01-24-2018, 04:44 AM
(01-24-2018, 03:13 AM)Mardigan Wrote: Ugh, rolled my spells finally. I lost...
Sleep
Find Familiar - by 1%!
Burning Hands
Identify
Featherfall
Invisibility - If there was one spell a thief-wizard would have lol
Wizard Lock
Knock
Going to look into making up my own spells if possible. Like Freezing Hands instead of Burning Hands, or Cloakashute instead of Featherfall. Sleep was painful to lose, maybe I can create a new spell called smart-phone that makes opponents so inattentive you can just coup-de-grace them. hehehe Invisiblity, I'll have to think on that one, maybe a spell called "Overlooked." You don't turn invisible, people just don't care about you hahaha!
The loss of invisibility does suck. I've never been a fan of that spell knowledge check. A couple of bad rolls and you could really end up with a crappy wizard. Just losing Magic Missile, Fireball and Lightning bolt would seriously weaken a wizard. But remember you get to recheck every time your intelligence increases.
A few other things, losing sleep is crappy but in Ravenloft it's not so bad. I don't remember find familiar being all that useful in 1e. When I DMed I remember house ruling that familiars gave the wizard the same bonus spells to wizards as high wisdom gave to clerics just so there was a reason to get one. Unfortunately knock is an ouchy too. In 1e you don't really have access to adamentine to cut through barriers like you do in 3e and you are allowed only 1 strength check per character to open a door. If you fail there is no second try.
One other good thing about 1e spells is I don't believe there are many level caps for spells. So you don't need spells like greater dispel magic and at high levels spells like fireball are devastating because players stop rolling for hit points at around 9th or 10th level. They only get 1 to 4 hit points per level afterward. A generous DM might let you get your con bonus too. I think hit points were another thing I house ruled too.