RPG Addicts | We Know You're Hooked

Not a member yet? Why not Sign up today
Create an account   Login to account




  • 1 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5


OoC thread
It's a variant class feature, but http://www.d20srd.org/srd/variant/classe...ssFeatures is CG.

Here's the interesting thing about Holy Liberator: it never mentions Paladin once except in connection to the spell list and Celestial Companion (and that one is only so it benefits from the same Paladin spells that also affect a Paladin's Divine Mount).  That could potentially mean that Divine Grace could conceivably stack with a Paladin's Divine Grace because they're two different sources.
Quote this message in a reply
(10-26-2020, 05:51 AM)Selina Parcellus Wrote: It's a variant class feature, but http://www.d20srd.org/srd/variant/classe...ssFeatures is CG.

Here's the interesting thing about Holy Liberator: it never mentions Paladin once except in connection to the spell list and Celestial Companion (and that one is only so it benefits from the same Paladin spells that also affect a Paladin's Divine Mount.  That could potentially mean that Divine Grace could conceivably stack with a Paladin's Divine Grace because they're two different sources.

I was looking at that Variant page but I was looking for a Fighter that gets Diplomacy and Sense Motive.  I guess I should have been looking at Paladin.   Rolleyes

I see threads online where people are arguing if you can get double Divine Grace and most think you can't but it's never been officially ruled upon.  It's kind of like smite.  Both classes get smite so would they just stick with the 1 smite or do both classes still get a smite?   I would probably lean toward not getting double divine grace (Even though I really like Tomeal and would love to boost his saves.  Tongue )

The Paladin Variant also has Cure Disease and the H.L. gets Remove Fatigue instead.  

So now I have to decide if I should just go with the Freedom Paladin.  Confused  The H.L. would have been done in 10 levels.  Freedom Paladin is a major change and a lot slower progression but it does have Lay on Hands and Turn Undead that would be useful to the party.
Quote this message in a reply
It's your choice. Like you said, they're very similar in style and structure. Paladin you can start taking right away and progresses a bit more slowly. HL might take a level or two but is more condensed.
Quote this message in a reply
[OoC:I don't quite understand why the torque is necessary for the casting of spells, and what would happen if the party lost the Torque?]
Quote this message in a reply
(10-28-2020, 05:46 PM)Kubo Wrote: [OoC:I don't quite understand why the torque is necessary for the casting of spells, and what would happen if the party lost the Torque?]

The Torque zone is kind of like a giant wild magic zone.  While we're inside it spells might be altered.  There's also a chance living creatures can be mutated too.
Quote this message in a reply
It is basically a check to avoid wild magic

out of character I think the anti-torque wand is a 5th level protection from chaos
Quote this message in a reply
Played om HeroForge Betimi is actually starting to look like someone not to mess with... http://forums.rpgaddicts.com/showthread....46#pid5146
Quote this message in a reply
(11-02-2020, 07:41 AM)Betimi Wrote: Played om HeroForge        Betimi is actually starting to look like someone not to mess with... http://forums.rpgaddicts.com/showthread....46#pid5146

Very nice.  Smile
Quote this message in a reply
Honestly wish I had the money to spare for subscription. I forged up a nice-looking mini that is pretty close to how I view Selina currently. Oh well.
Quote this message in a reply
Not paying the money for a subscription, I just hit my Print Screen button and took a screenshot. Had me a little photoshoot lol
Quote this message in a reply

Digg   Delicious   Reddit   Facebook   Twitter   StumbleUpon  




Users browsing this thread:
7 Guest(s)

Forum software by © MyBB - Custom theme © iAndrew 2014 - All Material and Content © artCain, HJCain, and RPGAddicts 2009 - 2015
     
ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.