RPG Addicts | We Know You're Hooked

Full Version: Jack Dutton
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
HUNTER



NAME: Jack DuttonSUPERHUMAN TYPE: Inspired ORIGIN PATH:  Galactic Republic Special Forces: Jack was a special forces elite soldier in the galactic republic. 
ASPIRATION: Hunt down and destroy aberrations.ARCHETYPE: SoldierROLE PATH: - Monster Hunter: Hunts Aberrations that have annihilated most civilizations throughout the universe.
DEFENCE: 1 EXPERIENCE TOTAL:  150 SOCIETY PATH: - Elite: Works on contract and/or for their own motivations
ARMOR: 1 | 4 Armored APPROACH: Force  POWER: Base Target Number = 7
INSPIRATION: * * * * *   * * | Facets: | Dstructive: 3 | Intuitive: 3 | Reflective: 3INSPIRATION POOL: 20 / 20 | 8 Attuned HEALTH: (Bruised -1): 1 / 1 | (Injured -2): 2 / 2 | (Maimed-4): 1 / 1 | Taken Out | DEAD |


ATTRIBUTES
Intellect: * *Average Smarts, Every day guy..Might: * * Works out regularly. Can lift 375 lbs (With Armor 3 tons)Presence: * *Mortal, You're okay speaking to a few people.
Cunning: * * * * *Champion Perception, You react to things almost before they happenDexterity: * * * * *Champion level Agility and Precision.Manipulation: * *Mortal, You have a few close friends
Resolve: * * *Skilled, Tained to finish the mission no matter what. Stamina:  * * *Skilled Durability, trained in resisting bodily stresses.Composure: * * *Skilled, you don't freak out easily.


SKILLS
Aim: * * * (Spec: Handguns) 
Athletics: * * *(Spec: Dodging) 
Close Combat: * * *(Spec: Swords) 
Command: * -
Culture:-
Empathy:  - 
Enigmas: * * * (Spec: Noetic and Supernatural Situations) 
Humanities: -
Integrity: * * * (Spec: Resist Fear.)
Larceny: * -
Medicine:-
Persuasion: *
Pilot: -
Science:  * -
Survival: * *
Technology: * * * (Spec: Advanced Weaponry)



PATH-EDGES
Always Prepared: 1 Unaffected by losing an Ambush check.
Artifact: 5Inherited a Super Science Device. Bio-Armor and Weapon.
Wonderous Item: 3Artifact is a century or more beyond current capabilities.
Danger Sense: 1 Reflexive Survival + Cunning roll to detect immediate harmful threats.
Tough Cookie: 2 Gains 1 Soft Armor, this armor rating is always active and always stacks with other armor.
EDGES



STORY POINTS
Attributes: Starting: +26 | 7/9/5 | Finesse: 3 | Bonus: (Cunning 1) | Inspired Bonus: (Dexterity 1) 
Skills: +15 | Starting: 6 | Starting Path Skills: 9 | Awarded Path Skills: 0
Edges: +6 | Starting Path Bonus: 6 | Awarded Path Edges: 0
Paths: 3 | Starting Path 3 / Awarded Path Levels 0
Starting Inspiration 1 | Facets 3 | Starting Gifts 4

 
EXPERIENCE EXPENDITURE 
Attributes:  / Exp cost
Mega-Attributes: / Exp cost
Skills: + 9  / Exp costs 45 
Skill Tricks: / Exp costs
Edges:  / Exp costs
Path Edges: +6 / Exp Costs 12
Facets: +6  / Normal Exp cost 60 
Path Gifts: | Exp cost 
Additional Gifts: | Exp costs
Artifact Attunement: +8 | Exp costs 32
Spent Exp: 149 Unspent: 1
MEGA-EDGES


INSPIRATION POWERS
Dramatic Editing Costs 1 Inspiration point +. The Character can make dramatic changes to the scene. The Storyteller has the right to veto any edit, but possible examples include: Spend 1 Inspiration to add an Enhancement to a roll, or a complication to target that is cinematically within reason.  Spend 2 Inspiration to discover a relevant clue or answer to an immediate question. May find a complex tool or device that aids the character.  Inspiration costs equal the scale of the device. Again, it must be feasible that the device could be found. Revealing the identity of an enemy or ally, cost 3 Inspiration Points.  May Spend 5 inspiration points to attempt to bring a character back to life with sufficient explanation as to how they survived. In the Case of Hunter, he is bio-genetically engineered to auto-revive and repair making him effectively Immortal.
Inspired DefenseCosts 1 Inspiration point. Gains a bonus to the characters defense equal to their lowest rated Facet for the rest of the scene.
Destructive Action: * * * Costs 1 Inspiration point. Activate to add Destructive facet rating to any dice check that would be destructive. Examples: Breaking up a relationship, kicking in a door, ruining someone's reputation or overthrowing a government, etc. This does not apply to direct damage inflicted in combat.
Intuitive Action: * * * Costs 1 Inspiration point. Activate to add Intuitive facet rating to any dice check that requires quick thinking or acting instinctively in the moment.  Examples: Shouting a warning, tackling or grabbing someone to save them, fast talking a guard or the police, etc.
Reflective Action: * * *Costs 1 Inspiration point. Activate to add Reflective facet rating to any dice check that requires quick thinking or acting reflectively in the moment.  Examples: Most extended actions, or actions meant to recall information or put an established plan into action.


