Character Creation/ Applications - Printable Version +- RPG Addicts | We Know You're Hooked (https://forums.rpgaddicts.com) +-- Forum: Fantasy Games (https://forums.rpgaddicts.com/forumdisplay.php?fid=6) +--- Forum: D&D 2nd Edition (https://forums.rpgaddicts.com/forumdisplay.php?fid=104) +---- Forum: Ravenloft (GM Marvel) (https://forums.rpgaddicts.com/forumdisplay.php?fid=106) +---- Thread: Character Creation/ Applications (/showthread.php?tid=552) |
Character Creation/ Applications - Man in Black - 12-28-2017 Using material from Player's Handbook, Unearthed Arcana, Dungeoneer's/Wilderness Survival Guides. Roll 4d6, re-roll 1's, 7 times and keep the best 6. If your stats feel truly hopeless, let me know. If you can't meet the minimum for the class you want, put the best stats in those spots and raise them to the minimum. Everyone starts with 35,001 xp. Remember to divide that if you are multiclass. No evil. No monster/evil races. Starting realm is Greyhawk. You all can start knowing each other or meet in a tavern and swap stories. RE: Character Creation/ Applications - DM Vitkyng - 12-29-2017 (12-28-2017, 11:59 AM)Man in Black Wrote: Using material from Player's Handbook, Unearthed Arcana, Dungeoneer's/Wilderness Survival Guides. (12-28-2017, 12:23 AM)DM Vitkyng Wrote: OK, rerolling stats so I can reroll 1s.. then drop lowest. I did not roll that 7th time so will do that now.. then build the Cavalier as discussed.. will be a 5th level cavelier with the 36,001 xp.. will get a character sheet setup and a character profile created as well. Stat 7 [1d6r2] = 2, [1d6r2] = 3, [1d6r2] = 2, [1d6r2] = 4 = 2, 3, 4 == 9 So no change to the above scores Str 15, Dex 15, Con 17, Int 12, Wis 11, Chr 9 then the Cavelier class ability modifiers for Srtr, Dex and Con Dex Dex cavelier modifiier 1st [1d100] = 72, [2d10] = 19, [2d10] = 13, [2d10] = 9, [2d10] = 13 = 15/126 == 16/26 Con Con cavelier modifiier 1st [1d100] = 38, [2d10] = 11, [2d10] = 15, [2d10] = 11, [2d10] = 5 == 17/80 End resul stats Str 16/27 Dex 16/26 Con 17/80 Int 12 Wis 11 Chr 9 Unable to find an online version of the 1st edition D&D character sheet on Mythweavers I downloaded a fillable pdf excel spreadsheet version - I put it in my Onedrive if people want to download and use it (I will export mine to a pdf when done) 1st edition character sheet - https://1drv.ms/x/s!AjFiKq8nYxnYg8hkHZf9vItCmbcpcw RE: Character Creation/ Applications - Sumayl al-Akhir - 12-29-2017 Just testing the new profile. The link in the signature points to the current PSDF of my character sheet. It will get filled out fully as I get the character detailed. Question, how are we determining starting wealth? It's not like 1st edition had any wealth by level tables. RE: Character Creation/ Applications - Man in Black - 12-29-2017 I'll throw some items at you. Figure you have your pick of any normal equipment. Any magic-users out there? We'll need to make some rolls to determine spells once you have stats situated. RE: Character Creation/ Applications - GM Marvel - 12-29-2017 (12-29-2017, 07:39 AM)Sumayl al-Akhir Wrote: Question, how are we determining starting wealth? It's not like 1st edition had any wealth by level tables. When you mentioned the lack of tables for treasure it got me thinking. (Oh no! Oh YES! ) These are obviously only ideas.... There are AD&D Treasure Generators that might work. There are also AD&D NPC Generators too that come with suggested magic and mundane items for our level. The DM could either hand out gold and items individually or... something else that might be fun is if we had a treasure horde of all the pretend encounters we've had up to 5th level. We could then choose what we keep or sell. The Donjon Treasure generator can (I think) generate a horde that might be perfect for something like that. You set the parameters and the generator comes up with stuff that can sometimes be pretty cool. Anyways, it's just an idea. I might even give it a try if I ever decide to start a new game. RE: Character Creation/ Applications - Man in Black - 12-30-2017 Well, that was pretty much my idea. As long as I don't lose any characters before the game actually starts. RE: Character Creation/ Applications - Sumayl al-Akhir - 12-30-2017 In that case I just need to kit myself out with the reasonable non-magical gear (by reasonable I mean I am stopping at field plate, because full plate with a cost of 4000gp would be like a magic item in and of itself). Question what method are we using to roll hit points, just roll them? Max at 1st then just above half each die? Max all the way? Every DM has different preferences. Otherquestions: more for background. Are we in a particular campaign world? What pantheon of deities can we choose from? And we start with teh adventurers already knowing each other correct? RE: Character Creation/ Applications - GM Marvel - 12-30-2017 (12-28-2017, 11:59 AM)Man in Black Wrote: Using material from Player's Handbook, Unearthed Arcana, Dungeoneer's/Wilderness Survival Guides. When you say, no monster/evil races, are you including Drow and Duergar? RE: Character Creation/ Applications - Man in Black - 12-31-2017 No drow, no duergar. Use Greyhawk. Roll or take half HP. You guys can start knowing each other or just meet in the inn and get to know each other. It's up to you guys. RE: Character Creation/ Applications - GM Marvel - 12-31-2017 (12-31-2017, 09:55 AM)Man in Black Wrote: No drow, no duergar. Sorry for so many questions. It's not that I'm planning on making drow or duegar but I'm just trying to narrow down my options. I should have also asked about Deep Gnomes. They aren't an evil race but they do offer additional abilities similar to Drow and Duegar. Also about races like Grey Elves. It says that they get +1 to Intelligence but don't say anything about the regular bonus of +2 to Dex and a penalty of -2 to Con. They do get the regular Elvin adjustments to Dex and Con, right? The only thing UA says is, Grey Elves share all the abilities of high elves. |