Andreas Marvos - DM Spiral - 05-04-2025
The 13th Warrior
NAME: Andreas Marvos | SUPERHUMAN TYPE: Titan Seradrim | ORIGIN PATH: - Foreigner. Refugee from the Fallen Galactic Federation. |
CONCEPT: Hero and General of the 13th Galactic Legion | ARCHETYPE: Warrior | ROLE PATH: Aberrant Hunter- Honed their bodies, minds and spirits into the perfect monster and aberrant hunters. |
BASE DEFENCE: 2 | EXPERIENCE TOTAL: 320 | COLLEGE PATH: - Circle of Heroes. Joined this order upon awakening. |
SOFT ARMOR: 1 | APPROACH: Resilience | TIER 3 POWER: Base Target Number = 7 |
INSPIRATION: ***** ***** | MOMENTUM CAPACITY: 4 | INSPIRATION POOL: 30 / 30 (Regens 1 per scene. Flux zone 1 per 10 min. Gain 1 point per point of Momentum.) |
HEALTH: (Armor): 1 / 1 | (Bruised -1): 2 / 2 | (Injured -2): 2 / 2 | (Maimed-4): 1 / 1 | Taken Out | DEAD | |
Destructive: 5
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Intuitive: 5
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Reflective: 5
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Intellect: ** | I.Q. 100. Not really the Intellectual sort. | Might: ***** | Olympic level Weightlifter. | Presence: ** | Face in a crowd. |
Cunning: ** | Don't really like change. | Dexterity: **** | Professional Dancer or Stage Magician. | Manipulation: ** | You manage not to embarrass yourself, most of the time. |
Resolve: ***** | Zen Master. | Stamina: ***** | Olympic triathlon or marathon competitor. | Composure: ***** | Mass Murderers and Dictators don't even make you flinch. |
Durability Scale: 4 | Leadership Scale: 2 | Mental Scale: 2 | Might Scale: 2 | Power Scale: 2 | Orichalcum Weapon: 4 | Speed Scale: 4 |
Aim: *** | (Specialty: Throwing.) |
Athletics: **** | (Specialty: Parry) |
Close Combat: ***** | (Specialty: Swords) |
Flourish | (Skill Tricks: When using Melee Weapons, Spend a Momentum to lower the target number by 1.) |
Command: | - |
Culture: *** | (Specialty: Blending In) |
Empathy: | |
Enigmas: *** | (Speciality: Aberrants, Monsters and Flux beings) |
Humanities: | - |
Integrity: **** | (Specialty: Resisting Fear.) |
Larceny: | - |
Medicine: | - |
Persuasion: | |
Pilot: | - |
Science: | |
Survival: *** | (Specialty: Tracking and Hunting) |
Technology: | |
Genetically Enhanced: **** | Biologically Altered to fight Eldritch Horrors and Survive. The characters Base Scale in all areas starts at 2 and their Defense Starts at 2 and they gain +1 Enhancement when resisting Flux powers directed at them. |
Artifact: **** | Rank 4 Artifact. Multi-Tool Nanotech Device. And shift between any normal tool and any weapon. Meaning it can choose up to 4 different weapon tags each time it is used. Orcalcum Blade. Power Scale 3 Blade or Spear. Durability Scale +1 armor. |
Iron Will: ** | Gains +2 Enhancement to resist compulsion, mind control, torture or anything would alter the characters mental choice. |
Always Prepared: ** | Not affected by losing an Ambush check. |
Swift: * | The Character is an exceptionally fast runner. He gains +1 to his Speed Scale |
Danger Sense: * | Reflexive Survival + Cunning roll to detect immediate harmful threats. |
Tough Cookie: ** | The Character gains 1 point of Soft Armor. |
Hardy: *** | Edge dots as Enhancement to resist indirect Damage. Heals twice as fast. |
Weapon Master: *** | Prerequisite: Aim ** and Close Combat **. The character has mastered weapons of all types, both melee and ranged. |
If I say so, It's a Weapon | The weapon master can turn anything into a weapon, and any weapon in his hand has a minimal number of tags equal to this edge dots, even improvised weapons. New tags are defined the first time the character picks up the object. |
The Best of Each Weapon | The weapon Master learns how to take the best of each weapon. The character ignores 1 point from the targets defense to a minimum of Defense 1, whenever using a weapon in combat. |
Vile Use: | Weapons in the characters hands are capable of true destruction. Whenever using a weapon, the costs of the Critical Stunt is reduced by 1. |
Attributes: Starting: +26 | 5/9/7 | Resilience: 3 | Bonus: (Might 1) | Inspired Bonus: (Resolve 1) |
Skills: +15 | Starting: 6 | Starting Path Skills: 9 | Awarded Path Skills: 0 |
Skill Tricks: +1 |