PATH GIFTS
Luck Gifts
Lucky Son of a GunCost 1 Inspiration point. Luck and Momentary.  Once per chapter you may see the result of an enemy's attack and chose to treat the attack as though it missed.
The Bigger they areCosts 1 Inspiration point. Activate this for 1 round. The Inspired reduces their difference in scale by their highest Inspiration Facet. But no less than 0 difference and ignores the rule about a difference in scale of 3 lower cannot affect the higher scale target.

 Aptitude Gifts
Dead to Rights Aim and Momentary. Costs 2 Inspiration points. Choose 1 target per scene. Instead of rolling against the targets Defenses, you roll against difficulty 5. If successful The Target can attempt to resist the damage normally vs 5 + any extra successes.  1 Success is enough for the Inspired to kill or take out the target per their discretion.
Sense SupernaturalCunning and Constant. The Altered can detect the presence of a supernatural entity when they come in contact with one.  Upon detecting a target, they will instantly know if that target is supernatural. They can discern what type with a Cunning + Enigmas check. Each success reveals' a bit of information about the target. Regardless of checks, they will always know if a supernatural creature is within 10 meters x Inspiration in distance. 

GIFTS






PATHS & CONTACTS
Galactic Republic Special Forces: * - Jack has only ever known a life of being trained in the galactic republic marines becoming a member of their Special Forces. (TALENT PATHS: Dexterity, Aim and Close Combat). Skills: Athletics, Enigmas, Survival, Technology). Edges (Artifact, Alternate Identity, Any Style Edge, Armor Expert, Fast Draw, Hair-Trigger Reflexes, Small Unit Tactics, Trick Shooter, Weak Spots and Wonderous Item.)
The Scribe- Ancient Talent who has the ability to access the Akashic Records and is an invaluable source of information.
Monster Hunter: * -   Neil just has an instinct and natural affinity for Technology of all kinds.  (TALENT PATHS: Cunning, Integrity and Survival). Skills: (Athletics, Humanities, Integrity, and Survival). Edges: Demolitions Training, Library, Lighting Calculator, Mr Fix it, Patron, Weak Spots, Swift.)
Brilliant Breeze - Advanced L.C. (Living Construct. Advanced form of A.I. Systems. Essentially a Ghost in the Shell). She is keyed into the Earth's internet and scours for news about aberrations. (Monsters).
Elite: * - Works with the most respected and established organization for superhuman affairs in the world.  (TALENT PATHS: Might, Athletics and Close Combat). Skills: (Aim, Athletics, Close Combat, Integrity). Edges: (Always Prepared, Danger Sense, Fame, Hardy, Small Unit Tactics, and Wealth.)
Martin Powell: Devries Recruiting and managing agent. Saved by Hunter when he first came to Earth, Martin provides him with monetary opportunities and the location of Aberrants (Monsters)
Artifacts

Bio-Weapon HarnessArtifact 5: Wonderous Item 3. The source of this weapon dates back to an ancient galaxy spanning civilization that existed before the Dinosaurs went extinct on Earth. Forges from what appears to be Nanotech crafted from the Metal Orchalcum, this weapon rearranges itself to form a Pistol or Katana and an Armor system.
Teck Rank: 8Galactic Level Tech. (Tech most likely from a Type 2 civilization) This is the overall tech level which is ranked 1 (Basic) to 10 (Type 3 civilization, so advanced it borderlines on magic)
Enhancement: 3/2/3Scale 5. First rating is Melee Weapon Enhancement. Second Rating is the Ranged Attack Enhancement. Third Rating to resisted being damaged. is the Armored Enhancement Rating. All three can be generated at will, at the same time.
Edge Dots: 10Create Melee Weapon 3 (Bio-Katana, Deadly, Two-Handed, Quality 2, Melee,). Create Ranged Weapon 2 (Heavy Pistol, Ballistic, Ranged: Short-Medium, Deadly 1).  Create Armor 3 (Soft 3, Complete 3, Hard 1, Innocuous 2) 
Powers: 5Energy Attack Scale 5 (Costs: 2 Inspiration Points, Instant.) (5 Enhancement rating. Ranged Medium 2. Variable. [Incendiary (Fire), Destructive (Laser), Non-Lethal (Sonic Stun)