NAME: Khayman Tamaroa | ALIGNMENT: Scrupulous | RANK: Master Sergeant |
O.C.C.: Atlantean Undead Slayer | LEVEL: 1st | EXPERIENCE: 0 |
MDC: 388 | SDC N/A | HIT POINTS: 25 | HORROR FACTOR: 0 / 14 |
PPE: 188 | PPE RECOVERY: 20% /hour of sleep, 25% /w Meditation | ISP: 29 |
ATTRIBUTE | RATING | ADJUSTMENTS |
I.Q. | 21 | 7% One time Skill Bonus | Insight +3 |
M.E. | 29 | Save vs Psionics +7 | Save vs Insanity +12 | Save vs Horror Factor +17 |
M.A. | 16 | Intimidate/Trust 40% | Deception +1 |
P.S. | 37 | (Supernatural) Restrained Punch (6d6 SD) | Full Strength Punch (5d6 MD) | Power Punch (1d6x10 MD) +22 SDC HtH dmg on a Pulled Punch. |
P.P. | 23 | Auto-Dodge +4 | Dodge/Parry +6 | Strike +4 | Roll with Impact +5 |
P.E. | 27 | Save vs Coma 24% | Save vs Death 24% | Save vs Magic +12 / Poison +6 |
P.B. | 19 | Charm or Impress 45% |
Speed | 54 | Run Speed - 35 MPH | Melee Move - 270 yrds per round. |
O.C.C. SKILLS | RATING | DESCRIPTION |
Languages and Literacy | 98% | Speak and Write American |
Mathematics: Basic | 72% | 45% (+ 20%)(+5%/level) Addition, Subtraction, Division, Multiplication, Basic Geometry |
Espionage: Intelligence | 39% | 32% (+4%/level) Gather Information. GM - Coalition Trained |
Wilderness: Land Navigation | 43% | 36% (+4%/level) Stay on Course while traveling over land. GM - Coalition Trained |
Wilderness Survival | 62% | 30% (+25%) (+5%/level) Hunting -10%, Penalty for using this skill in place of the following. Dowsing -20%, Identify Plants and Fruits -10%, Fasting -10%, Tracking and Trapping -20%, Land Navigation -20%) Adds as bonuses in reverse. |
Wilderness: Tracking | 43% | 36% (+4%/level) Stay on Course while traveling over land. |
Military: Etiquette | 62% | 35% (+20%)(+5%/level) Navigating Military Structure, Rank and Life. Dealing with lower and higher Ranks. GM - Coalition Trained |
Physical: Forced March | - | (+2 to P.E., +1d4 to Speed, +2d6 to M.D.C.) GM - Coalition Trained |
Physical: Gymnastics: | - | (Automatic kick at 1st level (2d4 damage), Sense of Balance 50%/3%, Work parallel bars and rings 60%/3%, Back Flip 70%/2%, Basic Prowl 30%, Basic Climb 25%, Climb Rope/Rappel 60%/2%, +2 roll with impact, +2 P.S. , +1 P.P. , +2 P.E. , +2d6 SDC (MDC) |
Physical: Boxing | - | ( knockout opponent on a natural 20, remains unconscious for 1d6 melee, +1 additional attack per melee round, +2 parry and dodge, +1 roll with impact/punch, +2 P.S. +3d6 SDC (MDC) |
Physical: Swimming | 57% | 50% (+5%/level) The ability to swim, tread water, etc. |
Pilot Related: Weapon Systems | 57% | 40% (+10%) (+5%/level) If successful, +1 to strike with any Mounted Weapon for Every 20% in the skill. |
Radio: Basic | 62% | 45% (+10%) (+5%/level) Operation of any Radio and Communications Equipment |
W.P. Energy Pistol | - | Proficient with Energy Pistol's |
W.P. Energy Rifle | - | Proficient with Energy Rifles |
W.P. Sword | - | Proficient with Swords |
W.P. Archery and Targeting | - | Proficient with Bows, +1 strike, +1 Disarm, 2 shots per melee |
W.P. Paired Weapons | - | Gained from Commando. Strike with two weapons per Melee action. Both attacks to one or two targets. |
O.C.C. RELATED SKILLS | RATING | DESCRIPTION |
Physical: Body Building | - | (+2 to P.S., +10 to M.D.C.) |
Physical: Wrestling | - | (+1 to roll with Impact, +2 to P.S., +1 to P.E., +4d6 to M.D.C.) |
Physical: Athletics | - | (+1 to Parry and Dodge, +1 roll with Impact, +1 to P.S., +1d6 to Speed, +1d8 to M.D.C.) |
Espionage: Perception | 47% | ( I.Q. + 20%) - 40% (+5%/level) Spot anything out of the ordinary or hidden. |
SECONDARY SKILLS | RATING | DESCRIPTION |
Surveillance | 37% | 30%(+5%/level). |
Mechanical: Basic Mechanics | 37% | 30%(+5%/level) Repair minor mechanical objects and machines. |
Physical: Running | - | (+1 to P.E., +4d4 to Speed, +1d6 to M.D.C.) |
Physical: Physical Labor | - | (+2 to P.S., +1 to P.E., +2d8 to M.D.C) |
Domestic: Cook | 42% | 35%(+5%/level) Able to prepare various meals. |
W.P. Heavy Mega-Damage Weapons | - | Proficient with Heavy Mega Damage Weapons |
Hand to Hand: Commando | Bonuses | Attacks Per Melee |
1st level | +2 Save vs Horror Factor. W.P. paired weapons, body flip/throw, body block/tackle, | 5 |
POWERS | DESCRIPTION |
Atlantean Heritage Tattoos | Protection from Vampires, Summon MDC Weapon, +4 Others for 6 total |
Increased MDC from Tattoos | Twenty Four Tattoos, +15 MDC each. (Two Heritage, Four Atlantean, Eighteen Undead Slayer) Total = ( 24 tattoos) |
Increased PPE from Tattoos | +2d4x10 Base, +10/level, Each Tattoo adds 10 PPE to the base amount. = ( 24 tattoos) |
Increased PPE Recovery | 20% PPE per hour of sleep / 25% with Meditation. |
Cannot be physically Transformed | Cannot be transformed by any means, magic or otherwise. |
Increased Height | Continues to grow after adulthood to an average of 7ft. |
Sense Vampires | Can sense Vampires or Vampire Intelligences within a 1000 ft radius. |
Operate Pyramid | Instinctively knows how to operate Dimensional Pyramids |
Sense Ley line | 37% (5%/Level) |
Sense Rifts | 47% (5%/Level) |
Ley Line Phasing | Flawlessly teleport up and down a Ley Line. Personal Only |
True Atlantean/Undead Slayer | +6 save vs magic of all kinds, +12 to save vs Horror Factors |
MDC Transformation | Gain 2d4x10 MDC, +20 per Level, All SDC gains transform into MDC gains. |
Undead Slayer Tattoos | Starts with 18, gains 2 simple or 1 major per level. |