01-17-2018, 03:29 AM
Actually, in 1e Humans can't multi class but they can Dual Class. The difference being while Demihumans can level 2 or 3 classes at the same time, humans had to stop one class (never returning) and then continue with the other. They weren't allowed to use ANY of your previous classes benefits until you caught up to your 1st class.
My suggestion is that you stick with Magic User for this game. Ravenloft has a lot of Undead and as I'm sure you know, illusions work very poorly against them.
The time was a little confusing. That will be something DM MiB will have to talk about because different DM's house rule things like segments differently. For example, I never used speed factors but DM MiB might. Anyways, I believe (from memory) a turn a turn was 10 minutes. There were 10 rounds in a turn and 10 segments in a round. Then you're suppose to add the speed factor of your weapon or spell onto a d10 roll to determine initiative. Or at least, that's how I believe it goes.
Also different armor classes would give weapons bonuses or penalties to hit which was something else I didn't bother with because it was overly complicated. But DM MiB might use those rules.
My suggestion is that you stick with Magic User for this game. Ravenloft has a lot of Undead and as I'm sure you know, illusions work very poorly against them.
The time was a little confusing. That will be something DM MiB will have to talk about because different DM's house rule things like segments differently. For example, I never used speed factors but DM MiB might. Anyways, I believe (from memory) a turn a turn was 10 minutes. There were 10 rounds in a turn and 10 segments in a round. Then you're suppose to add the speed factor of your weapon or spell onto a d10 roll to determine initiative. Or at least, that's how I believe it goes.
Also different armor classes would give weapons bonuses or penalties to hit which was something else I didn't bother with because it was overly complicated. But DM MiB might use those rules.