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Character Creation/ Applications
[quote pid='42143' dateline='1595966914']
[quote pid='42142' dateline='1595966210']
List of Magic Items



Spell Scroll (Cleric: Animate Dead Monsters, Silence, 15' Radius, Commune, Quest) --Aly
Spell Scroll (Cleric: Forbiddance, Dispel Magic, Aerial Servant, Commune, Forbiddance, Control Weather)  --Aly
Spell Scroll (Cleric: Remove Paralysis, Neutralize Poison) --Aly
Spell Scroll (Cleric: Aid)  --Aly
Spell Scroll (Cleric: Abjure, Resist Cold) --Aly

Spell Scroll (Mage: Mordenkainen's Lucubration, Vocalize, Power Word, Blind, Jump, Mass Charm, Repulsion) - Eloric
Spell Scroll (Mage: Sleep, Levitate, Sequester, Wall of Fire, Suggestion) - Eloric
Spell Scroll (Mage: Leomund's Tiny Hut, Haste, Otiluke's Freezing Sphere, Disintegrate, Extension II, Message) - Eloric
Spell Scroll (Mage: Glassteel, Enchant An Item, Legend Lore, Read Magic) - Eloric
Spell Scroll (Mage: Magic Mirror) - Eloric
Spell Scroll (Mage: Dig, Massmorph, Clairvoyance) - Eloric
Spell Scroll (Mage: Continual Light, Enchanted Weapon, Dolor, Project Image, Guards and Wards) - Eloric
Spell Scroll (Mage: Succor) - Eloric

Scroll of Protection - Magic -- Aly ???

Scroll of Protection - Weapons, Magical Blunt
Scroll of Protection - Lycanthropes - All Lycanthropes - Eloric
Scroll of Protection - Lycanthropes - All Lycanthropes 
Scroll of Protection - Weapons, Non-magic Missile - Sumayl
Scroll of Protection - Weapons, Magical Missile
Scroll of Protection - Possession -Aly???
Scroll of Protection - Cold 
Scroll of Protection - Undead - Skeletons - Eloric
Scroll of Protection - Petrification 
Scroll of Protection - Traps
Scroll of Protection - Water

Elixir of Health -- Aly

Philter of Persuasiveness - Rhodric
Philter of Love 
Philter of Love

Potion of Invisibility 
Potion of Water Breathing -- Aly
Potion of Human Control - Humanoids
Potion of Vitality
Potion of Plant Control
Potion of Rainbow Hues 
Potion of Sweet Water -- Aly
Potion of Levitation- Sumayl
Potion of Delusion > Cursed
Potion of Fire Breath 
Potion of Animal Control - Avian
Potion of Polymorph (Self) 
Potion of Polymorph (Self) 
Potion of Polymorph (Self)
Potion of Polymorph (Self) -- Aly
Potion of Healing - Eloric
Potion of Speed -- Aly
Potion of Delusion
Potion of Invisibility
Potion of Healing - Eloric
Potion of Undead Control - Zombies
Potion of Fire Resistance - Sumayl

Oil of Disenchantment - Eloric
Oil of Disenchantment
Oil of Disenchantment
Oil of Slipperiness
Oil of Fiery Burning 
Oil of Elemental Invulnerability -- Aly ????

Ring of Regeneration -- Aly
Ring of Protection +1 - Eloric
Ring of Shooting Stars 
Ring of Feather Falling - Sumayl
Ring of Sustenance -- Aly ????
Ring of Jumping 
Ring of Animal Friendship
Ring of Shooting Stars
Ring of Water Walking - Sumayl
Ring of Invisibility - Rhodric

Wand of Metal and Mineral Detection - Eloric
Wand of Metal and Mineral Detection -- Aly
Wand of Metal and Mineral Detection
Wand of Magic Missiles - Eloric
Wand of Lightning Bolts - Eloric
Wand of Illusion 
Wand of Size Alteration - Eloric

Rod of Cancellation -- Aly

Staff-Mace
Staff of the Serpent > Cleric Only ----- Aly

Deck of Illusions, Potion of Climbing, Potion of Vitality, Oil of Impact 
Deck of Many Things - Eloric
Manual of Golems - Flesh -----------------Magic Users only! - Eloric
Instrument of the Bards - Ollamh Harp 
Iron Flask -- Aly
Boat, Folding - Eloric
Scarab of Enraging Enemies > Cursed
Scarab of Death > Cursed
Sovereign Glue
Robe of Useful Items (Wizard Only)  [10 100gp Gems, 2 x Dagger, Ladder, 2 x Lantern, 2 x Mirror, Pit, 2 x Pole, 2 x Rope, 2 x Sack, Silver Coffer] - Eloric

