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A Rude Awakening
#81
Benji moved a few steps down the walkway and then fired off that familiar arc of electricity. The first saw it and ducked underneath it, though it still burnt his skin to a degree. The Second though did not see it coming.

Robsen spun and looked down on the barn floor firing three arrows into the more injured stalker. It was wavering on his feet when he was done.

Khaymen tried to timble into an advantageous position but twisted the wrong way and his blades hit nothing but empty air.

Merica rose to his feet and unsteady as he was, missed finishing off the wavering Stalker

Repeating his earlier actions Khaymen felt a calm come over him as some of his wounds healed, then he focused on causing mental damage to the Stalker the roguish warrior faced The creature looked stunned and grabbed his head...resisting, but it was enough to cause his brain to have an aneurysm and The Stalker fell to the ground.

Cutter followed the Stalker and stuck him in the back with his rapier.

Cade caused a vine to erupt from the ground wrapping around the creature to slow it and quickly moved away. Aquila without a command moved into positon to kill the Stalker hunting as a pack animal does., moving into flanking.

The Last Stalker turned to face the last one to hit him ...Cutter and struck out three times. Claw and Claw first hoping to get ahold of the slippery elf. but failed, only 1 hit...so it struck out with a third, which cutter avoided as well.  The one claw pierced Cutters arm and shoulder.














Initiative

31 Benj 
31 Robsen Tracking Arrows: 33/23 7 lost
29 Khaymen +2 vs Mental 10R
27 Merika +2 vs Mental 9R
26 Eloric Psi Shield Raised +1 AC
19 Cutter +2 vs Mental 8R
19 Chip
18 Cade Shield Raised +1 AC
18 Aquila 
18 Stalkers (x2)

Inspire Courage Lingering Composition +1 to Hit, Damage and fear saves. will last 1r remaining

Its 7' from the walkway to the floor. If theres an object on the map, it makes that square Difficult terrain.

There is no room beneath the walkways

Benji Copperclaw AC:21 HP:42/42 Saves: FO:+7 RE:+11 WL:+8 Perception:+8 CDC:20 SDC:20
4th Bard (Maestro) M Kobold (Copper)  Archetype: Sorcerer {Draconic}
Resistances: n/a Immunities: n/a Reactions: Eat Fire (fire resist 5), Counter Performance Hero Points: 1

Cade Fallenleaf AC:21 HP:30/42 Saves: FO:+9 RE:+11 WL:+12 Perception:+12 CDC:20 SDC:20
4th Druid (Animal Order) M Halfling (Wildwood) (Otherworldly Mission) Archetype: Geomancer Dedication
Resistances: n/a Immunities: n/a Reactions: Shield Block, Spore Shield Break Hero Points: 1

Aquila AC:20 HP:27/42 Saves: FO:+11 RE:+12 WL:+10 Perception:+10 CDC: n/a SDC: n/a
Mature Dromasaur Animal Companion
Resistances: n/a Immunities: n/a Reactions: n/a 

Cutter AC:21 HP: 12/42 Saves: FO:+7 RE:+12 WL:+9 Perception:+9 CDC:20 SDC:19
4th Rogue (Thief) M Elf (Woodland) {Criminal}  Archetype: Wizard {Battlemagic}
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1 

Chip AC:21 HP:20/20 Saves: FO:+7 RE:+12 WL:+9 Perception:+7 
4th Familiar  M Spider Monkey  
Resistances: n/a Immunities: n/a Reactions: none 

Eloric AC:18 HP:36/36 Saves: FO:+7 RE:+8 WL:+8 Perception:+6 +2 Initiative CDC:18 SDC:20
4th Psychic (Conscious: Distant Grasp/Sub: Wandering Reverie) M Human (Nephilim) (Dauntless)  Archetype: Chronoskimmer Dedication 
Resistances: n/a Immunities: n/a Reactions: Turn Back The Clock, Indomitable Act Hero Points: 1 

Khayman AC:21 HP:26/52 Saves: FO:+9 RE:+12 WL:+9 Perception:+9  +2 to Initiative CDC:20 SDC:n/a
4th Rogue (Thief) M Human (Versatile) (Martial Disciple)  Archetype: Gunslinger
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1 

Merika'arme AC:21 HP:19/48 Saves: FO:+8 RE:+11 WL:+9 Perception:+7 CDC:20 SDC:19
4th Monk  M Lizardfolk (Frilled Lizard) (Discarded Duplicate)  Archetype: Rogue 
Resistances: n/a Immunities: n/a Reactions: Stand Still Hero Points: 1 

