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Experience Points and Advancement
#51
Updated Experience

Character
EventBetimi : 5th Selina : 5thTomeal : 5th Ningalu : 5thNang : 4th Kubo : 3rd Simon : 8th LEVEL UP! Crozar : 3rd??? :
Starting XP13,37113,27112,24110,1337,0004,50028,3833,000   
The Mists...500500500500500500500500   
                      
                             
========================================================================================================================
Sub Total:500500500500500500500500   
Previous Experience:13,37113,27112,24110,1337,0004,50028,3833,000   
Current XP Total:13,871/ 15,00013,771/ 15,00012,741/ 15,00010,633/ 15,0007,500/ 10,0005,000/ 6,00028,883/ 36,0003,500/ 6000   
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#52
Updated Experience








Character
EventBetimi : 6th LEVEL UP! Selina : 6th LEVEL UP!Tomeal : 6th LEVEL UP! Ningalu : 5thNang : 5th LEVEL UP! Kubo : 4th LEVEL UP!  Crozar : 2nd (ECL:4) LEVEL UP! Simon : 8th??? :
Starting XP13,87113,77112,74110,6337,5005,0003,50028,883 
Wood Giant   500500  500  500 500  500 500 500   
Shack Attack 1,4001,4001,4001,4001,400 1,5751,575 750  ---
Role Playing   500 500 500  500 500  500  500   500 
                   
========================================================================================================================
Sub Total:   
Previous Experience:13,87113,77112,74110,6337,5005,0003,00028,383 
Current XP Total:16,271/ 21,00016,171/ 21,00015,141/ 21,00013,033/ 15,0009,900/ 15,0007,575/ 10,0006,075/ 10,000 30,633/ 36,000 

Nang was 100xp's off so I leveled him up anyways.  I've done this before for our Sorcerer (before he disappeared).  I'm not going to make anyone wait possibly months for the next xp dump for a measly 100xp's.  But Nang will still need to accumulate those 100xps.

Cozar will qualify to lower his Level adjustment at 6th Level [ECL 8].

Role Playing xp was given at 100xp's times the number of months since I've given xp (5).
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#53
Updated Experience









Character
EventBetimi : 7th LEVEL UP! Selina : 7th LEVEL UP! Tomeal : 7th LEVEL UP! Ningalu : 6th LEVEL UP! Nang : 6th LEVEL UP! Kubo : 5th LEVEL UP!  Crozar : 3rd (ECL:5) LEVEL UP! Simon : 9th??? :
Starting XP16,27116,17115,14113,0339,9007,5756,07530,633 
Lice Attack   1,750  1,750   1,750   1,944  1,944   2,156 2,156 1,167   
Portal 1,6001,6001,6001,8331,833 1,9561,956 1,067  ---
Role Playing   1,000  1,000  1,000  1,000  1,000  1,000  1,000   1,000  
Holiday Bonus 2,022  2,022  2,022  2,022  2,022  2,022  2,022  2,022  
========================================================================================================================
Previous Experience:13,87113,77112,74110,6337,5005,0003,00028,383 
Current XP Total: 22,643/ 28,00022,543/ 28,00021,513/ 28,00019,832/ 21,00016,699/ 21,00014,709/ 15,00013,209/ 15,000 35,889/ 36,000 
========================================================================================================================
Stat Bonus: Cha: 2nd, 6th || Dex: 4th Wis: 2nd, 6th || Con: 4th Str: 2nd, 6th || Cha: 4th Int: 2nd, 6th ||  Str: 4th Int: 2nd, 6th  ||  Con: 4th Dex: 2nd      || Wis: 4th Int: 2nd  Int: 2nd, 6th  || Dex: 4th, 8th  
  • It's been a long time since I've given out XP so I gave you a little more for Role Playing.  I'm also giving everyone a 2022 holiday bonus just cuz the last few years have been rough years and I wanted to spread a little joy!   Big Grin
  • Kubo gained a level and is only 291xp off from a 2nd level.  I can't let him jump 2 levels so he will have to wait.  Sorry!  Sad  But I will try to drop the next xp dump sooner so Kubo doesn't have to wait so long to gain his next level.  By that time Crozar will hopefully be ready to gain another level too!  Smile
  • Cozar will qualify to lower his Level adjustment at 6th Level [ECL 8].  So 3 more levels.  I know Level Adjustments suck.  Sad
  • I need everyone to tell me what stats you raised at levels 2, 4, and 6.  Betimi, Selina and Tomeal should have 3 stats raised.  Ning and Nang should have 2 stats raised but they now gain a 3rd point.  Kubo should have 2 stats raised and I don't think Crozar has add a stat yet but he gets one at 2nd level so go ahead a choose a stat to raise 1 point.
  • Please look for the GREEN highlighted info found >> Here << for house rules for leveling up!
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#54
Selina gained a point of Wis at 2 and 6, and a point of Con at 4.