Edges: +10 | Starting: 4 | Starting Path Bonus: 6 | Awarded Path Edges: 0 |
Paths: +3 | Starting Path 3 | Purchased Path Levels 0 |
Starting Inspiration 1 | Starting Facets 3 | Starting Gifts 4 |
EXPERIENCE EXPENDITURE |
Attributes: +6 | Exp cost 60 |
Skills: +1 | Exp costs 5 |
Specialties: +0 | Exp costs 0 |
Skill Tricks: +0 / Exp costs 0 |
Edges: | Exp costs |
Path Edges: +2 | Exp Cost: 4 |
Enhanced Edges: +0 | Exp Cost: 0 |
Facets: +12 | Exp Cost: 120 |
Path Gifts: +10 | Exp Costs: 40 |
Path Increases: +5 | Exp Cost: 90 |
Spent Exp: 319 | Unspent: 1 |
RE: Andreas Marvos - DM Spiral - 05-04-2025
Inspired Defense | Costs 1 Inspiration point. Gains a bonus to the characters defense equal to their lowest rated Facet for the rest of the scene. |
Destructive Action: ***** | Costs 1 Inspiration point. Intention. Activate to add Destructive facet rating to any dice check that would be destructive. Examples: Breaking up a relationship, kicking in a door, ruining someone's reputation or overthrowing a government, etc. This does not apply to direct damage inflicted in combat. |
Intuitive Action: ***** | Costs 1 Inspiration point. Luck. Activate to add Intuitive facet rating to any dice check that requires quick thinking or acting instinctively in the moment. Examples: Shouting a warning, tackling or grabbing someone to save them, fast talking a guard or the police, etc. |
Reflective Action: ***** | Costs 1 Inspiration point. This is a measure of the characters capacity for patience, careful thought, planning, and focus and is a measure of his Resilience. Examples: Most extended actions, or actions meant to recall information or put an established plan into action. |
Reflect | Costs 1 Inspiration. The Titan Seradrim can choose to reflect a single attack that they are successfully struck with. They still take damage from the attack as normal, but they are able to reflect or replicate that exact same damage or effect right back at the target with as many successes as the attacker rolled with the Titan adding their Destructive facet to it as Enhancement. |
Administrative Access | Costs 1 Inspiration. Those few Ancient Aliens who arrived on the AEON have an innate authorized access over the nanite colonies or Ambrosia as the locals call it. In this regard, this gives them the ability to add their Intuitive Facet to command any creature or construct infused or empowered by Ambrosia. When targeted by a power that was the result of Ambrosia, The Character may add their Reflective Facet as an active complication when attacked with Inspired Powers, even if no resistance is normally available. When no resistance is offered, a Clash results and the character rolls Inspiration + Reflective Facet vs whatever power was used. |
On the Head of a Pin | (Luck and Constant) The Character cannot be knocked prone. He takes no damage from falls that wouldn't have killed him outright. |
Maze of Iron and Bronze | (Skill: Close Combat and Momentary). Prerequisite: Close Combat. A drawn weapon promises pain and death to any who dare approach. Your character may take an action to fight defensively. imposing their close combat skill in complication to on all melee attacks against them until the next turn. Attackers failing to buy off this complication gain an Injury condition. If they have a reach weapon, this also applies to enemies attempting to move into melee range |
Improved Maze of Iron and Bronze | Prerequisite: Maze of Iron and Bronze and Inspiration 5. May use Maze of Iron and Bronze without using up an action. |
Superior Maze of Iron and Bronze | Prerequisite: Improved Maze of Iron and Bronze and Inspiration 7. This now applies to ranged attacks out to medium range. Ranged attacks are split, deflected or impossibly reflected back to the attacker. |
Heracles' Strength | (Attribute: Might and Constant) Gain +1 Might Scale for a single action or if damaging an imamate object gain +1 Power Scale. This power does not work when attempting mixed Actions.. |
Improved Heracles' Strength | (Attribute: Might and Constant) Gain +2 Might Scale for a single action or if damaging an imamate object gain +2 Power Scale. This power does not work when attempting mixed Actions. |
