Viego Silver - DM Spiral - 07-05-2021
NAME: Viego Silver | ALIGNMENT: Unprincipled | RANK: Corporal |
R.C.C.: Platinum Dragon | Race: Genetically Engineered Dragon | LEVEL: 1st | EXPERIENCE: 0 |
MDC: 627 / Regenerate 1d10/rnd | SDC 0 | HIT POINTS: 500 | HORROR FACTOR: 11 / 13 |
PPE: 70 | PPE/ISP RECOVERY: 5 /hour of sleep, 10 /w Meditation | ISP: 80 |
ATTRIBUTE | RATING | ADJUSTMENTS |
I.Q. | 21 | 7% One time Skill Bonus | Insight +3 |
M.E. | 19 | Save vs Psionics +5 | Save vs Insanity +3 | Save vs Horror Factor +9 | Save vs all Mind Control +3 |
M.A. | 26 | Intimidate/Trust 88% | Deception +6 |
P.S. | 42 | Restrained Punch: 3d6+27 SD | Full Punch: 1d4 MD | Power Punch: 3d4 MD | Carry/Lift 6,720lbs (3 tons), Pull 13,440lbs pull (7 tons) |
P.P. | 26 | Auto-Dodge +6 | Dodge and Parry +9 | Strike +8 | Initiative +2 | Roll with Impact +3 |
P.E. | 25 | Save vs Coma 20% | Save vs Death 20% | Save vs Magic/Poison +6 |
P.B. | 23 | Charm/Impress 65% |
Speed | 41 | ( 41*20 = 820 meters in one minute | 205 meters per round =41*5 )
(Flying): 100 (20*100 = 2,000 Meters in one minute | 100*5 = 500 meters per round) | 70 mph |
R.C.C. SKILLS | RATING | DESCRIPTION |
Languages and Literacy | 98% | Speak and Write American |
Languages and Literacy | 96%/96% | Speak and Write Elven/Draconic, Genetic Memory |
Mathematics: Basic | 64% | 45% (+5%/level) Addition, Subtraction, Division, Multiplication, Basic Geometry |
Lore: Magic | 59% | The Study of Magic, Genetic Memory |
Military: Etiquette | 42% | 35% (+5%/level) Navigating Military Structure, Rank and Life. Dealing with lower and higher Ranks. (GM - Trained by the Coalition. |
Physical: Forced March | - | (+2 to P.E., +1d4 to Speed, +2d6 to M.D.C.) |
Physical: Running | - | (+1 to P.E., +4d4 to Speed, +1d6 to M.D.C.) |
Radio: Basic | 72% | 45% (+10%) (+5%/level) Operation of any Radio and Communications Equipment |
W.P. Energy Pistol | - | Proficient with Energy Pistol's |
W.P. Energy Rifle | - | Proficient with Energy Rifles |
R.C.C. RELATED SKILLS | RATING | DESCRIPTION |
Pilot: Military Jet Fighter | 47% | The ability to drive, control and maneuver a Jet Fighter and gain Proficiency with it's weaponry. |
Pilot: Military Combat Helicopter (Ground) | 59% | The ability to drive, control and maneuver a Combat Helicopter and gain Proficiency with it's weaponry. |
Pilot: Robots and Power Armor | 83% | (+3%/Level) Gained from Robot Combat Elite: The ability to drive, control and maneuver Robots and Power Armor and gain Proficiency with it's weaponry. |
Pilot: Robot Combat Basics | - | The ability to drive, control and maneuver a Robot in Combat and gain Proficiency with it's weaponry. Gains all the bonuses under Robot Combat. +10% to Pilot: Robots and Power Armor |
Pilot: Robot Combat Elite: SAMAS | - | The ability to drive, control and maneuver a Specific Robot in Combat and gain Mastery with it's weaponry. All Combat bonuses listed under Robot Combat, are double for each specific Robot this skill pertains too. +10% to Pilot: Robots and Power Armor |
Pilot Related: Navigation | 54% | (+5%/level) |
Pilot Related: Weapon Systems | 57% | 40% (+10%) (+5%/level) If successful, +1 to strike with any Mounted Weapon for Every 20% in the skill. |
Pilot Related: Sensory Equipment | 44% | (+5%/level) |
SECONDARY SKILLS | RATING | DESCRIPTION |
Physical: Body Building | - | (+2 to P.S., +10 to M.D.C.) |
Domestic: Fishing | 47% | Skilled at catching fish with various methods from rivers, lakes and seas.(Special Interest) |
Physical: Athletics | - | (+1 to Parry and Dodge, +1 roll with Impact, +1 to P.S., +1d6 to Speed, +1d8 to M.D.C.) |
Hand to Hand: Dragon | Bonuses | Attacks Per Melee |
1st level | Knows (Bite, Punch, Kick, Claw, Swipe), Standard use of Breath Weapon - Counts as 1 Melee, +2 roll with impact, +1 to pull punch, Metamorph 1 Full Melee. | 4 |
POWERS | DESCRIPTION |
