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Company of Stalwart Adventurers. (3.5)
#12
This game is looking for players...

Company of Stalwart Adventurers (City State of Cantus chapter): is a long running game for 3.5e D&D.  Players will start at 2nd (maybe 3rd) level.  All 3.0e to 3.5 material accepted.  Information duplicated from 3.0e to 3.5e will defer to the most recent content.   Dragon Magazine info must be okayed.  

You can originate from pretty much any campaign world.  Be any race or any class you want.  The group already has a Cleric/Crusader, a Binder and a Beguiler; as well as a host of NPC's that join them as needed.  Currently they're joined by a Fighter, Archivist and Alchemist. 

But if you're looking for something different...  The group is currently on a strange, unknown, world that combines magic and technology but they want to get home to Neo-Prime: Semenuva.  The races on this world they currently reside are equally strange with such races as crabmen, Crab-centaurs, Cactus-men, women with beautiful human bodies but with whole beetles for heads, humans who's blood hardens into personal armor and many more! 

The reason why you can be anything on Neo-Prime (Semenuva) is because for some unknown reason, portals constantly open between Neo-Prime and other worlds.  Some portals are permanent and others just appear and suck anyone near it to the other side.  Over the years Neo-Prime has become basically the center of the multiverse!  Trade has opened up between worlds and people can literally vacation on Forgotten Realms, DragonLance, Greyhawk, etc.  

So if you're interested, let me know and we'll get you started.
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RE: Company of Stalwart Adventurers. (3.5) - by GM Marvel - 07-23-2020, 11:14 PM



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ABOUT US
A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.