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Gideon Marvos
#1
The Master

NAME: Gideon MarvosSUPERHUMAN TYPE: Titan SeradrimORIGIN PATH: - Foreigner. Refugee from the Fallen Galactic Federation.
CONCEPT: Former military general turned healer.ARCHETYPE: ElementalistROLE PATH: - Battlefield Healer, fought countless battles in the eternal galactic war.
BASE DEFENCE: EXPERIENCE TOTAL:  310COLLEGE PATH: - Circle of Heroes, found kinship with Heroes from Earth.
SOFT ARMOR: 1 APPROACH: ForceTIER 2 POWER: Base Target Number = 8
INSPIRATION: ***** ***MOMENTUM CAPACITY: 4INSPIRATION POOL: 18 / 18 (Regens 1 per scene. Flux zone 1 per 10 min. Gain 1 Inspiration per Momentum)
HEALTH: (Armor): 0 / 0 | (Bruised -1): 1 / 1 | (Injured -2): 2 / 2 | (Maimed-4): 1 / 1 | Taken Out | DEAD |
Destructive: 5
Intuitive: 3
Reflective: 3


ATTRIBUTES
Intellect: ****Expert in Multiple FieldsMight: ****Professional BodybuilderPresence: ****High Priced Lawyer or Speaker
Cunning: ****Head on a SwivelDexterity: ***You might know how to Juggle.Manipulation: **You usually manage not to embarrass yourself
Resolve: ***You Meditate once a weekStamina:  ****Competitive Runner or HikerComposure: ***You can usually tell when someone is lying.
Durability Scale: 1 Leadership Scale: 1Mental Scale: 1Might Scale: 1Power Scale: 1 Speed Scale: 1



SKILLS
 
Aim:
Athletics: ****(Specialty: Dodging)
Close Combat: *****(Specialty: Elemental Fighting)
Command: *****(Specialty: Elements)
Motivational Speaker(Skill Tricks: Spend 1 Momentum before making a Persuasion roll to convince a friendly or neutral target to add your Command dice to the roll)
Culture: -
Empathy: ***(Specialty: Sense Motive)
Enigmas: ***(Specialty: Battlefield Tactics)
Humanities: -
Integrity: ***(Specialty: Resisting Fear)
Strength of Conviction (Skill Tricks: Spend 1 Momentum to add your Integrity dice to the next Command roll)
Larceny: -
Medicine: *****(Specialty: First Aid)
Persuasion: ***(Specialty: Projecting Honesty)
Pilot: -
Science: -
Survival: ***(Specialty: Cooking)
Technology: -



EDGES
Always Prepared: * Unaffected by losing ambush rolls

PATH-EDGES
Hardy: ** Edge dots as Enhancement to resist indirect Damage. Healing time halved.
Keen Sense: ** +1 Enhancement for rolls using sight and hearing
Iron Will: *** +3 Enhancement to resist fear, torture, interrogation, mind-altering drugs, and even supernatural powers of cohesion, control and manipulation.
Indomitable: *Prerequisites: Iron Will: ***. Your mind is your own, nothing can make you change it. While you can be presented with two or more bad options, they are yours to choose.
Tough Cookie: ** +1 Soft Armor that stacks with other sources
Danger Sense: *Reflexive Survival + Cunning roll to detect immediate harmful threats.
Artifact: *****Rank 5 Artifact from the ship. Multifunction Survival Unit. +2 daily enhancement to all checks due to being well fed and rested. +3 enhancement to create any multi-tool.
PATH STYLE-EDGES




STORY POINTS
Attributes: Starting: +26 | 7/9/5 | Resilience: 3 | Bonus: (Presence 1) | Inspired Bonus: (Stamina 1) 
Skills: +24 | Starting: 6 | Starting Path Skills: 9 | Awarded Path Skills: 9
Skill Tricks: +1
Edges: +16 | Starting: 4 | Starting Path Bonus: 6 | Awarded Path Edges: 6
Paths: +3 | Starting Path 3 | Purchased Path Levels 3
Starting Inspiration 1 | Starting Facets 3 | Starting Gifts 4

