NAME: Viego Silver | ALIGNMENT: Unprincipled | RANK: Corporal |
R.C.C.: Platinum Dragon | Race: Genetically Engineered Dragon | LEVEL: 1st | EXPERIENCE: 0 |
MDC: 627 / Regenerate 1d10/rnd | SDC 0 | HIT POINTS: 500 | HORROR FACTOR: 11 / 13 |
PPE: 70 | PPE/ISP RECOVERY: 5 /hour of sleep, 10 /w Meditation | ISP: 80 |
ATTRIBUTE | RATING | ADJUSTMENTS |
I.Q. | 21 | 7% One time Skill Bonus | Insight +3 |
M.E. | 19 | Save vs Psionics +5 | Save vs Insanity +3 | Save vs Horror Factor +9 | Save vs all Mind Control +3 |
M.A. | 26 | Intimidate/Trust 88% | Deception +6 |
P.S. | 42 | Restrained Punch: 3d6+27 SD | Full Punch: 1d4 MD | Power Punch: 3d4 MD | Carry/Lift 6,720lbs (3 tons), Pull 13,440lbs pull (7 tons) |
P.P. | 26 | Auto-Dodge +6 | Dodge and Parry +9 | Strike +8 | Initiative +2 | Roll with Impact +3 |
P.E. | 25 | Save vs Coma 20% | Save vs Death 20% | Save vs Magic/Poison +6 |
P.B. | 23 | Charm/Impress 65% |
Speed | 41 | ( 41*20 = 820 meters in one minute | 205 meters per round =41*5 ) (Flying): 100 (20*100 = 2,000 Meters in one minute | 100*5 = 500 meters per round) | 70 mph |
R.C.C. SKILLS | RATING | DESCRIPTION |
Languages and Literacy | 98% | Speak and Write American |
Languages and Literacy | 96%/96% | Speak and Write Elven/Draconic, Genetic Memory |
Mathematics: Basic | 64% | 45% (+5%/level) Addition, Subtraction, Division, Multiplication, Basic Geometry |
Lore: Magic | 59% | The Study of Magic, Genetic Memory |
Military: Etiquette | 42% | 35% (+5%/level) Navigating Military Structure, Rank and Life. Dealing with lower and higher Ranks. (GM - Trained by the Coalition. |
Physical: Forced March | - | (+2 to P.E., +1d4 to Speed, +2d6 to M.D.C.) |
Physical: Running | - | (+1 to P.E., +4d4 to Speed, +1d6 to M.D.C.) |
Radio: Basic | 72% | 45% (+10%) (+5%/level) Operation of any Radio and Communications Equipment |
W.P. Energy Pistol | - | Proficient with Energy Pistol's |
W.P. Energy Rifle | - | Proficient with Energy Rifles |
R.C.C. RELATED SKILLS | RATING | DESCRIPTION |
Pilot: Military Jet Fighter | 47% | The ability to drive, control and maneuver a Jet Fighter and gain Proficiency with it's weaponry. |
Pilot: Military Combat Helicopter (Ground) | 59% | The ability to drive, control and maneuver a Combat Helicopter and gain Proficiency with it's weaponry. |
Pilot: Robots and Power Armor | 83% | (+3%/Level) Gained from Robot Combat Elite: The ability to drive, control and maneuver Robots and Power Armor and gain Proficiency with it's weaponry. |
Pilot: Robot Combat Basics | - | The ability to drive, control and maneuver a Robot in Combat and gain Proficiency with it's weaponry. Gains all the bonuses under Robot Combat. +10% to Pilot: Robots and Power Armor |
Pilot: Robot Combat Elite: SAMAS | - | The ability to drive, control and maneuver a Specific Robot in Combat and gain Mastery with it's weaponry. All Combat bonuses listed under Robot Combat, are double for each specific Robot this skill pertains too. +10% to Pilot: Robots and Power Armor |
Pilot Related: Navigation | 54% | (+5%/level) |
Pilot Related: Weapon Systems | 57% | 40% (+10%) (+5%/level) If successful, +1 to strike with any Mounted Weapon for Every 20% in the skill. |
Pilot Related: Sensory Equipment | 44% | (+5%/level) |
SECONDARY SKILLS | RATING | DESCRIPTION |
Physical: Body Building | - | (+2 to P.S., +10 to M.D.C.) |
Domestic: Fishing | 47% | Skilled at catching fish with various methods from rivers, lakes and seas.(Special Interest) |
Physical: Athletics | - | (+1 to Parry and Dodge, +1 roll with Impact, +1 to P.S., +1d6 to Speed, +1d8 to M.D.C.) |
Hand to Hand: Dragon | Bonuses | Attacks Per Melee |
1st level | Knows (Bite, Punch, Kick, Claw, Swipe), Standard use of Breath Weapon - Counts as 1 Melee, +2 roll with impact, +1 to pull punch, Metamorph 1 Full Melee. | 4 |
POWERS | DESCRIPTION |
Magical Knowledge | Dragons are born with full understanding of how magic works. Can Utilize Techno-wizard Devices without instruction, recognize and use other types of Magic Weapons. Can Read Magic and Use Scrolls. Gains +1 Spell Strength and can Learn 3 spells/level, Can cast 2 spells/melee round. |
Recognize Magic Circles and Enchantments | 47% (5%/Level) |
Sense Ley Line | 47% (5%/Level) |
Sense Ley Line Nexus | 47% (5%/Level) |
Sense Dragon's | Sense other Dragons at a range of 20 miles and recognize them in their line of sight instantly. |
Chromatic Breath Weapon | May Choose between Fire (3d6 MD, 6ft wide area, 60ft range, 3 times /melee rnd), Ice (3d6 MD, 4ft wide area, 100ft range, 1 melee action), Lighting (4d6 MD to one target, 1 melee action) or Poison (Paralyzing Mist, 1d4+1 Minutes, 12ft wide area, 60ft range, 1 melee action, Successful save Negates for 24 hours). Once they become adults, they can utilize Plasma (5d6 MD, 6ft wide area, 80ft range, 3 times /melee rnd) and Light (4d6 MD, One Target, 200ft range, 1 melee rnd) |
Nightvision | 200ft (61meters) |
See Invisible | Can see Magically, Psionically, or Supernaturally Invisible subjects. |
Fire and Cold Resistant | Half-Damage from such sources. |
Impervious to Paralysis | Cannot be Paralyzed |
Metamorphosis | Can transform for 4 hours/Level. Same as Cats-eye Dragon. |
Teleport | 34% (+4% /level) |
Master Psionics | - Choose 12 minor Psionic Powers, with a two new power at levels, 3,6,9,12, and 15, then 2 powers every 3 levels afterwards - Choose 2 Super Psionic Powers, with a new power at levels, 3,6,9,12, and 15, then 1 power every 3 levels afterwards. - (+1d6+10 Internal Strength Points / Level) |
Master at Aerial Combat | +5 to Dodge and Parry while Air Borne, +4 to strike while Air Borne. This bonus applies to all forms of flying. |
Platinum Dragon Bonuses | +1 Attack /melee rnd, +2 Initiative, +10% Perception Checks, +2 Strike, +3 Dodge and Parry, +4 to pull punch, +3 to Roll with Impact, +6 to save vs Horror, +3 vs Psionics and Mind Control, and +1 to All other Saving Throws |