Shield +1 - Sumayl
Shield +2 --Aly

Bracers of Defense [AC 5] Eloric

Leather Armor +1
Leather Armor +2  - Rhodric
Studded Leather +1
Splint Mail +2
Elfin Chain Mail +1
Plate Mail +1
Plate Mail +1 -- Aly
Plate Armor, Full +2 - Sumayl


Dart +2, 2-8
Knife +2 
Dagger +1, +2 vs. creatures smaller than man-sized 
Scimitar of Speed +4 - Sumayl
Spear +2 to Bow (strength) - Aly
Bolt +2, 2-20
Flail +2 -- Aly
Flail +2  - Sumayl
Spear, Cursed Backbiter
Battle Axe +2
Sword +1, Cursed
Sword +1
Sword +1
Sword +1
Sword +1, +4 vs. reptiles
Sword -2, Cursed
Sword +2, Giant Slayer-- Aly
Sword +2, Short, Quickness (Change to Longsword) -Rhodric
Sword +4 - Aly
[/quote]

[/quote]
I have indicated the Items Rhodric is interested in the orange of his name
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Hit Point Checks Wrote:2nd level Hitpoints: 1d6r1+1 = 3, Taking half +1 = 4
3rd level Hitpoints: 1d6r1+1 = 7
4th level Hitpoints: 1d6r1+1 = 4
5th level Hitpoints: 1d6r1+1 = 7
6th level Hitpoints: 1d6r1+1 = 7
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List of Magic Items Wrote:Spell Scroll (Cleric: Animate Dead Monsters, Silence, 15' Radius, Commune, Quest) --Aly
Spell Scroll (Cleric: Forbiddance, Dispel Magic, Aerial Servant, Commune, Forbiddance, Control Weather)  --Aly
Spell Scroll (Cleric: Remove Paralysis, Neutralize Poison) --Aly
Spell Scroll (Cleric: Aid)  --Aly
Spell Scroll (Cleric: Abjure, Resist Cold) --Aly

Spell Scroll (Mage: Mordenkainen's Lucubration, Vocalize, Power Word, Blind, Jump, Mass Charm, Repulsion) - Eloric
Spell Scroll (Mage: Sleep, Levitate, Sequester, Wall of Fire, Suggestion) - Eloric
Spell Scroll (Mage: Leomund's Tiny Hut, Haste, Otiluke's Freezing Sphere, Disintegrate, Extension II, Message) - Eloric
Spell Scroll (Mage: Glassteel, Enchant An Item, Legend Lore, Read Magic) - Eloric
Spell Scroll (Mage: Magic Mirror) - Eloric
Spell Scroll (Mage: Dig, Massmorph, Clairvoyance) - Eloric
Spell Scroll (Mage: Continual Light, Enchanted Weapon, Dolor, Project Image, Guards and Wards) - Eloric
Spell Scroll (Mage: Succor) - Eloric

Scroll of Protection - Magic -- Aly ???

Scroll of Protection - Weapons, Magical Blunt
Scroll of Protection - Lycanthropes - All Lycanthropes - Eloric
Scroll of Protection - Lycanthropes - All Lycanthropes 
Scroll of Protection - Weapons, Non-magic Missile - Sumayl
Scroll of Protection - Weapons, Magical Missile
Scroll of Protection - Possession -Aly???
Scroll of Protection - Cold 
Scroll of Protection - Undead - Skeletons - Eloric
Scroll of Protection - Petrification - Reion
Scroll of Protection - Traps - Reion

Scroll of Protection - Water

Elixir of Health -- Aly

Philter of Persuasiveness - Rhodric
Philter of Love 
Philter of Love

Potion of Invisibility - Reion
Potion of Water Breathing -- Aly
Potion of Human Control - Humanoids
Potion of Vitality - Reion
Potion of Plant Control
Potion of Rainbow Hues 
Potion of Sweet Water -- Aly
Potion of Levitation- Sumayl
Potion of Delusion > Cursed
Potion of Fire Breath 
Potion of Animal Control - Avian
Potion of Polymorph (Self) 
Potion of Polymorph (Self)  - Reion
Potion of Polymorph (Self) - Reion

Potion of Polymorph (Self) -- Aly
Potion of Healing - Eloric
Potion of Speed -- Aly
Potion of Delusion - Reion
Potion of Invisibility - Reion

Potion of Healing - Eloric
Potion of Undead Control - Zombies
Potion of Fire Resistance - Sumayl

Oil of Disenchantment - Eloric
Oil of Disenchantment - Reion
Oil of Disenchantment - Reion

Oil of Slipperiness - Reion
Oil of Fiery Burning 
Oil of Elemental Invulnerability -- Aly ????