Like Hermes | (Attribute: Might and Constant) Gain +1 Speed Scale when able to move unimpeded. If there is a complication, they may spend 1 inspiration to ignore these effects, otherwise complications' prevent the Speed Scale Bonus. |
Skill Excellence | (Close Combat). Constant and Intention. Prerequisite: Close Combat *****. Skill acts like a 6th dot. Target number is reduced by 1. Reflective 5, the Talent can use any known skill tricks with no Momentum Costs. At Destructive 5, the Talent can add 1 Scale to all uses of the Skill. Chosen Scale can be Speed, Power, Or number of targets (Multiplied by 5 for a single use of the skill.) Intuitive Facet 5 all successes rolled are doubled, (This does not affect Enhancements.) |
Herculean Effort | (Attribute: Might and Momentary). Prerequisite: Might ***. Spend 3 Inspiration when facing a character of up to Scale 4. For the remainder of the scene, the Olympian treats the targets scale as if it were only Scale 1. For an additional 2 Inspiration, they may treat a second target as though it were only Scale 1. |
Put the World on your shoulders | (Attribute: Might and Momentary). The character can spend 1 Inspiration to gain +2 Power Scale for 1 action. This action can be a short or an extended action. |
One Man Phalanx | (Attribute: Stamina and Momentary). When the character has to make a Reflexive Defense action, spend 1 Inspiration to take a Full Defence instead. This also does not consume the character's normal action as a Full Defense action normally would. |
Taste of Empyrean Essence | (Attribute: Stamina and Constant.) Prerequisite: Stamina ***. Element: (Stone) Gain 1 Hard Armor. If destroyed, it regenerates in the next Scene. |
Hydra Regeneration | (Attribute: Stamina and Constant). Prerequisites: Stamina 4. At the end of any scene in which the Olympian has suffered an Injury Condition. they automatically downgrade one of their Injury Conditions. They may also, spend 1 Inspiration to downgrade the same Injury condition again or a Second Injury Condition once. This is in addition to First Aid. |
Physical Perfection | (Attribute: Stamina and Constant). Your character automatically downgrades his most severe wound injury condition every hour, and can heal afflictions. He cumulatively downgrades the damage rating of any disease, ingestible or injectable source of harm within their body by one every hour. |
Galactic Survivor: ** - Refugee from the Fallen Galactic Republic. Gifts: (Attribute: Stamina. Skills: Empathy and Integrity.) Skills: (Culture, Enigmas, Humanity, and Science.) Edges: (Artifact, Iron Will, Photographic Memory, Polyglot, Striking, and Wonderous Item.) |
Aberrant Hunter: *** - Honed their bodies, minds and spirits into the perfect monster and aberrant hunters. Gifts: (Attribute: Might. Skills: Close Combat and Survival.) Skills: (Aim, Athletics, Close Combat, and Survival.) Edges: (Danger Sense, Iron Will, Indomitable, One Against the Ocean, Waiting to Greet the Storm, Deflection Adept, Hardy, Keen Senses, Swift, Touch Cookie, and Any Martial Style.) |
The Circle of Heroes: *** - You live by deed and action in pursuit of the immortality of legend. Gifts: (Skills: Close Combat, Integrity, and Survival.). Skills: (Close Combat, Integrity, Persuasion, and Survival.). Edges: (Adrenaline Spike, Big Hearted, Danger Sense, Hair Trigger Reflexes, Hardy, Intense Focus, Iron Will, and Tough Cookie.) |
RE: Andreas Marvos - DM Spiral - 05-08-2025
Federation Battle Gear | Artifact 4: The Source of this armor dates back to an ancient galaxy spanning civilization that existed before the Dinosaurs went extinct on Earth. Forged from what appears to be Nanotech crafted from the metal Orachalcum, this armor rearranges itself to cover the wearer completely. It has the following statistics. |
Rank: 4 | Max Enhancement 5. Up to 7 dots (all types). Max tags 4. |
Enhancement: 5 | Attack Enhancement, Quality 3 |
Tags: 4 | Melee 0, Variable 4: Slashing 1, Thrown 1, Reach 1, Shield 2, Heavy Weapon 1, Piercing 1, Two Handed 1 |
Powers: 3 | Transformation: Can shift into any type of clothing. Concealment: Weapon and Shield are Hidden. Returns: If thrown or disarmed instantly returns to wielder. |
Durability Scale | Orcalcum Nanotech Metal. Durability Scale +2. |
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