RPG Addicts | We Know You're Hooked

Not a member yet? Why not Sign up today
Create an account   Login to account




  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5


Viego Silver
#2
PSIONIC POWERS

 
 PSIONICS SCHOOLSAVECOST RANGEDURATIONDESCRIPTION
Healing Touch HealingNone6TouchInstantRestores 2d6+1 Hit Points, S.D.C, or M.D.C. With and Additional +1 Per/Level
Restore P.P.E.HealingNone4 +The Amount TransferredTouchPermanentConverts I.S.P. to P.P.E and transfers it to a will subject on a 1 to 1 conversion.
Stop Bleeding HealingNone2 (Self), 4 (Others)Personal or TouchPermanentStops bleeding Damage over Time. And restores 1d6 Hit Points
Intuitive CombatPhysicalNone10Personal2 Melees/LevelBonuses; +3 Initiative, +2 Strike, +2 Parry, +4 Dodge, +4 Pulled Punch, +2 to Roll with Punch, Fall or Impact, +2 to Disarm. Can't be caught by Surprise. +10% to balance Related skills, Gymnastics, Climb, and Swimming. Due to the Concentration, the Psychic cannot maintain another power, and can only cast Powers that have Instant Cast times. Bonuses increase by +1 /5 Levels 
Mind BlockPhysicalNone4PersonalImmediateAdds +2 to all Psychic and Mental Attacks per Casting. Stacks up to +10.
Alter Aura PhysicalNone2Personal1 hour/levelAllows the psychic to change the information gleaned from reading and individuals Basic Aura. Alter Alignment, Psychic or Magical Energies, Health, Mental State, Conceal or Alter Attributes.
Meditation PhysicalNoneNonePersonal1 hour minimumRecovers I.S.P. as indicated on Character Sheet or 6/hour
TelekinesisPhysicalDodge1 per 10lbs.60ft.2 Minutes /LevelCan manipulate one Object. Objects are moved too slowly (Walking Pace) to be used as weapons. They could be dropped on someone, but that's assuming they don't see the slowly hovering object.
Mask P.P.ESensitiveNone4Personal10min/LevelCompletely Mask all but the normal levels of P.P.E. (4 P.P.E.)
Mask I.S.P. and PsionicsSensitiveNone7Personal10min/LevelCompletely Mask all Psionics he/she possesses making them effectively normal. While this power is active they cannot use any other Psionic Powers without breaking it.
See AuraSensitiveNone660ft.2 MeleesSense General Experience (1-3, Low)(4-7, Medium)(8+, High), Presence of Magic or Psionics, High or Low P.P.E., Presence of Possessing Entity, Detect Unusually Aberration, Insanity, Mutant, Etc.
Sixth Sense SensitiveNone290ft.Until the Danger PassesReactive; First round bonuses only; +6 to Initiative, +2 to Parry, +3 to Dodge, Bonuses Increase by +1 /5 Levels.

 SUPER PSIONICS SAVECOSTRANGEDURATIONDESCRIPTION
Psionic Invisibility Victims at -2 Save; Area Effect10Effects Everyone in Line of Sight or 100ft.1min/Level +1 min/LevelCause everyone who sees the Psychic to ignore them or not register that they were there.
Telemechanics None10Touch or 5ft.10min. +2min/LevelKnows everything about a machine, Schematics, Power Source, and 60% skill to Operate or +10% if the psychic possesses the needed skill already.
Quote this message in a reply

Digg   Delicious   Reddit   Facebook   Twitter   StumbleUpon  


Messages In This Thread
Viego Silver - by DM Spiral - 07-05-2021, 02:57 PM
RE: Viego Silver - by DM Spiral - 07-05-2021, 03:26 PM
RE: Viego Silver - by DM Spiral - 07-05-2021, 07:30 PM



Users browsing this thread:
1 Guest(s)

Forum software by © MyBB - Custom theme © iAndrew 2014 - All Material and Content © artCain, HJCain, and RPGAddicts 2009 - 2015
     
ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.