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[IC] SOLO - Torin's adventure
With a wave of his hand and utterance of divine words Torin invokes an aura emanating from himself. As a result he spots a tiny creature; pretty much like a gnome but shorter; hiding around the corner, staring in the generic direction of the dwarf from the shadows.
He wears a neat cloak, wields a shield and his weapons feature at least a short bow and a slender sword of some kind.

(to be continued)
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OOC - I read again the whole thread and I found a "forgotten" gargoyle relief. What did Torin find when he started the searching from the most northern wall? This is just a relief or there is a keyhole or other mechanism which can operate ... (Torin didn't do anything with this relief just examined it.)

(02-25-2016, 04:03 PM)DM Surranó Wrote: There seems to be a gargoyle relief in the middle of the northern wall but Torin can't tell from this spot if it has a keyhole or not.
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Torin was distracted twice after spotting that relief. Once, by the granite door's sound. Second, by the splashing sound. In-between, he investigated the heaps of soil only and did not have time to examine the relief but he could see that it is a relief without keyhole. The ones with keyhole have open mouths and this one has its mouth shut.
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(continued)
The gnome drops his sword and a shiny torchlike object he held underneath his cloak so far and then draws forth a flute, playing a catching melody, apparently to get Torin's attention.
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Torin friendly lowers his hand which holds his morningstar. During this time he moves slowly closer to the gnome and says (in common):
- Oh what a lovely melody, praise Lirr! What are you doing under the surface, little gnome?
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Continued in thread The Dwarven Ruins
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A gaming group started in late 2005 when several members (from all over the world) came together on a long-running forum website called Plothook.net (formally known as Highmoon.net). Several games transformed from a by-the-book format to highly modified versions that became new hybrid systems with completely custom rules and abilities. Ten years later, these faithful players wanted to secure their work and their stories, becoming the basis of these forums.