Ring of Regeneration -- Aly
Ring of Protection +1 - Eloric
Ring of Shooting Stars - Reion
Ring of Feather Falling - Sumayl
Ring of Sustenance -- Aly ????
Ring of Jumping - Reion
Ring of Animal Friendship
Ring of Shooting Stars
Ring of Water Walking - Sumayl
Ring of Invisibility - Rhodric

Wand of Metal and Mineral Detection - Eloric
Wand of Metal and Mineral Detection -- Aly
Wand of Metal and Mineral Detection
Wand of Magic Missiles - Eloric
Wand of Lightning Bolts - Eloric
Wand of Illusion- Reion
Wand of Size Alteration - Eloric

Rod of Cancellation -- Aly

Staff-Mace
Staff of the Serpent > Cleric Only ----- Aly

Deck of Illusions, Potion of Climbing, Potion of Vitality, Oil of Impact - Reion
Deck of Many Things - Eloric
Manual of Golems - Flesh -----------------Magic Users only! - Eloric
Instrument of the Bards - Ollamh Harp 
Iron Flask -- Aly
Boat, Folding - Eloric
Scarab of Enraging Enemies > Cursed
Scarab of Death > Cursed
Sovereign Glue - Reion
Robe of Useful Items (Wizard Only)  [10 100gp Gems, 2 x Dagger, Ladder, 2 x Lantern, 2 x Mirror, Pit, 2 x Pole, 2 x Rope, 2 x Sack, Silver Coffer] - Eloric

Shield +1 - Sumayl
Shield +2 --Aly

Bracers of Defense [AC 5] Eloric

Leather Armor +1 - Reion
Leather Armor +2  - Rhodric
Studded Leather +1
Splint Mail +2
Elfin Chain Mail +1
Plate Mail +1
Plate Mail +1 -- Aly
Plate Armor, Full +2 - Sumayl


Dart +2, 2-8 - Reion
Knife +2 
Dagger +1, +2 vs. creatures smaller than man-sized - Reion
Scimitar of Speed +4 - Sumayl
Spear +2 to Bow (strength) - Aly
Bolt +2, 2-20
Flail +2 -- Aly
Flail +2  - Sumayl
Spear, Cursed Backbiter
Battle Axe +2
Sword +1, Cursed
Sword +1  
Sword +1
Sword +1
Sword +1, +4 vs. reptiles
Sword -2, Cursed
Sword +2, Short, Giant Slayer-- Reion
Sword +2, Short, Quickness (Change to Longsword) -Rhodric
Sword +4 - Aly


Indicated the things for Reion.
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@GM Marvel I couldn't find gold anywhere in the thread.  It was discussed that we would just pick our items and go with it.  But, I figure we still needed like ...expense money to go from day to day.  Not sure if you wanted to go with something different, but I figured I'd roll their starting gold just in case. 

If nothing else, it could be the money they use for food, lodging, etc. 

Reion Starting Gold: 2d6 = 8 x10 = 80 gold
Eloric Starting Gold: 1d4+1 = 4 x10 = 40 gold

Also, Can I use a Proficiency slot to gain Two-Weapon Fighting? I'm not sure that's in 2e, but if it's not I was wondering if we could still work it in this way. I figure we could do it the same way they do it in the Baldur's Gate 1 & 2.
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You may also want to subscribe to the Into Barovia thread. We just reached the village of Barovia
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Yea, I think that's what messed me up last time.  I spaced it.  Thanks @DM Vitkyng
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(01-01-2021, 09:44 PM)DM Spiral Wrote: @GM Marvel I couldn't find gold anywhere in the thread.  It was discussed that we would just pick our items and go with it.  But, I figure we still needed like ...expense money to go from day to day.  Not sure if you wanted to go with something different, but I figured I'd roll their starting gold just in case. 

If nothing else, it could be the money they use for food, lodging, etc. 

Reion Starting Gold: 2d6 = 8 x10 = 80 gold
Eloric Starting Gold: 1d4+1 = 4 x10 = 40 gold

Also,  Can I use a Proficiency slot to gain Two-Weapon Fighting?  I'm not sure that's in 2e, but if it's not I was wondering if we could still work it in this way.  I figure we could do it the same way they do it in the Baldur's Gate 1 & 2.

I just assumed that you have whatever basic equipment that you want.  Like everyone has a horse and saddle etc.  You have enough food for about a week.  Or whatever non-magical stuff you needed.

As for Two-weapon fighting, I do not remember how it was done in Baldur's gate.  In the Complete Fighter's handbook, I believe the penalties are -2 for the off-hand and Ambidexterity (which costs 1 weapon proficiency)  eliminates the off-handed penalty of -2 but it doesn't help you get any extra attacks.  [See inside the quotes Below]

In combat and Tactics it says, you have a -2/-4 and you do get an off-hand attack.  If you specialize in two-handed fighting your penalties are 0/-2.  If you also have Ambidexterity you don't have any penalties.  C&T also says  you (and maybe TCF does too but I didn't see it) can offset those penalties with your Reaction/Missile adjustment.  BUT the group already spoke about Combat & Tactics and chose to not allow those rules into the game because it would make things confusing and the rules are more like a 2.5e instead of just 2e.  I've already moved this game from 1e to 2e so we wanted to keep it simple.  Ravenloft 1e, isn't a very large adventure so if after we're done here, players still want to keep going, then we can decide if we want to add in Combat and Tactics.