EXPERIENCE EXPENDITURE 
Attributes: +5 | Exp cost 50
Skills: +10 | Exp costs 50
Specialties: +0 | Exp costs 0
Skill Tricks: +1 / Exp costs 3
Edges:  | Exp costs
Path Edges: + | Exp Cost: 0
Enhanced Edges: +1 | Exp Costs: 6
Facets: +8  | Exp Cost: 80 
Path Gifts: +9 | Exp Cost: 36
Gifts: +4 | Exp Cost: 20
Path Increases: +3 | Exp Cost: 54
Spent Exp: 299 | Unspent: 11
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#2
INSPIRATION POWERS
Inspired DefenseCosts 1 Inspiration point. Gains a bonus to the characters defense equal to their lowest rated Facet for the rest of the scene.
Destructive Action: *****Costs 1 Inspiration point. Intention. Activate to add Destructive facet rating to any dice check that would be destructive. Examples: Breaking up a relationship, kicking in a door, ruining someone's reputation or overthrowing a government, etc. This does not apply to direct damage inflicted in combat.
Intuitive Action: ***Costs 1 Inspiration point. Luck. Activate to add Intuitive facet rating to any dice check that requires quick thinking or acting instinctively in the moment.  Examples: Shouting a warning, tackling or grabbing someone to save them, fast talking a guard or the police, etc.
Reflective Action: ***Costs 1 Inspiration point. This is a measure of the characters capacity for patience, careful thought, planning, and focus and is a measure of his Resilience.  Examples: Most extended actions, or actions meant to recall information or put an established plan into action.
ENHANCED POWERS
ReflectCosts 1 Inspiration. The Titan Seradrim can choose to reflect a single attack that they are successfully struck with.  They still take damage from the attack as normal, but they are able to reflect or replicate that exact same damage or effect right back at the target with as many successes as the attacker rolled with the Titan adding their Destructive facet to it as Enhancement.
Administrative AccessCosts 1 Inspiration. Those few Ancient Aliens who arrived on the AEON have an innate authorized access over the nanite colonies or Ambrosia as the locals call it. In this regard, this gives them the ability to add their Intuitive Facet to command any creature or construct infused or empowered by Ambrosia.  When targeted by a power that was the result of Ambrosia,  The Character may add their Reflective Facet as an active complication when attacked with Inspired Powers, even if no resistance is normally available.  When no resistance is offered, a Clash results and the character rolls Inspiration + Reflective Facet vs whatever power was used.


LUCK GIFTS
Tacticians Insight(Attribute: (Presence) and Momentary.) At the start of any scene, you may make a plan of approach or attack for yoru group. This plan is expressed in a number of phrases equal to your Reflexive Facet.  whenever someone uses these points of guidance, they gain +2 Enhancement.
The Bigger they Are(Luck and Momentary) Spend 1 Inspiration. For one round, ignore the restriction stating you cannot effect 3 Scale above your own. The difference in scale is lowered by the characters highest Facet.
APTITUDE GIFTS
Home-Cooked Meal (Medicine and Constant. Prerequisite: Medicine: ***. If your character spends time preparing a meal for one or more people, their Attitude towards you increases by 1. Other players partaking may choose to take advantage of this as well. Additionally, you are always prepared with snacks or other offerings (tea, coffee, beverages, etc.) to help soothe or calm others, granting you a +1 Enhancement to applicable actions
Balm of Healing(Medicine and Momentary) Prerequisites: Medicine: **. Costs 1 Inspiration. Roll Medicine + Intellect to heal Injuries and Status Conditions. 1 Success per unmodified penalty for wounds and 3 successes for Status. Ordinary mortals can be healed once a day; those exposed to ambrosia can be healed multiple times.
Skill Excellence(Medicine). Constant and Intention. Prerequisite: Medicine: *****. Skill acts like a 6th dot. Target number is reduced by 1. Reflective 5, the Talent can use any known skill tricks with no Momentum Costs. At Destructive 5, the Talent can add 1 Scale to all uses of the Skill. Chosen Scale can be Speed, Power, Or number of targets (Multiplied by 5 for a single use of the skill.) Intuitive Facet 5 all successes rolled are doubled, (This does not affect Enhancements.)
Skill Excellence(Close Combat). Constant and Intention. Prerequisite: Close Combat *****. Skill acts like a 6th dot. Target number is reduced by 1. Reflective 5, the Talent can use any known skill tricks with no Momentum Costs. At Destructive 5, the Talent can add 1 Scale to all uses of the Skill. Chosen Scale can be Speed, Power, Or number of targets (Multiplied by 5 for a single use of the skill.) Intuitive Facet 5 all successes rolled are doubled, (This does not affect Enhancements.)
Skill Excellence(Command). Constant and Intention. Prerequisite: Command *****. Skill acts like a 6th dot. Target number is reduced by 1. Reflective 5, the Talent can use any known skill tricks with no Momentum Costs. At Destructive 5, the Talent can add 1 Scale to all uses of the Skill. Chosen Scale can be Speed, Power, Or number of targets (Multiplied by 5 for a single use of the skill.) Intuitive Facet 5 all successes rolled are doubled, (This does not affect Enhancements.)

