MEGA-EDGES |
INSPIRATION POWERS |
Dramatic Editing | Costs 1 Inspiration point +. The Character can make dramatic changes to the scene. The Storyteller has the right to veto any edit, but possible examples include: Spend 1 Inspiration to add an Enhancement to a roll, or a complication to target that is cinematically within reason. Spend 2 Inspiration to discover a relevant clue or answer to an immediate question. May find a complex tool or device that aids the character. Inspiration costs equal the scale of the device. Again, it must be feasible that the device could be found. Revealing the identity of an enemy or ally, cost 3 Inspiration Points. May Spend 5 inspiration points to attempt to bring a character back to life with sufficient explanation as to how they survived. In the Case of Hunter, he is bio-genetically engineered to auto-revive and repair making him effectively Immortal. |
Inspired Defense | Costs 1 Inspiration point. Gains a bonus to the characters defense equal to their lowest rated Facet for the rest of the scene. |
Destructive Action: * * * | Costs 1 Inspiration point. Activate to add Destructive facet rating to any dice check that would be destructive. Examples: Breaking up a relationship, kicking in a door, ruining someone's reputation or overthrowing a government, etc. This does not apply to direct damage inflicted in combat. |
Intuitive Action: * * * | Costs 1 Inspiration point. Activate to add Intuitive facet rating to any dice check that requires quick thinking or acting instinctively in the moment. Examples: Shouting a warning, tackling or grabbing someone to save them, fast talking a guard or the police, etc. |
Reflective Action: * * * | Costs 1 Inspiration point. Activate to add Reflective facet rating to any dice check that requires quick thinking or acting reflectively in the moment. Examples: Most extended actions, or actions meant to recall information or put an established plan into action. |
PATH GIFTS |
Luck Gifts |
Lucky Son of a Gun | Cost 1 Inspiration point. Luck and Momentary. Once per chapter you may see the result of an enemy's attack and chose to treat the attack as though it missed. |
The Bigger they are | Costs 1 Inspiration point. Activate this for 1 round. The Inspired reduces their difference in scale by their highest Inspiration Facet. But no less than 0 difference and ignores the rule about a difference in scale of 3 lower cannot affect the higher scale target. |
Aptitude Gifts |
Dead to Rights | Aim and Momentary. Costs 2 Inspiration points. Choose 1 target per scene. Instead of rolling against the targets Defenses, you roll against difficulty 5. If successful The Target can attempt to resist the damage normally vs 5 + any extra successes. 1 Success is enough for the Inspired to kill or take out the target per their discretion. |
Sense Supernatural | Cunning and Constant. The Altered can detect the presence of a supernatural entity when they come in contact with one. Upon detecting a target, they will instantly know if that target is supernatural. They can discern what type with a Cunning + Enigmas check. Each success reveals' a bit of information about the target. Regardless of checks, they will always know if a supernatural creature is within 10 meters x Inspiration in distance. |
GIFTS |
PATHS & CONTACTS |
Galactic Republic Special Forces: * - Jack has only ever known a life of being trained in the galactic republic marines becoming a member of their Special Forces. (TALENT PATHS: Dexterity, Aim and Close Combat). Skills: Athletics, Enigmas, Survival, Technology). Edges (Artifact, Alternate Identity, Any Style Edge, Armor Expert, Fast Draw, Hair-Trigger Reflexes, Small Unit Tactics, Trick Shooter, Weak Spots and Wonderous Item.) |
The Scribe- Ancient Talent who has the ability to access the Akashic Records and is an invaluable source of information. |
Monster Hunter: * - Neil just has an instinct and natural affinity for Technology of all kinds. (TALENT PATHS: Cunning, Integrity and Survival). Skills: (Athletics, Humanities, Integrity, and Survival). Edges: Demolitions Training, Library, Lighting Calculator, Mr Fix it, Patron, Weak Spots, Swift.) |
Brilliant Breeze - Advanced L.C. (Living Construct. Advanced form of A.I. Systems. Essentially a Ghost in the Shell). She is keyed into the Earth's internet and scours for news about aberrations. (Monsters). |
Elite: * - Works with the most respected and established organization for superhuman affairs in the world. (TALENT PATHS: Might, Athletics and Close Combat). Skills: (Aim, Athletics, Close Combat, Integrity). Edges: (Always Prepared, Danger Sense, Fame, Hardy, Small Unit Tactics, and Wealth.) |
Martin Powell: Devries Recruiting and managing agent. Saved by Hunter when he first came to Earth, Martin provides him with monetary opportunities and the location of Aberrants (Monsters) |