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Andreas Marvos
#1
The 13th Warrior


NAME: Andreas Marvos SUPERHUMAN TYPE: Titan SeradrimORIGIN PATH: - Foreigner. Refugee from the Fallen Galactic Federation.
CONCEPT: Hero and General of the 13th Galactic LegionARCHETYPE: WarriorROLE PATH: Aberrant Hunter- Honed their bodies, minds and spirits into the perfect monster and aberrant hunters.
BASE DEFENCE: 2 EXPERIENCE TOTAL:  320COLLEGE PATH: - Circle of Heroes. Joined this order upon awakening. 
SOFT ARMOR: 1 APPROACH: Resilience TIER 3 POWER: Base Target Number = 7
INSPIRATION: ***** *****MOMENTUM CAPACITY: 4INSPIRATION POOL: 30 / 30 (Regens 1 per scene. Flux zone 1 per 10 min. Gain 1 point per point of Momentum.)
HEALTH: (Armor): 1 / 1 | (Bruised -1): 2 / 2 | (Injured -2): 2 / 2 | (Maimed-4): 1 / 1 | Taken Out | DEAD |
Destructive: 5
Intuitive: 5
Reflective: 5



ATTRIBUTES
Intellect: ** I.Q. 100. Not really the Intellectual sort.Might: *****Olympic level Weightlifter.Presence: **Face in a crowd.
Cunning: **Don't really like change.Dexterity: ****Professional Dancer or Stage Magician.Manipulation: **You manage not to embarrass yourself, most of the time.
Resolve: *****Zen Master.Stamina:  *****Olympic triathlon or marathon competitor.Composure: *****Mass Murderers and Dictators don't even make you flinch.
Durability Scale: 4Leadership Scale: 2Mental Scale: 2Might Scale: 2Power Scale: 2 | Orichalcum Weapon: 4Speed Scale: 4




SKILLS
Aim: ***(Specialty: Throwing.)
Athletics: ****(Specialty: Parry)
Close Combat: *****(Specialty: Swords)
Flourish(Skill Tricks: When using Melee Weapons, Spend a Momentum to lower the target number by 1.)
Command: -
Culture: ***(Specialty: Blending In)
Empathy: 
Enigmas: ***(Speciality: Aberrants, Monsters and Flux beings)
Humanities: -
Integrity: ****(Specialty: Resisting Fear.)
Larceny: -
Medicine: -
Persuasion: 
Pilot: -
Science:  
Survival: ***(Specialty: Tracking and Hunting)
Technology: 


EDGES
Genetically Enhanced: ****Biologically Altered to fight Eldritch Horrors and Survive. The characters Base Scale in all areas starts at 2 and their Defense Starts at 2 and they gain +1 Enhancement when resisting Flux powers directed at them.
PATH-EDGES
Artifact: ****Rank 4 Artifact. Multi-Tool Nanotech Device. And shift between any normal tool and any weapon. Meaning it can choose up to 4 different weapon tags each time it is used. Orcalcum Blade. Power Scale 3 Blade or Spear. Durability Scale +1 armor. 
Iron Will: **Gains +2 Enhancement to resist compulsion, mind control, torture or anything would alter the characters mental choice.
Always Prepared: **Not affected by losing an Ambush check.
Swift: *The Character is an exceptionally fast runner.  He gains +1 to his Speed Scale
Danger Sense: *Reflexive Survival + Cunning roll to detect immediate harmful threats.
Tough Cookie: **The Character gains 1 point of Soft Armor.
Hardy: ***Edge dots as Enhancement to resist indirect Damage. Heals twice as fast.
PATH STYLE-EDGES
Weapon Master: ***Prerequisite: Aim ** and Close Combat **. The character has mastered weapons of all types, both melee and ranged.
If I say so, It's a WeaponThe weapon master can turn anything into a weapon, and any weapon in his hand has a minimal number of tags equal to this edge dots, even improvised weapons. New tags are defined the first time the character picks up the object.
The Best of Each Weapon The weapon Master learns how to take the best of each weapon. The character ignores 1 point from the targets defense to a minimum of Defense 1, whenever using a weapon in combat.
Vile Use: Weapons in the characters hands are capable of true destruction. Whenever using a weapon, the costs of the Critical Stunt is reduced by 1.





STORY POINTS
Attributes: Starting: +26 | 5/9/7 | Resilience: 3 | Bonus: (Might 1) | Inspired Bonus: (Resolve 1) 
Skills: +15 | Starting: 6 | Starting Path Skills: 9 | Awarded Path Skills: 0
Skill Tricks: +1
Edges: +10 | Starting: 4 | Starting Path Bonus: 6 | Awarded Path Edges: 0
Paths: +3 | Starting Path 3 | Purchased Path Levels 0
Starting Inspiration 1 | Starting Facets 3 | Starting Gifts 4

EXPERIENCE EXPENDITURE
Attributes: +6 | Exp cost 60
Skills: +1 | Exp costs 5
Specialties: +0 | Exp costs 0
Skill Tricks: +0 / Exp costs 0 
Edges:  | Exp costs
Path Edges: +2 | Exp Cost: 4
Enhanced Edges: +0 | Exp Cost: 0
Facets: +12  | Exp Cost: 120
Path Gifts: +10 | Exp Costs: 40
Path Increases: +5 | Exp Cost: 90
Spent Exp: 319 | Unspent: 1
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Messages In This Thread
Andreas Marvos - by DM Spiral - 05-04-2025, 01:35 AM
RE: Andreas Marvos - by DM Spiral - 05-04-2025, 03:08 AM
RE: Andreas Marvos - by DM Spiral - 05-08-2025, 04:12 AM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.