Attributes: Starting: +26 | 7/9/5 | Resilience: 3 | Bonus: (Presence 1) | Inspired Bonus: (Stamina 1) |
Skills: +24 | Starting: 6 | Starting Path Skills: 9 | Awarded Path Skills: 9 |
Skill Tricks: +1 |
Edges: +16 | Starting: 4 | Starting Path Bonus: 6 | Awarded Path Edges: 6 |
Paths: +3 | Starting Path 3 | Purchased Path Levels 3 |
Starting Inspiration 1 | Starting Facets 3 | Starting Gifts 4 |
EXPERIENCE EXPENDITURE |
Attributes: +5 | Exp cost 50 |
Skills: +10 | Exp costs 50 |
Specialties: +0 | Exp costs 0 |
Skill Tricks: +1 / Exp costs 3 |
Edges: | Exp costs |
Path Edges: + | Exp Cost: 0 |
Enhanced Edges: +1 | Exp Costs: 6 |
Facets: +8 | Exp Cost: 80 |
Path Gifts: +9 | Exp Cost: 36 |
Gifts: +4 | Exp Cost: 20 |
Path Increases: +3 | Exp Cost: 54 |
Spent Exp: 299 | Unspent: 11 |