Company of Stalwart Adventurers. (3.5) - Printable Version +- RPG Addicts | We Know You're Hooked (https://forums.rpgaddicts.com) +-- Forum: The Prologue (https://forums.rpgaddicts.com/forumdisplay.php?fid=1) +--- Forum: Game Advertisements (https://forums.rpgaddicts.com/forumdisplay.php?fid=23) +--- Thread: Company of Stalwart Adventurers. (3.5) (/showthread.php?tid=127) Pages:
1
2
|
Company of Stalwart Adventurers. (3.5) - GM Marvel - 07-30-2015 With the move from Plothook, it looks like that 2 of my players haven't found this new site. I've waited for them to find our new home but thus far there's been no sign of them. So I'm putting out a call for 1 or 2 new players. One character I would like to be a Cleric of some kind and the other would be great if it were a Melee combatant. This is a homebrew world that that is a true melting pot. It has pretty much every official Race/Class/Feat available. I have many house rules that you will find out about during character creation. Also this game will be played more like a real dungeons and dragons game with a mix of Role playing and combat, random encounters, quests and bonus xp for roleplaying and completing important goals. You will hopefully gain levels quicker than you would in a normal PBP game. I will be mainly using D&D 3.5 rules with some things from Pathfinder that I like. Character creation: First Level: so only races with LA+0. No Templates. No Traits and Flaws. Hitpoints: Max first level. Then each level afterward is a min of half+1. So fighter min would be 6 (d10 divide by 2+1) Skill point bonus: Favored classes gain bonus skill points equal to the human bonus. Races without favored classes gain their first class as a virtual favored class. This includes humans. Feats: Start with 1 bonus Regional Feat. You also gain a new feat every even level instead of every 3 levels. Skills: You may use Craft skills during character creation to buy your equipment. This will lower the cost of equipment significantly. In order to receive this benefit you must be able to take 10. For example: A chain shirt requires a DC14 to make. You need at least a Craft: Armor 4. Take 10 + 4= 14. Rolling: 4d6 six times. Reroll 1's once. I reserve the right to alter rolls. I will only use this power for good and not for evil. Please no early entry prestige class shenanigans. I'm a pretty easy going GM and only want to be fair and for everyone to have fun. That's it for now. Let me know if you're interested. Thanks. RE: Company of Stalwart Adventurers. (3.5) - GM Larz - 08-10-2015 Hello, Marvel! Mostly interested in the priestly character spot right now, and could be reviving my idea for a witch doctor character. RE: Company of Stalwart Adventurers. (3.5) - GM Marvel - 08-10-2015 How would you create a witch doctor? Sent from my SM-G925W8 using Tapatalk RE: Company of Stalwart Adventurers. (3.5) - GM Larz - 08-10-2015 I dunno, that depends on what you're letting me get away with, exactly! :p But initially, just a re-flavored cleric. RE: Company of Stalwart Adventurers. (3.5) - GM Marvel - 08-11-2015 Well please send me a PM for what you would like to get away with. I'm pretty open and as long as it's Published material that I have access to then it will usually be alright. In the cases where I deem something too unbalancing, I will try to work with you to figure something out. RE: Company of Stalwart Adventurers. (3.5) - GM Larz - 08-11-2015 I'll get right on it! ... After I get a good night's sleep, of course. RE: Company of Stalwart Adventurers. (3.5) - GM Marvel - 07-15-2017 The player of our Rogue has been MIA for a few months with no sign of returning. The next part of the adventure would really benefit from a rogue. I'm already NPCing a Fighter and I'd rather not NPC another character. So I'm looking for someone who would be interested in taking up the role. The character would start around 2nd level. Quote:This is a homebrew world that that is a true melting pot. It has pretty much every official Race/Class/Feat available. I have many house rules that you will find out about during character creation. Also this game will be played more like a real dungeons and dragons game with a mix of Role playing and combat, random encounters, quests and bonus xp for roleplaying and completing important goals. You will hopefully gain levels quicker than you would in a normal PBP game. I will be mainly using D&D 3.5 rules with some things from Pathfinder that I like. RE: Company of Stalwart Adventurers. (3.5) - Ningalu Baal'urki - 07-16-2017 Creating a roguish sort of character. Name: Ningalu Baal'urki Race: to be determined.. will be consulting GM Marvel If i reccall from Plothook. (yes I was there, and no this is NOT Mardak lol ) The rolling method was 4d6 7 times, drop the lowest and reroll 1s. Took me forever to figure out the macro: Attribute 1 [1d6r2] = 2+[1d6r2] = 4+[1d6r2] = 3+[1d6r2] = 3 == 10 Attribute 2 [1d6r2] = 4+[1d6r2] = 6+[1d6r2] = 3+[1d6r2] = 6 == 16 Attribute 3 [1d6r2] = 6+[1d6r2] = 2+[1d6r2] = 4+[1d6r2] = 2 == 12 Attribute 4 [1d6r2] = 6+[1d6r2] = 3+[1d6r2] = 2+[1d6r2] = 2 == 11 Attribute 5 [1d6r2] = 2+[1d6r2] = 4+[1d6r2] = 5+[1d6r2] = 3 == 12 Attribute 6 [1d6r2] = 2+[1d6r2] = 4+[1d6r2] = 3+[1d6r2] = 3 == 10 Attribute 7 [1d6r2] = 4+[1d6r2] = 5+[1d6r2] = 5+[1d6r2] = 6 == 16 And it redeems itself on the final roll. On par with the rrst of the group. Stat array 16, 16, 12, 12, 11, 10 for a net bonus of +8 This gives me a starting point. RE: Company of Stalwart Adventurers. (3.5) - GM Marvel - 07-17-2017 Well it seems we found our Rogue. RE: Company of Stalwart Adventurers. (3.5) - Ningalu Baal'urki - 07-17-2017 (07-17-2017, 12:38 PM)GM Marvel Wrote: Well it seems we found our Rogue. |