Robsen AC:21 HP:26/54 Saves: FO:+10 RE:+12 WL:+10 Perception:+10 +2 to Initiative CDC:20 SDC: n/a
4th Ranger (Precision) M Elf (Woodland) (Hunter)  Archetype: Archer Dedication 
Resistances: n/a Immunities: n/a Reactions: none Hero Points: 0 


vs

Stalker (x2) AC:21 HP: Dead,  Dead, Dead, Dead, Dead, 20/60 Saves: FO:+9 RE:+9 WL:+12 Perception:+10 CDC:19
4 Aberration  (Thug) Resistance: Bludgeoning 5 Immunities: +2 save to Auditory and visual saves.
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#82
Cutter feels the claw pierce his arm, and again he try's to tumble threw the creature's square, and again he draws the creature into a blocking position. This time however the lethal elf leaps into the air and thrust forward at the same time his rapier driving right into the creatures eye. The creature blinks around the steal sword then twitches one time and falls to the ground dead.. Cutter strides to the barn door cracks just enough for the little monkey to squeeze through. whispering the command scout softly to his familiar then places his tiny partner on the ground. then turning to the rest he says lets heal up what we can and get the hell out of here begore you know who comes back. 

Chip slips from the barn staying in shadows when he can the tiny monkey looks for any threats around the barn before slip back inside the bard to report to his master.

Actions cutter                                                     Actions chip
1 tumble through                                                stride in stealth
2 strike                                                              look around
3 open door let chip out

(tumble through 1d20+12=16) failed                    (stealth 1d20+7=10)
(strike 1d20+11=30)crit                                      (perception 1d20+7=14) 
(damage 3d6+1d8+4=15x2=30)dead      
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#83
Looking around the barn as the last stalker fell, Khayman sighed and looked down at himself. In his old body, he could have simply called upon the Lord of Battles, but now, he felt no affinity to any deity. So kneeling, he rummaged through his backpack and came up with a medicine bag. Grumbling to himself, It's been too damned long, he said, then looked around. One of you help an old man out, my fingers aren't working correctly to treat these wounds. 

Treat Wounds: 1d20+7 9
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#84
Robsen seeing the last stalker fall turns and quickly retrieves his spent arrows from the stalker corpes, and then attends Khayman to see how he can assist.
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#85
It doesnt take long for Cutter to finish off the last Stalker Then the party relaxes a little. Robsen goes and starts plucking arrows out of bodies, knowing he can refill his quiver from the broken ones from the Stalker that had a bow. 

Eloric moves to examine the Faceless Stalker ((DC 19 Occult Recall Knowledge to learn what they are. After learning what they are...Lore check of 17 to know general information. and 14 for specific questions))

Benji every curious accompanies Eloric. 

Cutter moves to the barn door and slides it open sending Chip out side...seeing rolling hills and farmlands Khaymen moves over beside Cutter.

Aquila moves to Cade and checks in with her friend. While Cade checks over Aquila's wounds.

Merika decides to see if the Stalkers are tasty...and decides quickly they arent.



Initiative

31 Benj 
31 Robsen Tracking Arrows: 33/23 7 lost
29 Khaymen 
27 Merika 
26 Eloric 
19 Cutter 
19 Chip
18 Cade 
18 Aquila 
18 Stalkers (x2)

Inspire Courage Lingering Composition +1 to Hit, Damage and fear saves. will last 1r remaining

Its 7' from the walkway to the floor. If theres an object on the map, it makes that square Difficult terrain.

There is no room beneath the walkways

Benji Copperclaw AC:21 HP:42/42 Saves: FO:+7 RE:+11 WL:+8 Perception:+8 CDC:20 SDC:20
4th Bard (Maestro) M Kobold (Copper)  Archetype: Sorcerer {Draconic}
Resistances: n/a Immunities: n/a Reactions: Eat Fire (fire resist 5), Counter Performance Hero Points: 1

Cade Fallenleaf AC:21 HP:30/42 Saves: FO:+9 RE:+11 WL:+12 Perception:+12 CDC:20 SDC:20
4th Druid (Animal Order) M Halfling (Wildwood) (Otherworldly Mission) Archetype: Geomancer Dedication
Resistances: n/a Immunities: n/a Reactions: Shield Block, Spore Shield Break Hero Points: 1

Aquila AC:20 HP:27/42 Saves: FO:+11 RE:+12 WL:+10 Perception:+10 CDC: n/a SDC: n/a
Mature Dromasaur Animal Companion
Resistances: n/a Immunities: n/a Reactions: n/a 