Magical Knowledge | Dragons are born with full understanding of how magic works. Can Utilize Techno-wizard Devices without instruction, recognize and use other types of Magic Weapons. Can Read Magic and Use Scrolls. Gains +1 Spell Strength and can Learn 3 spells/level, Can cast 2 spells/melee round. |
Recognize Magic Circles and Enchantments | 47% (5%/Level) |
Sense Ley Line | 47% (5%/Level) |
Sense Ley Line Nexus | 47% (5%/Level) |
Sense Dragon's | Sense other Dragons at a range of 20 miles and recognize them in their line of sight instantly. |
Chromatic Breath Weapon | May Choose between Fire (3d6 MD, 6ft wide area, 60ft range, 3 times /melee rnd), Ice (3d6 MD, 4ft wide area, 100ft range, 1 melee action), Lighting (4d6 MD to one target, 1 melee action) or Poison (Paralyzing Mist, 1d4+1 Minutes, 12ft wide area, 60ft range, 1 melee action, Successful save Negates for 24 hours). Once they become adults, they can utilize Plasma (5d6 MD, 6ft wide area, 80ft range, 3 times /melee rnd) and Light (4d6 MD, One Target, 200ft range, 1 melee rnd) |
Nightvision | 200ft (61meters) |
See Invisible | Can see Magically, Psionically, or Supernaturally Invisible subjects. |
Fire and Cold Resistant | Half-Damage from such sources. |
Impervious to Paralysis | Cannot be Paralyzed |
Metamorphosis | Can transform for 4 hours/Level. Same as Cats-eye Dragon. |
Teleport | 34% (+4% /level) |
Master Psionics | - Choose 12 minor Psionic Powers, with a two new power at levels, 3,6,9,12, and 15, then 2 powers every 3 levels afterwards
- Choose 2 Super Psionic Powers, with a new power at levels, 3,6,9,12, and 15, then 1 power every 3 levels afterwards.
- (+1d6+10 Internal Strength Points / Level) |
Master at Aerial Combat | +5 to Dodge and Parry while Air Borne, +4 to strike while Air Borne. This bonus applies to all forms of flying. |
Platinum Dragon Bonuses | +1 Attack /melee rnd, +2 Initiative, +10% Perception Checks, +2 Strike, +3 Dodge and Parry, +4 to pull punch, +3 to Roll with Impact, +6 to save vs Horror, +3 vs Psionics and Mind Control, and +1 to All other Saving Throws |
RE: Viego Silver - DM Spiral - 07-05-2021
PSIONIC POWERS
PSIONICS | SCHOOL | SAVE | COST | RANGE | DURATION | DESCRIPTION |
Healing Touch | Healing | None | 6 | Touch | Instant | Restores 2d6+1 Hit Points, S.D.C, or M.D.C. With and Additional +1 Per/Level |
Restore P.P.E. | Healing | None | 4 +The Amount Transferred | Touch | Permanent | Converts I.S.P. to P.P.E and transfers it to a will subject on a 1 to 1 conversion. |
Stop Bleeding | Healing | None | 2 (Self), 4 (Others) | Personal or Touch | Permanent | Stops bleeding Damage over Time. And restores 1d6 Hit Points |
Intuitive Combat | Physical | None | 10 | Personal | 2 Melees/Level | Bonuses; +3 Initiative, +2 Strike, +2 Parry, +4 Dodge, +4 Pulled Punch, +2 to Roll with Punch, Fall or Impact, +2 to Disarm. Can't be caught by Surprise. +10% to balance Related skills, Gymnastics, Climb, and Swimming. Due to the Concentration, the Psychic cannot maintain another power, and can only cast Powers that have Instant Cast times. Bonuses increase by +1 /5 Levels |
Mind Block | Physical | None | 4 | Personal | Immediate | Adds +2 to all Psychic and Mental Attacks per Casting. Stacks up to +10. |
Alter Aura | Physical | None | 2 | Personal | 1 hour/level | Allows the psychic to change the information gleaned from reading and individuals Basic Aura. Alter Alignment, Psychic or Magical Energies, Health, Mental State, Conceal or Alter Attributes. |
Meditation | Physical | None | None | Personal | 1 hour minimum | Recovers I.S.P. as indicated on Character Sheet or 6/hour |
Telekinesis | Physical | Dodge | 1 per 10lbs. | 60ft. | 2 Minutes /Level | Can manipulate one Object. Objects are moved too slowly (Walking Pace) to be used as weapons. They could be dropped on someone, but that's assuming they don't see the slowly hovering object. |
Mask P.P.E | Sensitive | None | 4 | Personal | 10min/Level | Completely Mask all but the normal levels of P.P.E. (4 P.P.E.) |
Mask I.S.P. and Psionics | Sensitive | None | 7 | Personal | 10min/Level | Completely Mask all Psionics he/she possesses making them effectively normal. While this power is active they cannot use any other Psionic Powers without breaking it. |
