Inspired Defense | Costs 1 Inspiration point. Gains a bonus to the characters defense equal to their lowest rated Facet for the rest of the scene. |
Destructive Action: ***** | Costs 1 Inspiration point. Intention. Activate to add Destructive facet rating to any dice check that would be destructive. Examples: Breaking up a relationship, kicking in a door, ruining someone's reputation or overthrowing a government, etc. This does not apply to direct damage inflicted in combat. |
Intuitive Action: *** | Costs 1 Inspiration point. Luck. Activate to add Intuitive facet rating to any dice check that requires quick thinking or acting instinctively in the moment. Examples: Shouting a warning, tackling or grabbing someone to save them, fast talking a guard or the police, etc. |
Reflective Action: *** | Costs 1 Inspiration point. This is a measure of the characters capacity for patience, careful thought, planning, and focus and is a measure of his Resilience. Examples: Most extended actions, or actions meant to recall information or put an established plan into action. |
Home-Cooked Meal | (Medicine and Constant. Prerequisite: Medicine: ***. If your character spends time preparing a meal for one or more people, their Attitude towards you increases by 1. Other players partaking may choose to take advantage of this as well. Additionally, you are always prepared with snacks or other offerings (tea, coffee, beverages, etc.) to help soothe or calm others, granting you a +1 Enhancement to applicable actions |
Balm of Healing | (Medicine and Momentary) Prerequisites: Medicine: **. Costs 1 Inspiration. Roll Medicine + Intellect to heal Injuries and Status Conditions. 1 Success per unmodified penalty for wounds and 3 successes for Status. Ordinary mortals can be healed once a day; those exposed to ambrosia can be healed multiple times. |
Skill Excellence | (Medicine). Constant and Intention. Prerequisite: Medicine: *****. Skill acts like a 6th dot. Target number is reduced by 1. Reflective 5, the Talent can use any known skill tricks with no Momentum Costs. At Destructive 5, the Talent can add 1 Scale to all uses of the Skill. Chosen Scale can be Speed, Power, Or number of targets (Multiplied by 5 for a single use of the skill.) Intuitive Facet 5 all successes rolled are doubled, (This does not affect Enhancements.) |
Skill Excellence | (Close Combat). Constant and Intention. Prerequisite: Close Combat *****. Skill acts like a 6th dot. Target number is reduced by 1. Reflective 5, the Talent can use any known skill tricks with no Momentum Costs. At Destructive 5, the Talent can add 1 Scale to all uses of the Skill. Chosen Scale can be Speed, Power, Or number of targets (Multiplied by 5 for a single use of the skill.) Intuitive Facet 5 all successes rolled are doubled, (This does not affect Enhancements.) |
Skill Excellence | (Command). Constant and Intention. Prerequisite: Command *****. Skill acts like a 6th dot. Target number is reduced by 1. Reflective 5, the Talent can use any known skill tricks with no Momentum Costs. At Destructive 5, the Talent can add 1 Scale to all uses of the Skill. Chosen Scale can be Speed, Power, Or number of targets (Multiplied by 5 for a single use of the skill.) Intuitive Facet 5 all successes rolled are doubled, (This does not affect Enhancements.) |
Unassailable Divinity | (Stamina and Momentary.) Elemental energies swirl around the Olympian, striking down any who dare approach them. Spend 1 Inspiration to surround yourself with elemental energy of your choice for the scene. Attacks against you suffer your Destructive Facet as a Complication. If not bought off or if attack misses, attackers in Close Combat without reach suffer 1 Injury, while ranged and reach attackers see their projectiles and weapons destroyed. |
Improved Unassailed Divinity | Spend 1 additional Inspiration to intensify the killing energies, inflicting 1 Contact Damage per round to anyone touching them. |
Superior Unassailed Divinity | Base effect may now be activated without spending Inspiration |
Infinitely Penetrating Gaze | (Cunning and Constant.) Prerequisite: Cunning **. Ignore any effects that would increase Difficulty or impose a Complication on attempts to notice things. A moment's concentration allows you to see or hear through objects less dense than metal or stone. Spend 1 Inspiration to pierce through most mundane material. If a power would block your senses, you gain +2 Enhancement to the Clash roll. |
Holy Ground | (Intellect and Momentary.) Prerequisites: Intellect ***, Inspiration ***. Cost: 1 Inspiration. Enliven the environment out to Close Range for 1 Scene. Trees and plants twist, turn, and act as limbs for your character, earth and stone arrange themselves as desired, and even man-made structures try to comply, with doors and shutters closing or opening at the Olympian’s slightest desire. Gain +1 Enhancement to any action benefiting from the shifting environment. May spend an action to create or remove Difficult Terrain or Light Cover. |
Improved Holy Ground | Grants attacks with the environment. Gain two appropriate weapon tags of your choice and you may choose to use Close Combat or Aim + Intellect when making them. |
Superior Holy Ground | Area of effects increase out to Medium Range |
Taste of Empyrean Essence | (Stamina and Constant.) Prerequisite: Stamina ***. Element: (Stone) Gain 1 Hard Armor. If destroyed, it regenerates in the next Scene. |
Might of Olympus | (Might and Momentary. Reflavored Wrath of Olympus.) Costs: 1 Inspiration. Prerequisites: Might *** and Taste of Empyrean Essence. Infuse your fists with your chosen element and make an attack with Close Combat + Dexterity. (Stone) Gains the Weighted tag and can purchase Knockdown stunt. Can purchase Damage, Pin, and Inflict Critical Stunts. |
Platonic Ideal of Stone | (Presence and Stamina) and Momentary). Prerequisites: Stamina: ****, Presence: ****, Might of Olympus. The Olympian transcends the limits of their body. No longer do they channel their essence of choice; they simply are that thing. This Gift grants three effects. Wrath of Olympus no longer costs Inspiration, the Olympian is immune to damage based on their essence, and gains immense control over their element. Spend 1 Inspiration and roll Presence + Command to perform miraculous feats. The DM is the final arbiter of what can be done, but some examples are provided. The first example should require 1 success, the second 3, and the third 5. Stone: Split the earth, shape stone, cause earthquakes. |