Cutter AC:21 HP: 12/42 Saves: FO:+7 RE:+12 WL:+9 Perception:+9 CDC:20 SDC:19
4th Rogue (Thief) M Elf (Woodland) {Criminal}  Archetype: Wizard {Battlemagic}
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1 

Chip AC:21 HP:20/20 Saves: FO:+7 RE:+12 WL:+9 Perception:+7 
4th Familiar  M Spider Monkey  
Resistances: n/a Immunities: n/a Reactions: none 

Eloric AC:18 HP:36/36 Saves: FO:+7 RE:+8 WL:+8 Perception:+6 +2 Initiative CDC:18 SDC:20
4th Psychic (Conscious: Distant Grasp/Sub: Wandering Reverie) M Human (Nephilim) (Dauntless)  Archetype: Chronoskimmer Dedication 
Resistances: n/a Immunities: n/a Reactions: Turn Back The Clock, Indomitable Act Hero Points: 1 

Khayman AC:21 HP:26/52 Saves: FO:+9 RE:+12 WL:+9 Perception:+9  +2 to Initiative CDC:20 SDC:n/a
4th Rogue (Thief) M Human (Versatile) (Martial Disciple)  Archetype: Gunslinger
Resistances: n/a Immunities: n/a Reactions: Nimble Dodge Hero Points: 1 

Merika'arme AC:21 HP:19/48 Saves: FO:+8 RE:+11 WL:+9 Perception:+7 CDC:20 SDC:19
4th Monk  M Lizardfolk (Frilled Lizard) (Discarded Duplicate)  Archetype: Rogue 
Resistances: n/a Immunities: n/a Reactions: Stand Still Hero Points: 1 

Robsen AC:21 HP:26/54 Saves: FO:+10 RE:+12 WL:+10 Perception:+10 +2 to Initiative CDC:20 SDC: n/a
4th Ranger (Precision) M Elf (Woodland) (Hunter)  Archetype: Archer Dedication 
Resistances: n/a Immunities: n/a Reactions: none Hero Points: 0 


vs
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#86
When Cutters little scout reports back that no other guards are present, Cutter  turns to the group. Hey Benji you said they grabbed you right out side this barn, could you come over and here I got a couple questions for you. Cutter waits for the bard to approach, when he does Cutter pushes the door open before asking. So Little Dragon which way to the closest town.
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#87
Eloric examines one of the dead creatures they had just faced. Over the years he had collected a decent repertoire of undead, but he had rarely encountered other types of creatures in the Dark Lands.  Granted he had read about various things in his masters old volumes, so he searched his knowledge to see if anything from his masters old tomes stood out.

Occultism Check to know what the things are: 1d20+10 = 23
Occultism Check for General Information: 1d20+10 = 17
Occultism Check for anything Interesting: 1d20+10 = 22
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#88
Benji surveyed the battlefield, strewn with the bodies of their enemies and grunted in satisfaction at the group's first victory. The cycle of life and death continues; we will live, they will die! Benji exclaimed in a deep voice and surprisingly eloquent manner, then shifted back to his normal casual mode of speech. You all tough biscuits for sure; Benji will make great heroes out of you yet! The kobold cackled as he wandered over to one of the fallen aberration and examined the ugly bastard up close. Unfortunately nothing familiar jumped out at him; Benji gave Eloric an apologetic shrug then moved over to Cutter.

Occult Knowledge: 1d20+7 17

The copper kobold took a deep breath and grinned as the first wave of fresh outside air hit his nostrils, a magnificent perfume compared to the dung-infested air of the barn. He eyed the rogue's battered body, and glanced over to the rest of his comrades as well. Wait friendo. You looks like you gots caught between two mating owlbears. So do the others. Won't survive angry grandma's broomstick, much less another fight.

Benji started chanting something in Draconic, and Cutter could feel his wounds stitching together with every syllable uttered. Once finished, Benji opened his eyes and nodded. Red Robe Wizard already has us tangled up in his Big Brain Plan, no needs to rush out yet. You lets Doctor Benji close some wounds for you and friends, yeah? Then I puts on the guide hat.

Hymn of Healing (-1 focus point): Fast healing 4, 4 rounds = 16 hp healed on Cutter
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#89
Robsen will collect 7 arrows from the stalker that was an Archer to replace the 7 he broke in combat with the stalker on the stairs. He will then go to the barn doors and see if he can find any tracks or trail signs outside the barn that the group should be concerned with. Robsen tells Cutter, "I can see if there is any trail signs or tracks that could warn us of any further ambushes in the area outside this barn!".

Survival Check =[1d20+8]=10+8=18
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#90
Merika looks around to see if he can find any food to eat. Fighting made him hungry, as did bleeding, and if he was honest most things.
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