(05-22-2017, 07:11 AM)Rahullu Wrote:(05-22-2017, 06:30 AM)Man in Black Wrote: So the two people tied into the background with the wookie can translate. Everyone else has to make a roll.Weird my lines were blank also
Yeah, just want to specify that this is 1st edition. Playing a Jawa is fine, but there are no special abilities. You'll only need the mechanical skills listed in the 1e book. I guess you could include walkers, too. I just want to keep it simple.
There is no willpower skill. Just use Perception. It's not like you'll be facing any Sith lords.
Still no answer on the intimidation skill, i suggest command
Sorry about doubble posting somethin went amiss
Yeah, I always thought it was a little bit strange that Intimidation was under KNO in 2E, though with specializations in there for brainwashing techniques, blackmail, torture and what not, it makes more sense that you'd "know" how to torture someone, but I always felt like it still fit better under PER.
Speaking of skills and attributes, I was looking at 1E Tatooine Manhunt and Adar Tallon has "starship tactics" under MEC. I've now listed that in MEC for Nova, as she studied at the same hotshot academy Wedge did in Rebels S3, before ditching a potential starfighter posting for transport due to her internal conflict.
You guys good with about a year or so with the Rebellion? In Nova's backstory I have it at about a year ago that she defected. Gives us former Imperials mission-time to gain Alliance trust and gives us 3 a year to "bond" haha