04-08-2017, 03:59 AM
(04-06-2017, 05:38 PM)Lugar Wrote: "Hey Toot, you mentioned getting organized and Portho mentioned a silencing spell. Well it seems we have time to start preparing ourselves... Merri, Shanna, the counsel mentioned something about spells being affected by the, the, this place. Have you tried casting a spell here yet?"
Lugar would be very appreciative of a sculpt sound spell so that his movements remain silent. Any other enchantments would be welcome too.
[OoC, I think we all have pretty defined rolls but maybe we can "organize" like Toot suggested earlier. SG is our obvious front line tank/destroyer and we should keep him alive and well buffed. Torin is our main healer followed by Toot and Portho. Am I right in saying that Merri and Shanna are our battlefield controllers and blasters? I know Torin, Toot, and Shanna are summoners. We should never be outnumbered : I see Lugar as the main scout (also trapsmith and backstabber), but really anyone can do that, even Merri's air elemental can scout (can an air elemental travel under water?). Where does Portho want to be in a fight? He is the Jack-of-all-trades! What do we have to counter FEAR? Inspire Courage, wisdom buffs, protection from evil, other cleric spells, can anyone summon a paladin?]
Portho is pretty much a Jack of all trades
he can deal damage in melee thanks to teh Sword of Light, bolstered by a haste spell and mirrior images he could be quite the foe. Light Buffing with bard song. Party face with high diplomacy. Minor healing via wand. Pr from evil and remove fear wands to help protect the party on this quest.
Overall his areas where he lacks ability are ranged combat and area effect magic. H e is meant to be a jack of all trades, filling in where needed. i created him this way on purpose when teh original game was still on Plothiik, with a fully 'sraffed' party roster.