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Jack Dutton
#1
HUNTER



NAME: Jack DuttonSUPERHUMAN TYPE: Inspired ORIGIN PATH:  Galactic Republic Special Forces: Jack was a special forces elite soldier in the galactic republic. 
ASPIRATION: Hunt down and destroy aberrations.ARCHETYPE: SoldierROLE PATH: - Monster Hunter: Hunts Aberrations that have annihilated most civilizations throughout the universe.
DEFENCE: 1 EXPERIENCE TOTAL:  150 SOCIETY PATH: - Elite: Works on contract and/or for their own motivations
ARMOR: 1 | 4 Armored APPROACH: Force  POWER: Base Target Number = 7
INSPIRATION: * * * * *   * * | Facets: | Dstructive: 3 | Intuitive: 3 | Reflective: 3INSPIRATION POOL: 20 / 20 | 8 Attuned HEALTH: (Bruised -1): 1 / 1 | (Injured -2): 2 / 2 | (Maimed-4): 1 / 1 | Taken Out | DEAD |


ATTRIBUTES
Intellect: * *Average Smarts, Every day guy..Might: * * Works out regularly. Can lift 375 lbs (With Armor 3 tons)Presence: * *Mortal, You're okay speaking to a few people.
Cunning: * * * * *Champion Perception, You react to things almost before they happenDexterity: * * * * *Champion level Agility and Precision.Manipulation: * *Mortal, You have a few close friends
Resolve: * * *Skilled, Tained to finish the mission no matter what. Stamina:  * * *Skilled Durability, trained in resisting bodily stresses.Composure: * * *Skilled, you don't freak out easily.


SKILLS
Aim: * * * (Spec: Handguns) 
Athletics: * * *(Spec: Dodging) 
Close Combat: * * *(Spec: Swords) 
Command: * -
Culture:-
Empathy:  - 
Enigmas: * * * (Spec: Noetic and Supernatural Situations) 
Humanities: -
Integrity: * * * (Spec: Resist Fear.)
Larceny: * -
Medicine:-
Persuasion: *
Pilot: -
Science:  * -
Survival: * *
Technology: * * * (Spec: Advanced Weaponry)



PATH-EDGES
Always Prepared: 1 Unaffected by losing an Ambush check.
Artifact: 5Inherited a Super Science Device. Bio-Armor and Weapon.
Wonderous Item: 3Artifact is a century or more beyond current capabilities.
Danger Sense: 1 Reflexive Survival + Cunning roll to detect immediate harmful threats.
Tough Cookie: 2 Gains 1 Soft Armor, this armor rating is always active and always stacks with other armor.
EDGES



STORY POINTS
Attributes: Starting: +26 | 7/9/5 | Finesse: 3 | Bonus: (Cunning 1) | Inspired Bonus: (Dexterity 1) 
Skills: +15 | Starting: 6 | Starting Path Skills: 9 | Awarded Path Skills: 0
Edges: +6 | Starting Path Bonus: 6 | Awarded Path Edges: 0
Paths: 3 | Starting Path 3 / Awarded Path Levels 0
Starting Inspiration 1 | Facets 3 | Starting Gifts 4

 
EXPERIENCE EXPENDITURE 
Attributes:  / Exp cost
Mega-Attributes: / Exp cost
Skills: + 9  / Exp costs 45 
Skill Tricks: / Exp costs
Edges:  / Exp costs
Path Edges: +6 / Exp Costs 12
Facets: +6  / Normal Exp cost 60 
Path Gifts: | Exp cost 
Additional Gifts: | Exp costs
Artifact Attunement: +8 | Exp costs 32
Spent Exp: 149 Unspent: 1
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Messages In This Thread
Jack Dutton - by DM Spiral - 09-22-2024, 04:03 PM
RE: Jack Dutton - by DM Spiral - 09-22-2024, 05:50 PM
RE: Jack Dutton - by DM Spiral - 09-22-2024, 07:22 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.