Quote:Off-Hand Weapons Use
All characters are presumed to be better with one hand than the other—in real life,
most people are right-handed, quite a few are left-handed, and only a very few are
truly ambidextrous.
 When a character is first created, the player should specify his handedness (right
or left). If he does not specify one, the DM should assume the character is righthanded.
 If a character, for whatever reason, fights with his off-hand instead of his good
hand, he suffers a –2 penalty to attack rolls with all attacks. For example, should a
character find himself with his right hand chained to a wall, and yet he needs to draw
and throw a dagger and must use his off-hand, he'll then suffer the –2 penalty to attack
rolls.
 If you wish a character to be ambidextrous, consult "Ambidexterity," below, under
"Weapon Proficiency Slots."


Quote:Ambidexterity
If a player wants his character to be ambidextrous, as described above under "OffHand Weapons Use," he must devote one weapon proficiency to Ambidexterity.
 If he does so, he'll be able to fight normally with both hands, and will be equally
adept at non-combat tasks with both hands.
 This doesn't give him two attacks per round. It just means that if he loses the use
of one hand, or drops the weapon in that hand, he'll be equally adept with the other.

As for magic items, I would prefer if we just stick with the ones MiB presented.  If I let one person pick items that aren't on the list then I have to do the same for everyone.  We're already at Barovia and I don't want to open up that can of worms.
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Two weapon fighting is a styleweapon proficiency in the 2 e fighters handbook.. looking it up for you.
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Okay, that makes sense.  Two-handed fighting in Baldur's Gate is done with Combat and Tactics.  

As far as Magic Items, Yea, I just picked off the list.  The only thing I did was change a long sword +1 to a short sword +1 because he's a halfling.  I figured that was a minor change. 

I wouldn't mind if I could change one of those Longswords +1 to a Short bow +1, but That's up to you as it's way more of a stretch.
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Quote:Two-Weapon Style: The character wields one weapon in each hand. Unless both 
weapons are Small (S on the Size column on the Weapons chart), the weapon in the 
character's off-hand must be lighter in weight than his primary weapon. This character 
can vary from a street-thief wielding two identical daggers, to a fencer using a rapier in 
one hand and a main-gauche in another, to a heavily-armored warrior with a long sword 
in one hand and a short sword in the other. Note: Read the Player's Handbook, page 96, 
for the rules on Attacking with Two Weapons.


Quote:Two-Hander Style

Two-Hander Style involves carrying and wielding a weapon with both hands. 
Naturally, many weapons (including polearms, the great axe, the two-handed sword, and 
others) require two-handed technique. Other weapons (such as bastard sword, javelin, and 
spear) have it as a listed option. (Two-handed options for Harpoon, Javelin, Long Spear, 
Spear, and Trident are given in the Equipment section of this rulebook, not in the Player's 
Handbook.)

Advantages
The main advantage of two-handed weapon technique is that it allows the character to you drop or lose one. A single Disarm maneuver cannot rid you of your weapons.
Disadvantages
The principal disadvantage to this style, as with some other styles, is that you don't 
gain the AC benefit of a shield.

Style Specialization
Please read the "Attacking with Two Weapons" section from the Player's Handbook, 
page 96, before continuing.
 
If you devote a weapon proficiency slot to style specialization with Two-Weapon 
Style, you get two important benefits. First, your attack penalty drops; before, it was a –2 
with your primary weapon and –4 with your secondary, but with Specialization in Two￾Weapon Style it becomes 0 with your primary weapon and a –2 with your secondary weapon. (If you're already ambidextrous, as per "Off-Hand Weapons Use," above, that 
penalty is 0 with primary weapon and 0 with secondary weapon.) Second, you're allowed 
to use weapons of the same length in each hand, so you can, for example, wield two long 
swords.
 
When fighting with two-weapon technique, you can choose for both weapons to try 
the same maneuver (for example, two strikes, or two disarms), or can have each try a 
different maneuver (one strike and one parry, one pin and one strike). If the two 
maneuvers are to be different, each receives a –1 attack penalty.
 
Though rangers don't suffer the off-hand penalties for two-weapons use, they do not 
get a bonus to attack rolls if they devote a weapon proficiency slot to Two-Weapon Style. 
They do get the other benefit, of being able to use weapons of equal length.
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