OLYMPIAN GIFTS
Unassailable Divinity(Stamina and Momentary.) Elemental energies swirl around the Olympian, striking down any who dare approach them. Spend 1 Inspiration to surround yourself with elemental energy of your choice for the scene. Attacks against you suffer your Destructive Facet as a Complication. If not bought off or if attack misses, attackers in Close Combat without reach suffer 1 Injury, while ranged and reach attackers see their projectiles and weapons destroyed.
Improved Unassailed DivinitySpend 1 additional Inspiration to intensify the killing energies, inflicting 1 Contact Damage per round to anyone touching them.
Superior Unassailed DivinityBase effect may now be activated without spending Inspiration
Infinitely Penetrating Gaze(Cunning and Constant.) Prerequisite: Cunning **. Ignore any effects that would increase Difficulty or impose a Complication on attempts to notice things. A moment's concentration allows you to see or hear through objects less dense than metal or stone. Spend 1 Inspiration to pierce through most mundane material. If a power would block your senses, you gain +2 Enhancement to the Clash roll.
Holy Ground(Intellect and Momentary.) Prerequisites: Intellect ***, Inspiration ***. Cost: 1 Inspiration. Enliven the environment out to Close Range for 1 Scene.  Trees and plants twist, turn, and act as limbs for your character, earth and stone arrange themselves as desired, and even man-made structures try to comply, with doors and shutters closing or opening at the Olympian’s slightest desire. Gain +1 Enhancement to any action benefiting from the shifting environment. May spend an action to create or remove Difficult Terrain or Light Cover.
Improved Holy GroundGrants attacks with the environment. Gain two appropriate weapon tags of your choice and you may choose to use Close Combat or Aim + Intellect when making them.
Superior Holy GroundArea of effects increase out to Medium Range
Taste of Empyrean Essence(Stamina and Constant.) Prerequisite: Stamina ***. Element: (Stone) Gain 1 Hard Armor. If destroyed, it regenerates in the next Scene.
Might of Olympus(Might and Momentary. Reflavored Wrath of Olympus.) Costs: 1 Inspiration. Prerequisites: Might *** and Taste of Empyrean Essence. Infuse your fists with your chosen element and make an attack with Close Combat + Dexterity. (Stone) Gains the Weighted tag and can purchase Knockdown stunt. Can purchase Damage, Pin, and Inflict Critical Stunts.
Platonic Ideal of Stone(Presence and Stamina) and Momentary). Prerequisites: Stamina: ****, Presence: ****, Might of Olympus. The Olympian transcends the limits of their body. No longer do they channel their essence of choice; they simply are that thing. This Gift grants three effects. Wrath of Olympus no longer costs Inspiration, the Olympian is immune to damage based on their essence, and gains immense control over their element. Spend 1 Inspiration and roll Presence + Command to perform miraculous feats. The DM is the final arbiter of what can be done, but some examples are provided. The first example should require 1 success, the second 3, and the third 5. Stone: Split the earth, shape stone, cause earthquakes.



PATHS & CONTACTS
Galactic Survivor: * - Refugee from the Fallen Galactic Republic. Gifts: (Attribute: Stamina. Skills: Empathy and Integrity.) Skills: (Culture, Enigmas, Humanity, and Science.) Edges: (Artifact, Iron Will, Photographic Memory, Polyglot, Striking, and Wonderous Item.)
Battlefield Medic: *** - Trained to administer aid and support on the battlefield. They treat trauma, administer first aid and navigate battlefield conditions. Gifts: (Attribute: Intellect. Skills: Medicine and Athletics.) Skills: (Aim, Athletics, Medicine, and Survival.) Edges: (Danger Sense, Iron Will, Indomitable, One Against the Ocean, Waiting to Greet the Storm, Deflection Adept, Hardy, Keen Senses, Swift, Touch Cookie, and Any Martial Style.)
Circle of Heroes: ** - The character belongs to a group who pursue heroic deeds in hope their legend lives on forever giving them a measure of immortality. Gifts: (Skills: Close Combat, Integrity, and Survival.)Skills: (Close Combat, Integrity, Persuasion, and Survival.). Edges: (Adrenaline Spike, Big Hearted, Danger Sense, Hair Trigger Reflexes, Hardy, Intense Focus, Iron Will, and Tough Cookie.)
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#3
Artifacts

 
Command GauntletArtifact 4: The Source of these gauntlets date back to an ancient galaxy spanning civilization that existed before the Dinosaurs went extinct on Earth.  These Gauntlets were used by Federation terraformers and Wardens to help them maintain control of various elemental forces on any world they were assigned to. Forged from the metal Orachalcum these gauntlets have a durability scale of 4.
Rank: 4 Maximum Enhancement 5. Total Edge and Power rating: 7 dots all types. Tags 4.
Enhancement: 4+2 Enhancement to Elemental Control Powers. Can choose to stun only. Variable Elemental Settings.
PowersResonance: Each successful hit to the same target without missing adds +1 Enhancement.
Tags: 4Aggravated, Brutal, Melee, Worn 

Perfect StoneArtifact 1: This Perfect diamond is smoothly polished and cut with a clarity that is not of this earth. This object will return to the wielder when thrown.
Rank: 1Maximum Enhancement 2. Total Edge and Power Rating: 1 dot in Edges. Tags 1.
Enhancement: 2Piercing Damage
PowersReturning: Will Return to the Wielder from any point within the wielders sight if thrown or placed.
Tags: 1Brutal
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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.