See Aura | Sensitive | None | 6 | 60ft. | 2 Melees | Sense General Experience (1-3, Low)(4-7, Medium)(8+, High), Presence of Magic or Psionics, High or Low P.P.E., Presence of Possessing Entity, Detect Unusually Aberration, Insanity, Mutant, Etc. |
Sixth Sense | Sensitive | None | 2 | 90ft. | Until the Danger Passes | Reactive; First round bonuses only; +6 to Initiative, +2 to Parry, +3 to Dodge, Bonuses Increase by +1 /5 Levels. |
SUPER PSIONICS | SAVE | COST | RANGE | DURATION | DESCRIPTION |
Psionic Invisibility | Victims at -2 Save; Area Effect | 10 | Effects Everyone in Line of Sight or 100ft. | 1min/Level +1 min/Level | Cause everyone who sees the Psychic to ignore them or not register that they were there. |
Telemechanics | None | 10 | Touch or 5ft. | 10min. +2min/Level | Knows everything about a machine, Schematics, Power Source, and 60% skill to Operate or +10% if the psychic possesses the needed skill already. |
RE: Viego Silver - DM Spiral - 07-05-2021
Personal Equipment, Weapons, Artifacts and Wealth
Credits: | 1000 (+1800 /Month from Salary)
WEAPONS
C-27 Plasma Cannon
Cost: 32,000 credits.
Weight: 12 lbs.
Damage: 6D6 MD damage per shot
Rate of Fire: Each Blast counts as 1 melee's
Payload: 10 blasts per short E-clip or 12 laser blasts per long E-clip.
Bonus to Strike: +1 to Strike on Aimed attacks in addition to the characters usual bonuses.
Vibro-Knife
Cost: 7000 credits
- Deals 1d6 MD | Range: Melee
Large Silver Plated Knife
Cost: 200 credits
- Deals 1d6 SD | Range: Melee
ARMOR
Deadboy Light Armor
Black Market Price: 35,000 to 45,000 credits
- MDC by location; | Helmet: 35 | Arms: 35 each | Legs: 50 each | Main Body: 50 |
- Complete environmental suit, cable of surviving in all hostile environments including space
- Computer controlled Life Support
- Internal Cooling and Temperature Control
- Artificial air circulation systems, Gas filtration, humidifier
- Independent Oxygen supply. Contains Five hours of Oxygen which auto engages in low oxygen or contaminated environments.
- Insulated: Immune to Normal fire damage. Nuclear, Plasma and Magic Fires do normal damage.
- Radiation Shielded
- Polarized and Light Sensitive self adjusting visor.
- Built in loudspeaker, 80 decibels.
- Directional, short range radio in the Helmet, 5 miles
- Removable Helmet Faceplate
- Wrist Mini-Computer; Indicates multiple bits of information on default, such as armor damage, oxygen supply, compass, time, date, etc.
- Ammo and Supply waist belt; Choice of shoulder or hip holster
- Boot Holster for survival knife or Vibro-blade.
BASIC EQUIPMENT
Basic Military Package: Bedroll, Heavy Blanket, 2 M.D.C. Canteen, Knapsack, Fishing Line (50ft.), Flashlight Large, Grappling Hook and Line (100ft.), Machete with Canvas Sheath, and Sleeping Bag.
VEHICLES
Coalition SAMAS Power Armor
Modified by Aaron Brand
Black Market Price: 2,000,000 credits
Model Type: PA-09A
Class: Strategic Armor Military Assault Suit (SAMAS)
Crew: One
Speed: Running 40 mph | Leap 20ft Vertical or 40ft Horizontal. w/thrusters Leap 200ft Vertical or 300ft Horizontal | Flying 500mph, Cruising 200mph
Engine: Nuclear (Average Life Span: 40 Years)
Armor: M.D.C. by location: Shoulder Wings (2) 95 each |Main Rear Jets 100 each | Lower Maneuvering Jets 35 each | Ammo Drum, rear 40 each | Railgun 70 | Arms 120 each | Legs 200 each | Head 90 | Main Body 500
Weapons System: C-50 SAMAS Rail Guns
- Weapon will rotate 360 degrees and 70 degrees up and down in an arc.
- Weight: 90lbs.
- Damage: 40 rnd burst (1d6x10 MD), single round (1d6 MD)
- Rate of Fire: Each burst 1 Melee's
- Range: 4000ft
- Payload: 2,000 rounds each, 50 bursts.
Weapons System: CM-2 Rocket Launcher
- Anti-Aircraft and Defense
- Damage: Plasma based Armor Piercing (1d6x10 MD)
- Rate of Fire: One or Two simultaneously /per Melee Round
- Range: One Mile
- Payload: Two Mini-Missiles
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