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Khayman Tamaroa
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[Image: QCW0T3r.png?1]


NAME: Khayman Tamaroa  ALIGNMENT: ScrupulousRANK: Master Sergeant
O.C.C.: Atlantean Undead SlayerLEVEL:  1st  EXPERIENCE: 0
MDC: 388 SDC N/A HIT POINTS:  25HORROR FACTOR: 0 / 14
PPE: 188  PPE RECOVERY: 20% /hour of sleep, 25% /w Meditation ISP:  29


ATTRIBUTERATING ADJUSTMENTS
I.Q. 21 7% One time Skill Bonus | Insight +3
M.E. 29  Save vs Psionics +7 | Save vs Insanity +12 | Save vs Horror Factor +17
M.A. 16 Intimidate/Trust 40% | Deception +1
P.S. 37 (Supernatural) Restrained Punch (6d6 SD) | Full Strength Punch (5d6 MD) | Power Punch (1d6x10 MD) +22 SDC HtH dmg on a Pulled Punch.
P.P. 23 Auto-Dodge +4 | Dodge/Parry +6 | Strike +4 | Roll with Impact +5
P.E. 27  Save vs Coma 24% | Save vs Death 24% | Save vs Magic +12 / Poison +6
P.B. 19 Charm or Impress 45%
Speed 54  Run Speed - 35 MPH | Melee Move - 270 yrds per round.

 
 
 
O.C.C. SKILLSRATINGDESCRIPTION
Languages and Literacy98%Speak and Write American
Mathematics: Basic72%45% (+ 20%)(+5%/level) Addition, Subtraction, Division, Multiplication, Basic Geometry
Espionage: Intelligence39%32% (+4%/level) Gather Information. GM - Coalition Trained
Wilderness: Land Navigation43%36% (+4%/level) Stay on Course while traveling over land. GM - Coalition Trained
Wilderness Survival62%30% (+25%) (+5%/level) Hunting -10%, Penalty for using this skill in place of the following. Dowsing -20%, Identify Plants and Fruits -10%, Fasting -10%, Tracking and Trapping -20%, Land Navigation -20%) Adds as bonuses in reverse.
Wilderness: Tracking43%36% (+4%/level) Stay on Course while traveling over land.
Military: Etiquette62%35% (+20%)(+5%/level) Navigating Military Structure, Rank and Life. Dealing with lower and higher Ranks. GM - Coalition Trained
Physical: Forced March -(+2 to P.E., +1d4 to Speed, +2d6 to M.D.C.) GM - Coalition Trained
Physical: Gymnastics: -(Automatic kick at 1st level (2d4 damage), Sense of Balance 50%/3%, Work parallel bars and rings 60%/3%, Back Flip 70%/2%, Basic Prowl 30%, Basic Climb 25%, Climb Rope/Rappel 60%/2%, +2 roll with impact, +2 P.S. , +1 P.P. , +2 P.E. , +2d6 SDC (MDC)
Physical: Boxing -( knockout opponent on a natural 20, remains unconscious for 1d6 melee, +1 additional attack per melee round, +2 parry and dodge, +1 roll with impact/punch, +2 P.S. +3d6 SDC (MDC)
Physical: Swimming57%50% (+5%/level) The ability to swim, tread water, etc. 
Pilot Related: Weapon Systems 57%40% (+10%) (+5%/level) If successful, +1 to strike with any Mounted Weapon for Every 20% in the skill.
Radio: Basic 62%45% (+10%) (+5%/level) Operation of any Radio and Communications Equipment
W.P. Energy Pistol- Proficient with Energy Pistol's
W.P. Energy Rifle- Proficient with Energy Rifles
W.P. Sword- Proficient with Swords
W.P. Archery and Targeting- Proficient with Bows, +1 strike, +1 Disarm, 2 shots per melee
W.P. Paired Weapons- Gained from Commando. Strike with two weapons per Melee action. Both attacks to one or two targets.


 
O.C.C. RELATED SKILLSRATINGDESCRIPTION
Physical: Body Building-(+2 to P.S., +10 to M.D.C.)
Physical: Wrestling- (+1 to roll with Impact, +2 to P.S., +1 to P.E., +4d6 to M.D.C.)
Physical: Athletics -(+1 to Parry and Dodge, +1 roll with Impact, +1 to P.S., +1d6 to Speed, +1d8 to M.D.C.)
Espionage: Perception47%( I.Q. + 20%) - 40% (+5%/level) Spot anything out of the ordinary or hidden.


 
SECONDARY SKILLSRATINGDESCRIPTION
Surveillance37%30%(+5%/level).
Mechanical: Basic Mechanics37%30%(+5%/level) Repair minor mechanical objects and machines.
Physical: Running -(+1 to P.E., +4d4 to Speed, +1d6 to M.D.C.)
Physical: Physical Labor -(+2 to P.S., +1 to P.E., +2d8 to M.D.C)
Domestic: Cook42%35%(+5%/level) Able to prepare various meals.
W.P. Heavy Mega-Damage Weapons- Proficient with Heavy Mega Damage Weapons


Hand to Hand: CommandoBonusesAttacks Per Melee
1st level+2 Save vs Horror Factor. W.P. paired weapons, body flip/throw, body block/tackle, 5

POWERSDESCRIPTION
Atlantean Heritage TattoosProtection from Vampires, Summon MDC Weapon, +4 Others for 6 total
Increased MDC from Tattoos Twenty Four Tattoos, +15 MDC each. (Two Heritage, Four Atlantean, Eighteen Undead Slayer) Total = ( 24 tattoos)
Increased PPE from Tattoos+2d4x10 Base, +10/level, Each Tattoo adds 10 PPE to the base amount. = ( 24 tattoos)
Increased PPE Recovery20% PPE per hour of sleep / 25% with Meditation.
Cannot be physically TransformedCannot be transformed by any means, magic or otherwise.
Increased HeightContinues to grow after adulthood to an average of 7ft.
Sense VampiresCan sense Vampires or Vampire Intelligences within a 1000 ft radius.
Operate PyramidInstinctively knows how to operate Dimensional Pyramids
Sense Ley line37% (5%/Level)
Sense Rifts47% (5%/Level)
Ley Line PhasingFlawlessly teleport up and down a Ley Line. Personal Only
True Atlantean/Undead Slayer+6 save vs magic of all kinds, +12 to save vs Horror Factors
MDC TransformationGain 2d4x10 MDC, +20 per Level, All SDC gains transform into MDC gains.
Undead Slayer TattoosStarts with 18, gains 2 simple or 1 major per level.
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Messages In This Thread
Khayman Tamaroa - by DM Spiral - 07-02-2021, 04:03 AM
RE: Khayman Tamaroa - by DM Spiral - 07-05-2021, 07:46 PM
RE: Khayman Tamaroa - by DM Spiral - 07-05-2021, 08:36 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.