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A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread]
(01-17-2021, 03:27 PM)Bazzalan Horngrin Wrote:
(01-17-2021, 03:27 AM)GM Anthraxus Wrote:
(01-17-2021, 03:12 AM)Bazzalan Horngrin Wrote: Bazz will just continue reading the books he bought.  Learning everything he can about those forerunners.

You can give me a History or Religion check with advantage as you have access to some of Threadvine's books as well, of if there is something else specific you are looking for I am open to arguments for other skills that may be appropriate.

History: [1d20+2] = 11+2 = 13, Advantage: [1d20+2] = 13+2 = 15; Forgot to add Proficiency bonus so it should be [15 and 17]

Religion: [1d20+2] = 6+2 = 8, Advantage: [1d20+2] = 1+2 = 3Confused

Maybe Investigation:
Investigation: [1d20+4] = 4+4 = 8, Advantage: [1d20+4] = 16+4 = 20

Maybe Insight:
Insight: [1d20+3] = 10+3 = 13, Advantage: [1d20+3] = 13+3 = 16

On the History aspect, supplemented by the dirty 20 Investigate when crosschecking with Threadvine's materials, lets you put together some points that you think are pretty concrete facts.

1)  The race was one of the earliest spelljamming races, possibly on par with the Arcane.
2)  They were insectoid, but dissimiliar to rastipedes, thrikreen or xixchil in that they were not centaurian in body plan, but rather an odd trilateral configuration.
3)  Much of their iconography focused around a three leaved flower or three pointed star.
[Image: 129448753-3d-3-point-beveled-star-vector...design.jpg]
4) Their reach was incredibly vast in that the number of known crystals spheres where their ruins and marks are not found are very rare, and have been found in more "newly discovered" shells  than not.
5) Their magic was incredibly powerful and stable, in that even now untold thousands of years later, their relics are often still functional.
6)  Often their ruins are found on airless void worlds.
7)  Many of their most powerful relics are constructed in such a way that they cannot be moved without destroying them.
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Messages In This Thread
S WE COULD SIT DOWN - by Rupert Gladestone - 12-01-2020, 05:47 AM
RE: A Dohwar, a Giff, and a Satyr walk into a bar [IC Thread] - by GM Anthraxus - 01-17-2021, 08:12 PM



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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.