TATTOO | COST | SAVE | RANGE | DURATION | DESCRIPTION |
1. Magical Weapon: Flaming Sword | 2 | None | Personal | 30min/level | Summons a Flaming Magic Long Sword, 2d6MD +1d6 Fire/4 Levels |
2. Magical Weapon: Bow and Arrows | 2 | None | Personal | 30min/level | Summons a Magic Long Bow, Triple Range and Magically Return, 2d6+1MD /per level |
3. Magical Weapon: Kukri Knife dripping blood | 2 | None | Personal | 30min/level | Summons a Silver Kukri Knife, 1d6SD (Knife - inflicts double damage) and MD x5 damage against undead |
4. Magical Weapon: Broad bladed sword and Kukri Knife crossed | 2 | None | Personal | 30min/level | Summons a magical Broad Sword and Knife, May choose MD or SD Damage, gains (+1 to Strike and +2 Parry) / 4 Levels. |
5. Magical Power: Heart impaled on a Stake | Permanent | None | Personal | Permanent | Impervious to the Bite and Mind Control powers of a Vampire and related species of Undead. |
6. Power: A Cross | 10 | None | 60ft. | 1 min/level or canceled | Turn Undead. Compel 1d6/level Undead to turn and leave the area without harming anyone. They will not return to that area for 24 hours. |
7. Power: A Heart in chains (Invulnerability) | 20 | None | Personal | 10 min/level | Character can withstand +100 M.D./Level. Protects him from all physical harm. |
8. Power: Fully Armored Knight | 30 | None | Personal | 30 min/level | Character gains a translucent set of full Body Armor that is fluid to the caster but solid to anyone else. It provides +200 M.D.C./Level. |
9. Power: Cloud in chains (Control the forces of Air) | 50 | None | Personal | 10 min/level | The chains link these tattoos together, but they are considered separate Tattoos, This tattoo of the chain can be activate to utilize all the spells connected to it. When utilizing the chain, spells in can be cast without cost for the duration. When this tattoo is activated, all linked tattoos can be used though they act as only 1 tattoo had been activated. |
10. - Linked Power: Misty Cloud | Permanent | None | Personal | Permanent | See Invisible |
11. - Linked Power: Small Tribal Waves | 5 | None | Self or Others within 30ft. | 10 Melees/level | Float on Air: Causes air to keep one aloft or slow ones decent. (Rifts page 202.) |
12. - Linked Power: Gust of Wind | 10 | Standard, Saves on 18,19, or 20. | 120ft | One Melee | Wind Rush: Targets caught in the Spell cannot move forward or attack. Roll of a 1-5 on a save blasts a target off its feet, causing them to take an additional Melee to recover. (Rifts Page 214) |
13. - Linked Power: Lighting Bolt | 10 | None | 300ft. | Instant | Call a Blast of lighting to strike and enemy for 1d6MD /Level. (Rifts Page 209) |
14. - Linked Power: Smooth Cloud | 30 | None | Centered on Mage for 1 mile/level | 1 hour /Level | Calm Storm: Can cancel any sort of tempest or storm, magic or natural within the radius of the caster. (Rifts Page 223) |
15. - Linked Power: Tribal Slashes | 5 | None | Personal | 1 Minute/Level | See and Communicate with Air Elementals |
16. Power: A Rose with Thorny Stem dripping Blood (Healing) | 20 | None | Touch | 1 min/level or canceled | Restores 3d6 S.D.C./M.D.C. and 1d6 Hitpoints /level. |
17. Power: A Phoenix rising from the flames (Resurrection) | 120 | None | Touch | Instant and Permanent | - Restores 50 hit Points and 100 S.D.C/M.D.C..
- Can be used to Resurrect a dead subject. The Tattoo draws it's power from the casters own life force, causing 1d6 per level of MD damage to the caster. Spell cannot be used again for a week. |
18. Power: Eye of Mystic Knowledge (magic) | Permanent | None | Personal | Permanent | Can read and understand various forms of magic. Percentages increase by (3%/Level) to a maximum of 98%.
- Read Magic and Use Scrolls (86%)
- Recognize Enchantment and Possession (74%)
- Identify/Read Magic Wards and Magic Symbols (62%)
- Recognize Magic Circles (50%)
- Read Runes (40%)
- Identify Magic Items, Weapons and Artifacts (30%) |
19. Power: Great White Shark | 20 | None | Personal | 30min /Level | Swim with no penalty and Breath without air as per spell. |
20. Power: Three Eyes | 20 | None | Touch | 10 min/level or canceled | Gains +1 to Parry and Strike per Level, Nightvision, Sense Evil and See Aura (Same as Psionic Power) |
21. Monster: Dragondactyl | 20 | None | Touch | 10 min/level or canceled | Summons a Half Horse/Half Dragon Creature with the body and head of a Horse, but the Claws, wings and tail of a dragon. Has 100 M.D.C. per level, Deals 4d6 MD fire Damage, can be ridden. further stats in Conversion Book 1 (pg. 116-118) |
22. Unique: Permanent: Shrouded Eye | 40 | None | Personal | Permanent unless canceled | The Tattoo alters the Aura of an individual to effectively hide how much P.P.E. or magic potential they possess. The Tattoo can be deactivated, but costs 40 ISP to turn it back on. |