I'm excited! I was going to have Selina select White Raven Tactics (because it's SO choice), but she's not high enough in MKV/Crusader level to access it. Rats. So, instead, she's going with Shadow Jaunt for standard action 50' teleport. It's not nearly as good as Shadow Blink, but that's too high a level anyway. I think we chose half+1? Right? So it's 5+Con. For the feat...tough choice for me between Stone Power and Extra Turning. She's going to be needing lots of Turns for lots of things, but Stone Power can give her up to 10 temp HP each time she uses it. And she's been taking a beating lately. The third option is probably Power Attack.
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#55
(01-13-2022, 03:08 AM)Selina Parcellus Wrote: Selina gained a point of Wis at 2 and 6, and a point of Con at 4.

I'm excited!  I was going to have Selina select White Raven Tactics (because it's SO choice), but she's not high enough in MKV/Crusader level to access it.  Rats.  So, instead, she's going with Shadow Jaunt for standard action 50' teleport.  It's not nearly as good as Shadow Blink, but that's too high a level anyway.  I think we chose half+1?  Right?  So it's 5+Con.  For the feat...tough choice for me between Stone Power and Extra Turning.  She's going to be needing lots of Turns for lots of things, but Stone Power can give her up to 10 temp HP each time she uses it.  And she's been taking a beating lately.  The third option is probably Power Attack.

For hit points, the minimum is Half the dice roll +1.  So you still roll normally and if the roll isn't at least your minimum then you bump it up to your minimum.  Then add your Constitution.  

Since Selina likes to jump into combat anything that lets her avoid or absorb damage is a good thing.

There's Divine Vigor would give her 14 hit points every time she used it and +10 movement and it would last for 3 minutes!  Divine armor isn't bad if you want to tank (DR 5/-) a lot of attacks all at once but it only lasts for 1 round.  Divine Shield would give you +3 AC for a number of round equal to half your Character Level.  But none of these would help Tomeal until next level when he picked up Turn Undead.

For Tomeal, Battle Blessing would be nice - it lets him cast his Paladin spells faster (example: a swift action instead of a standard) but again he doesn't get spells until next level.   Undecided  Another option would be Improved Bull Rush (No AoO and +4 to strength to push back)  It would get him into combat without worrying about getting splattered.

Any suggests would be welcome.
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#56
Battle Blessing is exceptional, but he needs spells for it to be of any use, as you said. Improved Critical (Scimitar) if you get him a scimitar (which you really should, IMHO). If you plan to make him mounted for long periods, Mounted Combat isn't bad down the road. Stand Still is excellent if you want to add a bit of control into him without reaching for MAD and extra feats. On that note, Goad isn't a bad option as well for a defender.

HP: [1d8]=6 So that's 6+3 is 9 HP.
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#57
From what I can tell Kubo raised his DEX at 2nd, looking into what he raised at 4th
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#58
From looking at my starting stats, the only stat of Kubo that has been raised is DEX, by 1. So just to confirm he gets to raise his Int, wis or cha by 1 as well.
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#59
Kubo is going to take another level of Barbarian

Bararin HP = [1d12]=7,

wich also gives him Uncanny Dodge (EX)
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#60
(01-13-2022, 10:51 PM)Kubo Wrote: From looking at my starting stats, the only stat of Kubo that has been raised is DEX, by 1. So just to confirm he gets to raise his Int, wis or cha by 1 as well.

I suspect you added 2pts.  One point to a physical and mental stat at 4th level.
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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.